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  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited September 2013
    tarmalen wrote: »
    You don't need as much defense as you think but your best bet is to look at some threads for sent build in regards to pvp for defense.
    My sig has one such build ... Just saying. ;)
    va8Ru.gif
  • mcflipmcflip Member Posts: 92
    edited September 2013
    I just got my Stone, so to make it replace my cleric I need to get some stats on it.
    I thought about Eldritch, Empowered and Profane 7s for Armor Penetration, Defense and Power. I don't want to boost only 1 stat on it since I will then miss it in PvP. What are your opinions about this?

    Btw I already got Neck, Ring and Icon for the stone, so that is settled.
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  • mcflipmcflip Member Posts: 92
    edited September 2013
    So I guess none has an idea about this?
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  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    There's some issues I find here which I'll drag out into the open:

    - Armor Pen is not just a PvP stat. In fact, I would argue the opposite unless your using your GWF to fight other GWF's or GF's. But Armmor Penetration does help fight bosses and mini-bosses, as it counters their natural damage mitigation.

    - Stacking a full defensive set is a waste. Defense has a soft-cap on it's usefullness, and you can get more by diversifying your gear amongst the other stats.

    - Deflect is great in PvP, but hurts us in PvE. Why? Unstoppable. I have gotten my deflect up pretty high, even spec'd for it, and it shows when I PvE because I get unstoppable half as often as my defense-spec buddies. And with more unstoppable, they can apply more damage and actually tank almost as well.

    - If your going PvE, don't forget recovery. Again, it comes to overall more application of damage over time, meaning you'll climb higher on the scoreboard. In PvP, it's more or less a moot stat (as alpha damage in one rotation generally is more important for our class).

    - There IS a difference between the damage application of a full-spec destroyer and a full-spec sentinel. Any who argue that they can do as much damage as a destroyer or as much tank as a sentinel is blowing smoke. This of course means the feat lines are doing what they are supposed to, but be wary, as destroyers are almost paper thin and sentinels do more disruption than killing. There is a tradeoff here.

    - Forget tanking in PvE. We don't do as much immense damage as CW's or TR's, and we don't have the good threat generators that GF's have, nor do our heals pop off near as hard as DC's. So in dungeons, we can take the damage, just not make the mob want to hit us unless nobody else is around. Peel off the non-CC mobs like MC's Totomists and stick to the boss otherwise.

    - In PvP, sentinels can often tank more opponents, more capably, than even a GF.And believe it or not, many players are actually afraid of us. This is where we really shine.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • mcflipmcflip Member Posts: 92
    edited September 2013
    I cannot afford making separate PvP and PvE sets, so I am building my GWF to be a allrounder - have enough of each stat.
    Since I got my Stone and with it some Armor Penetration, I can feel the drastic change in PvE. However, I do believe that Armor Penetration is useful in PvP too. Obviously, no one goes into PvP naked, so there is armor that needs "penetration".
    I've never been a fan of deflection or dodging, if I was I would play a TR, but that's not my style.
    Critical Strike is optional for me. I will get a lot of it from gear bonuses so it does not require additional linking, that's why I won't go for a Vorpal Enchantment, I'll use Plague Fire.
    I get some Life Steal from my Stone, but none from gear, so I will definitely have to link some, as well as defense.
    I won't be linking Power, most likely, because 4500 Power should be more than enough. I'd rather focus on other stats that need improvement: Armor Penetration, Life Steal and some defense.

    Back to my Stone, it does not have any enchantments yet, so I've been thinking to link Eldritch, Empowered and Profane so I don't waste the other enchantments for my gear, the effect should be the same.
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  • dynnjinndynnjinn Member Posts: 1 Arc User
    edited September 2013
    Have some questions on GWF feats I'm hoping to get some answers too. These feats I’ve come across a number of contradictions on the forums and I'm hoping to get some straight answers on them from people that have actually ran a number of tests.

    Feat: Unstoppable Action
    Description: Allows faster generation of AP while Unstoppable.
    Pro – Anything that helps generate AP faster is GOOD!
    Con – Due to how Neverwinter calculates the AP gain the actually benefit is very small.

    Question: Anyone know for sure how the AP is calculated? Should points be put in this and if so how many?

    Feat: Endless Assault
    Description: Increase Encounter damage
    Pro – More Damage = GOOD!
    Con – Most of the builds on the forums use encounters that deal little to no damage.

    Question: Is the damage increase worth putting the points in this? How many points?

    Feat: Staying Power
    Description: Weapon Master Strike reduces your targets Mitigation vs your encounter powers.
    Pro – More Damage = GOOD!
    Con – Most of the builds on the forums use encounters that deal little to no damage.

