This is my promise and I hope others follow my example until Cryptic fixes their game.
1: I see a Sent GWF with stacked Tene enchants I leave (this right here is the biggest reason I have seen 1 Sent GWF take on 4 and keep them occupied until the rest show up this spec is the most OP spec in the game and needs a serious nerf).
2: I see a Pre-made I leave
3: If ANYONE leaves I leave
4: If we start to lose by more than 25% I leave
5: If there are more then 2 GF's on a single team and they have tene enchants I leave
6: If there are 3 of any class on any given team I leave
This is my promise and I hope others follow my example until Cryptic fixes their game.
1: I see a Sent GWF with stacked Tene enchants I leave
2: I see a Pre-made I leave
3: If ANYONE leaves I leave
4: If we start to lose by more than 25% I leave
5: If there are more then 2 GF's on a single team and they have tene enchants I leave
6: If there are 3 of any class on any given team I leave
I am not here to do you are anyone elses bidding I have left 22 matches tonight 90% because of pre-mades or GWF sents with Tene enchants
It's just like dungeons. I really only care to play with guildies, because guildies don't leave a match because they aren't 90% positive they'll win.
You see things as overpowered. But considering you never stick around the whole match anyhow, I sincerely doubt your a good judge.
What you do demonstrate in a broken or overpowered mechanic, however, is quitting. This game is so team sensitive, one player can literally ruin it for the rest of the team. We definitely, at the very least, need a join-in-progress option so someone can pick up where guys like this, or even those with legit DC's, leave off.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
This is my promise and I hope others follow my example until Cryptic fixes their game.
1: I see a Sent GWF with stacked Tene enchants I leave (this right here is the biggest reason I have seen 1 Sent GWF take on 4 and keep them occupied until the rest show up this spec is the most OP spec in the game and needs a serious nerf).
2: I see a Pre-made I leave
3: If ANYONE leaves I leave
4: If we start to lose by more than 25% I leave
5: If there are more then 2 GF's on a single team and they have tene enchants I leave
6: If there are 3 of any class on any given team I leave
You are 100% correct the devs really need to fix their game. The devs really need to fix their game by adding a penalty like Tera for leavers. Leavers/dropouts are banned from queuing for pvp and dungeons for 14 minutes if they leave one. That means you would have been prevented for queuing for five hour today for leaving 22 times. You are just a selfish individual that ruins it for everyone else. Nice job on providing a good example why this game requires a penalty, even a 14 minute one, for leaving during a pvp match. Thank you.
0
kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
This thread is a complete fail from the beginning because leaving hurts the other players and not Cryptic. Having players stop playing and start boycotting the game will do more to hurt Cryptic and get their attention. This means stop playing and spreading word everywhere about how the game sucks because it is full of bugs. PVP is just a small part of the game to be honest so Cryptic will only notice the complaints from other players if you leave pvp constantly. The game is full of bugs and it is past time something is done about it. *shrug*
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
0
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
Esteena your an idiot. Sent GWF's are OP end of story and everyone knows it including the people who play them. We all know that it is a common fact that people LOVE to be OP, the less skill they have to use to kill people the better off they are. (as most people get instant gratification even when they did not *earn* it).
Sometimes, yes. Two CWs with HV popping Oppressive Force can cut through them pretty quick. Tenebrous is just crazy OP, but you learn and adapt.
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited September 2013
This thread and OPs post are a great demonstration of why PvP needs
1.) A leaver penalty
2.) An auto-boot for anyone who spends more than 30 seconds in the spawn zone
3.) A way to replace players who have for one reason or another exited the match
Sent GWFs aren't OP but Tene's are. Nerf the Tene's, not the class.
2.) An auto-boot for anyone who spends more than 30 seconds in the spawn zone
The reason this will not happen is because of spawn camping forcing people to die is well stupid.
This thread and OPs post are a great demonstration of why PvP needs
1.) A leaver penalty
2.) An auto-boot for anyone who spends more than 30 seconds in the spawn zone
3.) A way to replace players who have for one reason or another exited the match
Sent GWFs aren't OP but Tene's are. Nerf the Tene's, not the class.
