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How much ArPen is worth?

yomaleinyomalein Member Posts: 11 Arc User
edited September 2013 in The Thieves' Den
Well, after reading many Threads about Soft Caps and calculation of the mitigation of Adds, i'ce come to the Clue that ArPen is surely worth it, to go for it. But now i have to decide how much ArPen is worth to get.

I readed that Soft Cap for Minions etc. in T2 Dungeon is ~12.8% and it goes Up to ~24% atStriker, Leaders and Bosses. Now when i go for around 1.5k - 2k ArPen i would loose 60 - 80 Damage ( due the -Stats in Power ).

What do u Guys think, is a good Amount of ArPen?

Looking forward to any Tips and Suggestions.
Post edited by yomalein on

Comments

  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2013
    24% arp no more no less ( we tend to stick on bosses). thats around 2550 arp.

    think of it this way that less power doesnt scale that much compared to getting ur damage reduced from mitigation.
  • riftizdeadriftizdead Member Posts: 43
    edited September 2013
    I've seen tr with less than 1500 Arp and around 7k power murdered bosses particularly the last boss in Spell where everyone else is busy handling adds and hardly get a chance to put a debuff on the boss.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited September 2013
    ArPen is the standard way to increase your damage. This doesn't mean that it's the only way. If the rogue is sitting on 50% critical with Vorpal Enchants, he will make up for it. However, ArPen is a flat out damage increase, and you should opt for 24% overall. That said, 20% also doesn't hurt if you boost your other stats accordingly.
    * Notorious Dwarven Bear Cavalry Leader *
  • irrithesanguineirrithesanguine Member Posts: 2 Arc User
    edited September 2013
    yomalein wrote: »
    Looking forward to any Tips and Suggestions.

    All you need to know

    when Armour ignored(ArI)<24%
    then ArP=125pts/pctdmg+
    when ArI>24%
    then ArP=***pts/pctdmg+

    Therfore, Armour Pen. is the best stat at all times until cap, unless for some reason another stat is increasing your damage at a lower rate than 125pts/pctdmg+
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