I'm about to respec my cleric and with Moontouched being less useful now, I'm curious about Linked Spirit. I know a lot of people were raving about it a while ago. Is it considered a must-get? I'm aware of the Sunburst trick where you switch into Divinity right after casting to get the proc. Does this still work? What about Divine Astral Shields and Divine Forgemaster's? With so many buggy abilities/feats, I'd really like to know exactly what I'm getting and which spells will actually proc Linked Spirit before committing to it. Any help would be appreciated.
Comments
I love the buff of Linked Spirit but I hate using it.
It's problems -
Sunburst is the most common way Linked Spirit is used to apply the buff to your party. The problem is, to use Sunburst, you're usually mixed in with both your party and a bunch of adds. Using Sunburst in this situation is a huge agro magnet.
The other most commonly way to apply Linked Spirit is with BoH. This has the problem of using up your Divine power PLUS with all the movement around and lag, you can end up missing the party members as they run out of where you're dropping the healing circle.
Questions I have about Linked Spirit -
1) Does it work with Forgemaster of Flame in Divine Mode?
2) Does it work with Astral Shield in Divine Mode?
3) Actually, does it work with any of the Cleric powers that can heal while in Divine Mode?
For the linked spirit: I think it's wonderfull
At the beginning I thought that 5% of a stat isn't a good amount but the multiplier of mass healing grants a very good buff. The problem is the aggro: in boss fights SB-trick means that you hit all mobs and heal all party so is TONS of aggro. So in this situation BoH can be usefull (even because you heal all the party), or WoH (but this grants less buff).
I don't know if AS proc Linked SPirit: usually I spam my SB so is this that grants linked ... I've to test (but reading the desc of the feat it seems to be that all heals proc linked spirit)
On my Faithful cleric I usually drop normal AS and then Divine BoH to proc Linked Spirit. The circle tells people where to stand and grants mitigation. This method allows me to proc Linked Spirit reliably without relying on the Sunburst bug. It also allows me to stock up on extra divinity, which I save for hectic/long/boss battles. Once you start running the same dungeon over and over long enough you'll know which encounters are particularly dangerous or when to go all-out on divinity mode powers.
My third encounter is usually FF or HW, depending on party composition.
As for usefulness, the bonus from Linked Spirit is particularly noticeable on characters stacking power. Mobs just die faster.
Moontouched is still great so far, especially if you rely on Hallowed Ground to make up for A. Shield's downtime during particularly nasty battles.