It doesn't make sense to make a penalty for leaving a match that has no real rewards. It is like forcing someone to listen to Justin Beiber and if he doesn't you gonna cut his finger.
They should make the PvP more rewarding then we can talk about the penalty. Talking about making the players wanting to compete in PvP not punishing them for leaving out of boredom.
Because no one cares if you want your daily useless glory, no one cares if you want to kill some people and certainly no one cares if you want to win or lose. They just want to do their dailies since it is more worthy than the glory items.
It doesn't make sense to make a penalty for leaving a match that has no real rewards. It is like forcing someone to listen to Justin Beiber and if he doesn't you gonna cut his finger.
They should make the PvP more rewarding then we can talk about the penalty. Talking about making the players wanting to compete in PvP not punishing them for leaving out of boredom.
Because no one cares if you want your daily useless glory, no one cares if you want to kill some people and certainly no one cares if you want to win or lose. They just want to do their dailies since it is more worthy than the glory items.
I agree with you. Right now.
When and if they ever add a leaderboards system, however, I will wholeheartedly disagree. I don't pvp for the loot, and never have. Glory just gives me a salvage item now and then. But reputation? That's a whole different ballgame.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
2.) An auto-boot for anyone who spends more than 30 seconds in the spawn zone
The reason this will not happen is because of spawn camping forcing people to die is well stupid.
Might just be my experience, but I have luckily never once been spawn camped outside of GG.
And honestly, if you get camped in GG with multiple points of egress and the highground for all ranged classes, PLUS campfire heals ... well, your team lost.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
It doesn't make sense to make a penalty for leaving a match that has no real rewards. It is like forcing someone to listen to Justin Beiber and if he doesn't you gonna cut his finger.
They should make the PvP more rewarding then we can talk about the penalty. Talking about making the players wanting to compete in PvP not punishing them for leaving out of boredom.
Because no one cares if you want your daily useless glory, no one cares if you want to kill some people and certainly no one cares if you want to win or lose. They just want to do their dailies since it is more worthy than the glory items.
The practice of having a penalty for leaving and have rewards based on points earned are done in several other mmos. Tera has a 14 minute penalty for leaving and its rewards are based on points earned. The devs only need to make the daily based on points earned, like the player has to make 300 points for the pvp match to count toward the daily. A 14 minute ban from using queue again is a very reasonable penalty for leaving a pvp match and abandoning your team. It would at least limit the damage done by players like the creator of the thread who brags about leaving 22 matches in a single day and about hiding in spawn.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
The practice of having a penalty for leaving and have rewards based on points earned are done in several other mmos. Tera has a 14 minute penalty for leaving and its rewards are based on points earned. The devs only need to make the daily based on points earned, like the player has to make 300 points for the pvp match to count toward the daily. A 14 minute ban from using queue again is a very reasonable penalty for leaving a pvp match and abandoning your team. It would at least limit the damage done by players like the creator of the thread who brags about leaving 22 matches in a single day and about hiding in spawn.
It can be a very obvious form of greifing, to be honest. The team balance is so strong in this game that being a man down is very hard to overcome between equally skilled/geared players.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
It can be a very obvious form of greifing, to be honest. The team balance is so strong in this game that being a man down is very hard to overcome between equally skilled/geared players.
Exactly, leaving PVP repeatedly is an obvious form of griefing that has nothing to do with pushing Cryptic to fix the bugs in the game because there are better ways to make the statement to Cryptic than hurting the fun of the other players. Cryptic will just ignore the leaver or ban the leaver if they get enough complaints. Claiming the reason for leaving is because Cryptic will not fix the bugs in the game seems to be just an excuse used in a poor attempt to justify leaving in my opinion.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
This is my promise and I hope others follow my example until Cryptic fixes their game.
1: I see a Sent GWF with stacked Tene enchants I leave (this right here is the biggest reason I have seen 1 Sent GWF take on 4 and keep them occupied until the rest show up this spec is the most OP spec in the game and needs a serious nerf).
