Hi guys,
I've got a build oriented on full healing and based on hallowed ground/linked spirit proc. I use Sacred Flame + Astral Seal and all works good: astral seal grants regen, Sacred flame's temporary hp grants to proc the heal bonus from feats.
But in PvP I see some problems: build divinity it's so hard so I switch from sacred flame to Brand of the sun.
Easy way to build divinity and I feel better in PvP.
Then I start use BotS+AS even in PvE: I think it's better, or I'm wrong?
Today I'm using this (with Bots instead of Sacred flame):
http://clericguide.com/post-balance-patch-healing-build-using-bastion-of-health/
The deepstone blessing (more healing power on char with temp hp) it's unuseful w/o sacred flame, right?
The questions (in a better order):
- Astral Seal returning heal works with the DoT of BotS?
- In PvE it's better to have Sacred Flames or BotS?
- The deepstone blessing is good with Sacred Flames, but with BotS?
- In the case of the deepstone bless isn't good with BotS what's a good feat that work with it?
Thanks in advance
Comments
I prefer a survivability spec for PvP, but I know most clerics aren't going to spec specifically for it
We are definitely dominating, and we are always about to win.
With my PvP-Cleric i use Astral Seal and BotS, but i do not have divinity-problems there because i use a righteous-specc there and with Bountiful Fortune, Righteous Rage of Tempus and Etheral Boon its nearly impossible to have no divinity.
Did you try Divine Fortune for Pvp? I also take that skill in Pve on fights where i know i will struggle with building up divinity...or when im lazy
Also, if you like building divinity with a DOT in PVP, try Break the Spirit. I've started using it recently in GG PVP and Arena and I'm really enjoying it.
- JailBreak (in development)
****!
Depends on how u can handle it.
I can do better with BotS, tried a couple time with SF but I wasnt able to keep my mates alive and act like I used to with BotS.
There arent that many other options to keep temp. HP up... So I'd say the points at Deepstone are kinda wasted.
Actually it's Divine Armor only next to Sacred Flame, isnt it?
Brand of the Sun on Virtuous Path is the only one I have in mind... But needs 5 Point spend before...
I do my Way with BotS since months, since I tried a couple times with Sacred Flame and just faild - playing the way cribstaxxx described, dealing Astral Seal and BotS to almost every enemy in sight and gain Divinity and APs constantly.
(Just kinda nice on solo playing: combined with etheral boon (Righteous) its possible to use punishing light very well next to BotS.)
And to be honest, noones Ive met been missing Sacred Flame so far or blaming me for no using...
But I have holy resolve and healing step. Both of these, along with divine armor (which I use instead of hallowed ground) provide a source of temp hit points unless the tooltips are lying to me again.
Healing step and holy resolve proc pretty much at thier max rate in pvp - and if they don't - you probably don't need them to as you're playing unscary people with low chance to crit who aren't taking you under 30% health. If I'm engaged - I see a lot of that little yellow slice of health. If I was relying on getting the third hit of sacred flame off on targets regularly, I'd also be eating lots more swords, knives and pew pew pews, not to mention being a perfect target for cc.
I also use a lot of punishing light in pvp which makes choice of at-will a little moot. being able to move and do damage simultaneously is not to be dismissed lightly.
It's (I suspect) intended to be synergistic with other classes: GFs, for instance, have a ton of tempHP-generating skills, both for themselves and for the party as a whole (into the fray), so it's not all that bad.
uhm, you're right.
SF generates temp hp but every class can generate them ... I've to try more :P
Are the 3 seconds of 5% better heals worth more to you than the 10% more effective heals for the uncertain duration of temp hit points? What do the tooltips even mean? how long is a piece of string? My personal choice of deepstone blessing was based on me using skills and feats that result in lots of temp hit points floating around. I am happy to be corrected if it's obvious that enduring belief is always a better choice - even for me. For you it seems the advice provided thus far points towards enduring relief. Cheers!