    Question: Is the damage increase worth putting the points in this? How many points?

    Feat: Focused Destroyer
    Description: Destroyer now has a chance to stack when hitting any number of targets.
    Pro – Allows you to do more damage when attacking a single target.
    Con – Chance to get the buff to happen, stay on you, and stack is to small. Better to use another class passive when fighting single targets.

    Question: Is it actually worth having the passive Destroyer equipped with this feat with its ‘supposed’ limits?


    More questions to come later ~
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    dynnjinn wrote: »
    Have some questions on GWF feats I'm hoping to get some answers too. These feats I’ve come across a number of contradictions on the forums and I'm hoping to get some straight answers on them from people that have actually ran a number of tests.

    Feat: Unstoppable Action
    Description: Allows faster generation of AP while Unstoppable.
    Pro – Anything that helps generate AP faster is GOOD!
    Con – Due to how Neverwinter calculates the AP gain the actually benefit is very small.

    Question: Anyone know for sure how the AP is calculated? Should points be put in this and if so how many?

    No. For all intents and purposed, the best this does is stop AP from decreasing. The actual increase is almost impossible to notice during combat while taking damage.

    Feat: Endless Assault
    Description: Increase Encounter damage
    Pro – More Damage = GOOD!
    Con – Most of the builds on the forums use encounters that deal little to no damage.

    Question: Is the damage increase worth putting the points in this? How many points?

    I personally swear by this one. I use Indomitable Battle Strike, Restoring Strike, Flourish and Takedown, and this increases damage output on all of them. I give it two thumbs up, to be honest.

    Feat: Staying Power
    Description: Weapon Master Strike reduces your targets Mitigation vs your encounter powers.
    Pro – More Damage = GOOD!
    Con – Most of the builds on the forums use encounters that deal little to no damage.

    Question: Is the damage increase worth putting the points in this? How many points?

    I hear this one is good, but from personal experience, I didn't notice much of anything really. Right now, WMS reduces mitigation to your at-wills, but if your like me, you don't flip to WMS until you've already blown your encounters, so meh.

    Feat: Focused Destroyer
    Description: Destroyer now has a chance to stack when hitting any number of targets.
    Pro – Allows you to do more damage when attacking a single target.
    Con – Chance to get the buff to happen, stay on you, and stack is to small. Better to use another class passive when fighting single targets.

    Question: Is it actually worth having the passive Destroyer equipped with this feat with its ‘supposed’ limits?

    No impact, no idea. I'm unfamiliar with this feat.

    More questions to come later ~

    Bolded my answers above.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited September 2013
    For a well rounded build then I suggest stacking stats that I copied for you.

    Use your play style as a layout of your skills/feats. Get a feel for how 'you' will play the class and adjust accordingly. Anytime you need some tips and tricks you can ask on forums or toss a pm.
  • mcflipmcflip Member Posts: 92
    edited September 2013
    There is something I would like experienced (and I do not mean "exped") advice about how to link your Stone.
    Since extracting costs a little fortune, I want to do it right.
    So I've been thinking to link the companion-only Runestones instead of Dark, Azure, Radiant etc. to leave it for my gear. I did not compare the stats of a lv7 Runestone vs a Lv7 Enchant that gives the same stat yet.
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  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited September 2013
    General rule, if u do both pvp and pve, is build your main as for pvp and put pve stats on your companion aka: PVP dmg stats are : hp, deflect, regen, ar pen and crit rest power. Numbers: def: 2000-3000, deflect 1200, ar pen as much as u can since is the most op stat for pvp plus dont look at the loss of pve, no matter what u read power is pretty HAMSTER if your not a GF! crit: 2500 regen: 1200. Dont be afraid to use blues as some are alot better then your standard sets. For your companion use recovery/power/crit, mind that crit scales pretty bad after 2500 and u get alot of it anyway from weapons set and 2 pieces of AoW. Weapon it needs to have as high dmg as possible! Foe enchant u have 2 choices: vorpal/feytouched. Vorpal is old and alot has been told, but feytouched has some rly cool things: first is an area of effect so things like roar,cagi daring shout will put the debuff on all targets it hits and takes % dmg from all of them and add it to u. Cagi+feytouch + IBS will hit rly hard.
  • holsacholsac Member Posts: 104 Arc User
    edited September 2013
    Is Feytouch really that good?

    From what I've heard, people's first experience with it was pretty bad.


    At moment, I'm running with Terror because it looks good and I was able to get it cheaper then the ward stones needed to make it. :)
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