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My Christmas wish list

derpdedoderpdedo Member Posts: 62 Arc User
edited September 2013 in The Foundry
Dear Perfect World,
I would first like to say thank you for giving us the Foundry. Even tho your ears may burn from time to time depending of what is going wrong during editing, I have thoroughly enjoyed creating my first Quest (still not published as of yet). However, there are a few tools I would like to ask for.

General Items
1: Scaling of items
---Sometimes, you just need a bigger mushroom, or smaller stepping stone.

2: Item Clustering

---Having the ability to piece together 200 items into something we may need, it would be so much easier to have the option to be together. (For example, my flying castle that has over 300 items gets moved 30 ft to the right, only to then find out the difference between the reference of terrain and absolute zero.)

3: More items to build stuff with.
---I’d love to have a single brick, bar of gold, metal ring/hoop, a 2x4 piece of wood… ect (see Item clustering)

Encounters:
1: Boss / Sub Boss editor
---Please please please please…

2: More options for friendly encounters
---Being able to change out different weapons (pitchfork) would be nice,
---Having a peasant help you out is cool, but there is no reason for them to pull a sword and shield.
---A rouge build would be nice to add
---Both of the fighter options currently both hold a shield, change one pls

3: Spell selection for encounters (if they are casters)

4: Allow for cluster creation.
---Premade clusters are helpful, but sometimes you just need one certain critter. Making a room out of the way to place unused critters is a waist

NPC/Encounter Creation
1: A larger selection of clothing for character creation
---A separate tab for cloth creation would be great for this

2: A large selection of wings besides leather

3: Some characters in the editor have a glowing effect, please let us to turn this on/off, and or change the color.
---Being able to turn a blazing earth elemental into sloshing water elementals would be awesome

Story:
1: Global flags
---Being able to track and event or actions of the player from one map to another would be helpful

2: Optional quest tracking
---A sub-system that would function and displayed (different color perhaps on the map) like normal stages within the quest. The exception would be that they are purely optional and not required to complete to proceed between different stages within the quest.

3: ‘If’ is great to use, but could you please include ‘or’, ‘then’, ‘else’, ‘random min,max ’, and ‘Counter’ into equations…
---If for example the player finds little green mushrooms to pick so they can give to an NPC to grow in the garden (Counter = 1). Every time the area is re-visited they grow bigger (counter = counter+1) (also see Scaling). Now if the player does his picking late into the quest, he will never see the counter =5, which is when the tiny green mushrooms grow into giant green NPC eating mushrooms.

---Another example could be how many times you aggravate the bartender before they decide to strangle the player.

---How many times the player could cross a old rickety bridge would be interesting.
Bridge=’Random 4,9’ (Random number between 4 and 9)
(player crosses bridge) counter = counter + 1
if counter = bridge then ‘global flag 1’ = true (bridge collapses)
else ‘global flag 1’ = false (bridge remains)


This is my Christmas wish list, please feel free to comment / add just in case I missed anything :cool:
Thank you
[SIGPIC][/SIGPIC]
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