test content
What is the Arc Client?
Install Arc

Thanks for fixing the exploits!

xilinearxilinear Member Posts: 140 Arc User
edited October 2013 in General Discussion (PC)
I would like to sincerely thank the Devs for fixing all the exploits in Karrundax. Now can you please fix the actual bosses mechanics? because it doesn't make sense that the first two bosses are actually harder than the last Dragon boss. A boss mechanic that doesn't involve spamming adds which spam aoe would be much appreciated. People would not exploit if the fight were a tad bit easier on the AOE/ADD spam and actually doable with T2 set gear with random people.

But maybe I lack skills and I am a poor player...but I really find CN and MC much much easier than Karrundax.
Post edited by xilinear on
«1

Comments

  • hnblhnbl Member Posts: 2 Arc User
    edited September 2013
    Och if first two bosses are harder than Karrundax I would suggest to increase level of difficulty on last boss ;)
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited September 2013
    Module 2 will represent a progression of the team's development process, including faster and more targeted bug fixes, more interesting boss fight mechanics, and improved features. The brand-new content coming with Module 2

    The developer mentioned improving the boss mechanics in the upcoming module 2. It's suppose to be released before the end of the year, so be expecting it within the next 3 months.

    Here is the link to the interview, http://massively.joystiq.com/2013/09/25/neverwinters-velasquez-on-lockboxes-foundry-and-module-2

    The answer I found will be all the way to the bottom of the page. That's where all the info on module 2 is.
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited September 2013
    Hate to say it, but our CW just found a way past the new "fix" in Karru.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    most exploits in there aren`t fixed :s
    so there goes the thanks :)
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    Hate to say it, but our CW just found a way past the new "fix" in Karru.

    Shhh I said this the day of/after the patch. lol It's pretty obvious but it's there.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2013
    hnbl wrote: »
    Och if first two bosses are harder than Karrundax I would suggest to increase level of difficulty on last boss ;)
    Which wouldn't be bad for geared people, but for those trying to earn their gear, it'd be harder than it should be. My DC managed to gear up easily but she was probably a little lucky (probably all 4 pieces in less than 10 runs), my CW isn't having as much as an easy time with others unable to clear it or putting me in a bugged instance (I just had it queue me into an instance with spider queen already dead and no chest which was nice. I missed DD which happens easier with my CW even when triple queueing). At least with my DC I could help the team do better with my heals, as a CW I seem to have less of an influence.
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    arcmoon99 wrote: »
    The developer mentioned improving the boss mechanics in the upcoming module 2. It's suppose to be released before the end of the year, so be expecting it within the next 3 months.

    Here is the link to the interview, http://massively.joystiq.com/2013/09/25/neverwinters-velasquez-on-lockboxes-foundry-and-module-2

    The answer I found will be all the way to the bottom of the page. That's where all the info on module 2 is.

    That sounds great.

    So when will they fix the issues they make with the next module when they come out with the 3rd?
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited September 2013
    The time of 2cw is over, hire some GWF and GF in your run. LOL.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    Praise the devs for fixing exploits, perhaps now dungeon runs will be some fun....
    ...ohhhh I forgot about "adds on boss" system (not to mention immune adds in large numbers).
    I can still remember why I started playing NWO; because of first gameplay of TR, it was diffrent from any MMO I saw (with few exceptions).
    Repairing broken mechanics should be more of priority than exploits in my opinion, because why do people started to exploit in the first place huh?

    BTW I though using terrain to your advantage was legit
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited September 2013
    cloud990pl wrote: »
    BTW I though using terrain to your advantage was legit

    The devs have said if there's no invisible wall there, it's fair game. In Karru they added some invisible walls. Just not enough.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    The time of 2cw is over, hire some GWF and GF in your run. LOL.
    hire some GWF and GF in your run. LOL.
    hire some GWF
    some GWF


    Why would you ever do that to your party? :(
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    The devs have said if there's no invisible wall there, it's fair game. In Karru they added some invisible walls. Just not enough.

    there were no invisible walls before right?
    So instead of rewarding players creativity in using environment, devs just blocked that way of dealing with boss. Not giving that pillar HP so it can be crushed by boss so players would have to change tactic/position but blocked so either people will fight long and boring battle or find another way to "exploit" environment to their advantage
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited September 2013
    The time of 2cw is over, hire some GWF and GF in your run. LOL.
    It is sad, but in my opinion GF and GWF are still disadvantaged in comparison with the other tree classes. Because of this, players play dungeons with 2 CW or 2 TR and develop tactics based on these classes and then GF and GWF are kicked because "useless" and because "... you don't know the tactic".
    Also, many player still are kicked or not accepted in party if they don't know the way to bug bosses or cheat, and most of the times are GF and GWF just beacuse they are not allowed to play with others.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    cloud990pl wrote: »
    there were no invisible walls before right?
    So instead of rewarding players creativity in using environment, devs just blocked that way of dealing with boss. Not giving that pillar HP so it can be crushed by boss so players would have to change tactic/position but blocked so either people will fight long and boring battle or find another way to "exploit" environment to their advantage