2: I see a Pre-made I leave
3: If ANYONE leaves I leave
4: If we start to lose by more than 25% I leave
5: If there are more then 2 GF's on a single team and they have tene enchants I leave
6: If there are 3 of any class on any given team I leave
If my understanding is correct, you leave when you think the battle is lost.
i never leave, and even if there remains only me I never stay at campfire, I keep moving around the bases.
But then, I am a gwf, I am used to losing.
English is not my first language.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
On a side note, stop asking for autobooting from campfire, it doesn't accomplish ANYTHING. You queue to game, leave the char at campfire and go make coffee and do whatever for 10 minutes. You really think a campfire guy would care if his char gets murdered 50 times because he's booted out? Common. Nobody cares.
The solution is to fix the CAUSE of people leaving. Leaving is a SYMPTOM. A symptom of the game being not enjoyable for some, so this being a GAME, where you're supposed to have fun, people will leave when there's no happy times.
So very simple.
0
kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
On a side note, stop asking for autobooting from campfire, it doesn't accomplish ANYTHING. You queue to game, leave the char at campfire and go make coffee and do whatever for 10 minutes. You really think a campfire guy would care if his char gets murdered 50 times because he's booted out? Common. Nobody cares.
The solution is to fix the CAUSE of people leaving. Leaving is a SYMPTOM. A symptom of the game being not enjoyable for some, so this being a GAME, where you're supposed to have fun, people will leave when there's no happy times.
So very simple.
Hiding in campfire and leaving result in the same thing, HAMSTER the rest of the team members over. The difference is with the campfire the player has the pvp match count for the daily. Selfish individuals who are not having fun should not force other players to not have fun.
Solution:
1. Penalty for leaving.
2. Players who are hiding at campfire are kicked from the PVP match entirely and are given the penalty for leaving.
Result:
The player hiding in spawn no longer gets credit for the PVP match by hiding. This basically makes leaving=hiding which works perfectly.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
On a side note, stop asking for autobooting from campfire, it doesn't accomplish ANYTHING. You queue to game, leave the char at campfire and go make coffee and do whatever for 10 minutes. You really think a campfire guy would care if his char gets murdered 50 times because he's booted out? Common. Nobody cares.
The solution is to fix the CAUSE of people leaving. Leaving is a SYMPTOM. A symptom of the game being not enjoyable for some, so this being a GAME, where you're supposed to have fun, people will leave when there's no happy times.
So very simple.
Sadly, after playing a ton of pvp mmo's and fps games, you realize that there are plenty of players who don't mind HAMSTER over some anonymous other players in their effort to get free HAMSTER.
I'd prefer if this game went ahead and nipped that kind of stuff in the butt with one good PvP overhaul. I have fun in pvp, and while my fun ain't always someone else's fun, it **** sure isn't fun having a 4v5 because one of your guys is being a d'bag. Go ahead and boot them after 60 seconds is my opinion, and that's if they stay within that zone.
Course, I also argue to have two campfires per team and allow for delayed spawns on 'leader' characters (Paladins, Marshalls, etc) and Clerics. Kicking someone in pvp for afk is perfectly fine. But you gotta take steps to avoid camping first, in my opinion, to stop the inevitable.
While we're on the topic, it's a magic-laden world ... why don't we have a portal players enter and are randomly teleported into the battlefield (within a predefined approximate set of areas, sure) instead of a static campfire? Seems smarter to me. Place about five beacons at random spots on each side of the battlefield, have the portal change every 5 seconds at random locations, and let players arrive together or individually from their respawn zone.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
*cleans off his battle axe* Okay, just got done taking an axe to this thread. Two pages of removed posts due to RoC violations. Now....
If this thread gets that bad again, I'm just going to do the community a favor and put it out of its misery. Do please remember the RoC before you post.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
*cleans off his battle axe* Okay, just got done taking an axe to this thread. Two pages of removed posts due to RoC violations. Now....
If this thread gets that bad again, I'm just going to do the community a favor and put it out of its misery. Do please remember the RoC before you post.
Roleplayer, AND forum warrior. Completely awesome.
Being drunkenly serious, too.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
IMO, PvP is it's own reward. It's just fun to test yourself against others. I'd PvP with absolutely no rewards, even if I lose most every time. Too much of a reward (especially just for showing up) attracts those, like the OP, who don't like it and will ruin it.
IMO, PvP is it's own reward. It's just fun to test yourself against others. I'd PvP with absolutely no rewards, even if I lose most every time. Too much of a reward (especially just for showing up) attracts those, like the OP, who don't like it and will ruin it.
Almost agree with you. I love pvp because no matter how awesome the AI is, it doesn't even get half as good as a decent player. Predictable programming have yet to ever make an NPC to match a player in creativity and options of play. Each game, you don't know how the Boss will fight and what the Boss will do.
I also understand that there are those who dislike PvP for this very reason. They come here to relax and don't want to stress so hard for a video game.
I'd almost argue that it would be better to remove PvP from the dailies, and give us our own reward, than to coerce players that would rather not play against such an unpredictable opponent. Then again, I think a little bait is good, not to give me easy fights, but to give that one-in-a-thousand player the chance to find his true pleasure in life, something he may not ever have sought out before if it wasn't for that one great fight.
As an aside, any pvp system we have that incorporates levels of play, specifically based on quantifiable data (at this point in time, this relates only to class of gear, such as T1, T2, etc), would help segregate lower-tier players from higher-tier players. I support that. Some may wish to simply bully others, but I want a solid, fair fight that goes neck and neck. This means I need to be grouped against my peers, regardless of server or faction. While even that system will garner hate and anger (look at the most concise and accurate skill point system in the world, TrueSkill, which has been used in the Halo universe since Halo 2-Halo 4), it is still prefered over the free-for-all approach.
If your only winning 50% of your matchups, that means a skilled queue system is doing it's job.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
I admit that I like getting AD for PvPing, but I'm one of those who would still do it without reward. I do it just for the challenge. As was mentioned, AI can be very challenging, but the fight is always the same. Not so with actual people. Since we reward for PvP, we must penalize quitters and campers.
Sorry but as someone who totally hates PvP even I have to say I disagree 100% with the OP. I only do PvP for the daily AD reward but once Im there I still try my best to be competitive. Sure for me PvP goes like this, spawn in - capture - try to kill - get killed - respawn - repeat, even so I still keep trying. Even though for half the matches I end up being on a team that loses a member to either DC or them just flat out leaving, again, I still keep trying.
Pretty much the only time I stop trying is when the other team has lost 2 members because at that point there's no way they're gonna win and killing them repeatedly at their campfire is no fun for me.
The only time I leave PVP is when ppl are rude. But most of the time i stay until the end or AFK.
There are only two reason for me to go AFK;
1. when its 5 vs 3 or less (5vs4 is still good)
2. when 2 or more of my teamates are below 4kgs+ i go afk, LOL. (it so happen just recently i played with 1.5kgs, 2.4kgs and 4kgs toons all at thesame time and i thought they are bot but they actually talk back, unless they are monitoring their system. LOL) how can a level 60 sporting below 4kgs is beyond me. LOL.
I'll leave if it's a waste of time. If my team is getting roflstomped so badly that I cannot even get 500 points for some minimal amount of glory, then it's time to go. By that time my team has generally given up anyway.
I'll also leave if it's my team doing the roflstomping but there is a jerk on my team spawnjumping and just bullying the other team. There is no 'glory' in that and I want no part in that.
In a game yesterday we had a ragequitter after about a minute, maybe 2. We didn't have a great start, lost mid and got crushed when we made our first counter offensive. "Do you kfkdhfkhkfhkxjhf's know what you're doing???" were his last words... Resigned to a 4v5 humping we all carried on anyway.
True story, we done wonned ))
For some reason we really gelled, got it together and kept it together. Apparently we did know what we were doing... The moral of this story is Never Give Up, Never Surrender. Mostly you'll get pounded however
Tele Savalas, Dwarf Thaumaturge CW
Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
Comments
Do us all a favor and don't queue.