    hahaha, no words for that comment except: standing on spots where bosses can`t hit you is creativity or exploit ? haha
    too much words already again for this.
  • xilinearxilinear Member Posts: 140 Arc User
    edited September 2013
    Still doesn't solve the basic problem...this instance is lower T2 (8300 GS requirements). As I understand it, it is meant as to transition from T1 and get T2 gear. As It stands, you probably need a fully geared T2 group with ancient weapons to do this comfortably the legit way. What I don't understand either is why is Tier 1 dungeons difficulty seem more balanced than T2 difficulty. Or is it just me thinking that I felt less issues with Tier 1 dungeons than with Tier 2...and surprisingly (wink wink), I never heard of any exploit in any T1 dungeon.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    tcarnce wrote: »
    hahaha, no words for that comment except: standing on spots where bosses can`t hit you is creativity or exploit ? haha
    too much words already again for this.

    Yea, it's creativity because someone decided to try this out to check if boss can hit him from there and guess what? He couldn't. That of course doesn't mean that you can't be hit with ranged attacks, right? You don't hide in textures to avoid damage, right?
    Using boss weak spots (and in that case its his inability to attack someone higher than him) is creativity, otherwise pushing mobs off the ledges is also exploit since mobs can't dodge, right? /sarcasm
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    try play and then talk. all this nonsense.
    or at least get real in your head if you do know about the exploits where nothing gets hit.
    you re so funny, i have lots of not allowed words for you.
    the words you type can be translate into: it `s too hard for me, please let the exploits stay.
    do your best writing stupid things, i won`t read again in this topic ;p
    we all know the exploits and shortcuts, which are there for 4 months now.
    you should go work for this game and put your head in the sand.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    tcarnce wrote: »
    try play and then talk. all this nonsense.
    or at least get real in your head if you do know about the exploits where nothing gets hit.
    you re so funny, i have lots of not allowed words for you.
    the words you type can be translate into: it `s too hard for me, please let the exploits stay.
    do your best writing stupid things, i won`t read again in this topic ;p
    we all know the exploits and shortcuts, which are there for 4 months now.
    you should go work for this game and put your head in the sand.

    Rage much? Can't discuss anything? No personal point of view?
    All you get is bone and you're afraid to ask for meat and your reasoning is on par with child who cry a lot in mall for not getting what he wanted.
    Nobody said anything about leaving exploits unfixed, I try to discuss why some of them were fixed that and not other way.
    BTW I can't put my head into sand as yours is already there, shoving sand into your ears.
  • cbrowne0329cbrowne0329 Member, NW M9 Playtest Posts: 293 Arc User
    edited September 2013
    And exploit is something that can be used with little to no risk, to accomplish something that was never intended to be easy. Whether it was found "creatively" or not... it's an exploit. Seriously cloud990pl... your argument carries no weight.

    Re-programming a mob to act differently in that situation (and yes I have done game programming at the physics level) can have 1 or all of the following:

    1) Collision detection problems because affected area is outside original parameters. (ie. bad splatter damage, players getting knocked through walls and becoming stuck, etc.)
    2) Unintentional side effects where mobs aggro through walls.
    3) Loot being lost

    and the list can go on and on....

    Blocking an area requires:
    1) less effort (as unintended bugs do not arise)
    2) less time to put in, thus can be patched and pushed out relatively quickly

    So before you go insulting people... actually learn something about game development, or have a big heaping cup of STFU!
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    I'm glad they're taking action, but adding invisible walls isn't viable on the long term because more holes and glitches are found every day. :)
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    And exploit is something that can be used with little to no risk, to accomplish something that was never intended to be easy. Whether it was found "creatively" or not... it's an exploit. Seriously cloud990pl... your argument carries no weight.

    Re-programming a mob to act differently in that situation (and yes I have done game programming at the physics level) can have 1 or all of the following:

    1) Collision detection problems because affected area is outside original parameters. (ie. bad splatter damage, players getting knocked through walls and becoming stuck, etc.)
    2) Unintentional side effects where mobs aggro through walls.
    3) Loot being lost

    and the list can go on and on....

    Blocking an area requires:
    1) less effort (as unintended bugs do not arise)
    2) less time to put in, thus can be patched and pushed out relatively quickly

    So before you go insulting people... actually learn something about game development, or have a big heaping cup of STFU!

    That explanation of exploit is not valid, exploits are bugs/glitches that people use to their advantage.
    With that fix devs officaly stated that it was exploit.
    Also:
    1) Highly unlikely (if pillar would just disappear after getting enough damage players would just fall down)
    2) If there would be any mobs behind any of walls then probably it could happen (then again it shouldn't as there was a wall between player and mob)
    3) How loot would be lost if pillar were to be damaged? Boss would have to jump inside a wall or down the lava lake

    I assume you didn't fully understand me as your points indicate that I wanted to change boss and give him ability to jump on that pillar or target players on that pillar (which in that case it actually could create scenarios pointed by you).
    I simply suggested to change pillar from object to live object (like crystals in spellplague) without changing its model, textures and collision effects then give boss script to target pillar if player is near its position (it actually gives me some ideas on that boss fight but nvm) with exception if he's attacked (so someone would have to aggro boss to prevent from destroying pillar).
    Nonetheless I agree on 2 points about blocking that area but that doesn't mean it is done well.