Join Essence of Aggression: PVP-ing Hard Since Beta!
It's just like dungeons. I really only care to play with guildies, because guildies don't leave a match because they aren't 90% positive they'll win.
You see things as overpowered. But considering you never stick around the whole match anyhow, I sincerely doubt your a good judge.
What you do demonstrate in a broken or overpowered mechanic, however, is quitting. This game is so team sensitive, one player can literally ruin it for the rest of the team. We definitely, at the very least, need a join-in-progress option so someone can pick up where guys like this, or even those with legit DC's, leave off.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
You are 100% correct the devs really need to fix their game. The devs really need to fix their game by adding a penalty like Tera for leavers. Leavers/dropouts are banned from queuing for pvp and dungeons for 14 minutes if they leave one. That means you would have been prevented for queuing for five hour today for leaving 22 times. You are just a selfish individual that ruins it for everyone else. Nice job on providing a good example why this game requires a penalty, even a 14 minute one, for leaving during a pvp match. Thank you.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Sometimes, yes. Two CWs with HV popping Oppressive Force can cut through them pretty quick. Tenebrous is just crazy OP, but you learn and adapt.
Join Essence of Aggression: PVP-ing Hard Since Beta!
1.) A leaver penalty
2.) An auto-boot for anyone who spends more than 30 seconds in the spawn zone
3.) A way to replace players who have for one reason or another exited the match
Sent GWFs aren't OP but Tene's are. Nerf the Tene's, not the class.
The reason this will not happen is because of spawn camping forcing people to die is well stupid.
It doesn't make sense to make a penalty for leaving a match that has no real rewards. It is like forcing someone to listen to Justin Beiber and if he doesn't you gonna cut his finger.
They should make the PvP more rewarding then we can talk about the penalty. Talking about making the players wanting to compete in PvP not punishing them for leaving out of boredom.
Because no one cares if you want your daily useless glory, no one cares if you want to kill some people and certainly no one cares if you want to win or lose. They just want to do their dailies since it is more worthy than the glory items.
I agree with you. Right now.
When and if they ever add a leaderboards system, however, I will wholeheartedly disagree. I don't pvp for the loot, and never have. Glory just gives me a salvage item now and then. But reputation? That's a whole different ballgame.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Might just be my experience, but I have luckily never once been spawn camped outside of GG.
And honestly, if you get camped in GG with multiple points of egress and the highground for all ranged classes, PLUS campfire heals ... well, your team lost.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
The practice of having a penalty for leaving and have rewards based on points earned are done in several other mmos. Tera has a 14 minute penalty for leaving and its rewards are based on points earned. The devs only need to make the daily based on points earned, like the player has to make 300 points for the pvp match to count toward the daily. A 14 minute ban from using queue again is a very reasonable penalty for leaving a pvp match and abandoning your team. It would at least limit the damage done by players like the creator of the thread who brags about leaving 22 matches in a single day and about hiding in spawn.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
It can be a very obvious form of greifing, to be honest. The team balance is so strong in this game that being a man down is very hard to overcome between equally skilled/geared players.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Exactly, leaving PVP repeatedly is an obvious form of griefing that has nothing to do with pushing Cryptic to fix the bugs in the game because there are better ways to make the statement to Cryptic than hurting the fun of the other players. Cryptic will just ignore the leaver or ban the leaver if they get enough complaints. Claiming the reason for leaving is because Cryptic will not fix the bugs in the game seems to be just an excuse used in a poor attempt to justify leaving in my opinion.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
If my understanding is correct, you leave when you think the battle is lost.
i never leave, and even if there remains only me I never stay at campfire, I keep moving around the bases.
But then, I am a gwf, I am used to losing.
The solution is to fix the CAUSE of people leaving. Leaving is a SYMPTOM. A symptom of the game being not enjoyable for some, so this being a GAME, where you're supposed to have fun, people will leave when there's no happy times.
So very simple.
Hiding in campfire and leaving result in the same thing, HAMSTER the rest of the team members over. The difference is with the campfire the player has the pvp match count for the daily. Selfish individuals who are not having fun should not force other players to not have fun.
Solution:
1. Penalty for leaving.
2. Players who are hiding at campfire are kicked from the PVP match entirely and are given the penalty for leaving.
Result:
The player hiding in spawn no longer gets credit for the PVP match by hiding. This basically makes leaving=hiding which works perfectly.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Sadly, after playing a ton of pvp mmo's and fps games, you realize that there are plenty of players who don't mind HAMSTER over some anonymous other players in their effort to get free HAMSTER.
I'd prefer if this game went ahead and nipped that kind of stuff in the butt with one good PvP overhaul. I have fun in pvp, and while my fun ain't always someone else's fun, it **** sure isn't fun having a 4v5 because one of your guys is being a d'bag. Go ahead and boot them after 60 seconds is my opinion, and that's if they stay within that zone.
Course, I also argue to have two campfires per team and allow for delayed spawns on 'leader' characters (Paladins, Marshalls, etc) and Clerics. Kicking someone in pvp for afk is perfectly fine. But you gotta take steps to avoid camping first, in my opinion, to stop the inevitable.
While we're on the topic, it's a magic-laden world ... why don't we have a portal players enter and are randomly teleported into the battlefield (within a predefined approximate set of areas, sure) instead of a static campfire? Seems smarter to me. Place about five beacons at random spots on each side of the battlefield, have the portal change every 5 seconds at random locations, and let players arrive together or individually from their respawn zone.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
If this thread gets that bad again, I'm just going to do the community a favor and put it out of its misery. Do please remember the RoC before you post.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Oh boy, i wanna be like you when i grow up!.
Roleplayer, AND forum warrior. Completely awesome.
Being drunkenly serious, too.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Almost agree with you. I love pvp because no matter how awesome the AI is, it doesn't even get half as good as a decent player. Predictable programming have yet to ever make an NPC to match a player in creativity and options of play. Each game, you don't know how the Boss will fight and what the Boss will do.
I also understand that there are those who dislike PvP for this very reason. They come here to relax and don't want to stress so hard for a video game.
I'd almost argue that it would be better to remove PvP from the dailies, and give us our own reward, than to coerce players that would rather not play against such an unpredictable opponent. Then again, I think a little bait is good, not to give me easy fights, but to give that one-in-a-thousand player the chance to find his true pleasure in life, something he may not ever have sought out before if it wasn't for that one great fight.
As an aside, any pvp system we have that incorporates levels of play, specifically based on quantifiable data (at this point in time, this relates only to class of gear, such as T1, T2, etc), would help segregate lower-tier players from higher-tier players. I support that. Some may wish to simply bully others, but I want a solid, fair fight that goes neck and neck. This means I need to be grouped against my peers, regardless of server or faction. While even that system will garner hate and anger (look at the most concise and accurate skill point system in the world, TrueSkill, which has been used in the Halo universe since Halo 2-Halo 4), it is still prefered over the free-for-all approach.
If your only winning 50% of your matchups, that means a skilled queue system is doing it's job.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Pretty much the only time I stop trying is when the other team has lost 2 members because at that point there's no way they're gonna win and killing them repeatedly at their campfire is no fun for me.
Hyenas@zokir - Essence of Aggression
There are only two reason for me to go AFK;
1. when its 5 vs 3 or less (5vs4 is still good)
2. when 2 or more of my teamates are below 4kgs+ i go afk, LOL. (it so happen just recently i played with 1.5kgs, 2.4kgs and 4kgs toons all at thesame time and i thought they are bot but they actually talk back, unless they are monitoring their system. LOL) how can a level 60 sporting below 4kgs is beyond me. LOL.
I'll also leave if it's my team doing the roflstomping but there is a jerk on my team spawnjumping and just bullying the other team. There is no 'glory' in that and I want no part in that.
True story, we done wonned ))
For some reason we really gelled, got it together and kept it together. Apparently we did know what we were doing... The moral of this story is Never Give Up, Never Surrender. Mostly you'll get pounded however