    BTW I did not insult anyone who didn't deserve it and I know "something" about game development, I faced problems of programming AI and unwated effects that might appear when coded poorly.
    Sooo... you can have my cup of that stfu I prefer hot tea.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited September 2013
    So much snarkiness just because someone was happy about a fix, oh look it's the usual suspects...that explains it.

    :rolleyes:
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    So much snarkiness just because someone was happy about a fix, oh look it's the usual suspects...that explains it.

    :rolleyes:

    It all starts when someone states diffrent opinion than others and he becomes public enemy no. 1 and everyone start to look at you as worst of the worst, just because you have diffrent opinion on presented situation (often taking that opinion out of context).
    People keep forgetting that coin has 2 sides.
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    I can't remember where I read it, but there was an interview during development where Cryptic said that they would put in dungeons that they had no idea of beating because the player base was creative and could find a solution that they couldn't. That's pretty much an admission of a lack of playtesting of these impossible dungeons.

    A cookie for whoever can find this article.
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited September 2013
    With all the buzz about Karru I think ill log in and try running it again.
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    esteena wrote: »
    Why would you ever do that to your party? :(

    Because some of us play in the world of elite players where TR are basically worthless in dungeons. Not one TR is going to out dps myself or our main GF tank @Dut01 in any dungeon. Their DPS is not on par and they have no defense.

    CW on the other hand does do great damage, however most of the ones that do high DPS are also leading the way in deaths taken. GWF/GF can still put out solid DPS, but have way higher survivability.

    If you want to do a pecking order on classes played to their best of ability on DPS it would go like this:
    1. CW
    2. GWF
    3. GF
    4. TR

    If you want to base it on survivability (being able to take hits/avoid deaths and dps at the same time), you have this:
    1. GWF
    2. GF
    3. CW
    4. TR

    How is GWF worthless? The best GWF/GF are more than valuable for PVE content.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • xilinearxilinear Member Posts: 140 Arc User
    edited September 2013
    seisem2 wrote: »
    Because some of us play in the world of elite players where TR are basically worthless in dungeons. Not one TR is going to out dps myself or our main GF tank @Dut01 in any dungeon. Their DPS is not on par and they have no defense.

    Sorry to hear that in your world of Elite Players, you are unable to measure correctly the dps of a TR and correctly compare it to the DPS of other classes. Let me clarify that for you a bit. TR is a single target class, if you measure the damage done in a dungeon of the TR compared to a CW or a GWF, of course at equal gear they would have more dps because the dungeons are filled with adds and what not.

    In addition, claiming that a TR has no defense is basically showing your ignorance of the class. TR has probably some of the most OP defense in the game...it's called stealth.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited September 2013
    Unfortunately what was viewed as strategic in the past for combat is now considered exploitation like using terrain to your advantage or hiding during large events with lots of AOE damage. It's called using your brain to survive and anyone who thinks that using the terrain to your advantage is not fair never really understood or played DnD properly in the first place. The whole game was centered around using your brain to get out of sticky situations or to get into a position to fulfill the tavern job and live to tell about it.

    They already made gear from these dungeons bop so I don't understand the need for these developers to further dumb down their games by making it impossible for players to think about how they'll proceed against a boss creature instead of using a standardized dance system or one that's extremely dumbed down where you just stand in one place and AOE when mobs come out. And unfortunately that's the type of combat I'm seeing in this game. It's already bad enough that EVERY spell and skill use holds you in place even the cantrips!
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited September 2013
    I'm glad they are fixing these exploits, even if it is at a slow pace.
    I don't know about others, but I think beating a boss is fun and challenging if you do it the way it's intended, if I kill him in a palce where he doesn't fight back, even if I kill him, where's the fun?
    That being said, some of the bosses can be hard to solo sometimes XD
    2e2qwj6.jpg
  • buffsmadbuffsmad Member Posts: 100 Arc User
    edited September 2013
    Using terrain and such during fights can be legitimate but is not legitimate if the developer says its unintended. That said, such clever play or 'using the brain' is only valid if the Boss AI also uses its brain and the Boss eventually moves because its path is blocked.

    There are many examples in games where hiding behind an object to block a specific attack being cast is intended, or picking up shields or..... But similarly, in other games where terrain advantage can be legitimately used, there is usually a line drawn at attacking through gaps/graphical glitches in doors/walls/terrain or using objects as a shield that completely break the pathing of enemies.

    Whether a particular use of terrain is an exploit is easily answered by the player. Am I supposed to be able to do this? Clever and exploiting are not necessarily the same but they're not always different either. As a player, you know when you're exploiting and when you're not, if you are honest with yourself.....but remember, the Dev decides and he/she is a vengeful Dev. XD
Sign In or Register to comment.