For those who run Malabog's Castle and are looking for the items they need (fragment combinations) here they are. The rest is up to you on assets etc.
This is a simple reference matrix to show you what fragments are required to make the weapon specific to your class.
Control Wizard - Orbs
Devoted Cleric - Holy Symbols
Great Weapon Fighter - Greatswords
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Malabog's Blade Fragment
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Malabog's Riser Fragment
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Malabog's Stone Fragment
Guardian Fighter - Longswords
Trickster Rogue - Daggers
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Malabog's Blade Fragment
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Malabog's Hilt Fragment
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Malabog's Riser Fragment
Comments
Join Essence of Aggression: PVP-ing Hard Since Beta!
Join Essence of Aggression: PVP-ing Hard Since Beta!
when they make things too easy, we complain about having nothing to do end game.
now that we have something hard to do, this one here whines about being too hard.
ohwell.
Nobody said it was hard. It's just boring and repetitive. Pretty much describes the whole Feywild module.
fixed for you brah
Information is there, but not in a coherent fashion. If you dont happen to have all 3 pieces, you may not know which is needed. Also this clarifies things for all - assuming need is more important than greed.
Yes I know that the game wont separate these and Ninja Exploiters abound.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
I'm guessing blade, riser, stone.
Too easy isn't the issue, its the fact we have to do the same thing over and over again. Making dungeons too easy is certainly an issue but these are not so much as they are too easy (frankly when they are difficult people want to skip and exploit them to death *ahem CN*) as you have to do them soooo much its boring or even annoying. Yeah sure they are BoP so once you get what you need out of them you don't really want to do them. VT is plenty challenging for a lot of people (I still find pugs and guild runs that don't make it all the time). My desire to run VT lessons with each toon that gets all the things needed from them.
What makes dungeons repeatable and enjoyable to keep running even after YOU get YOUR stuff is that they can be farmed and sold. Right now only the crafting mats can be sold the rest is pretty much a waste of time once you get all the goods you personally need. So in order for these to be desirable to run everything in them should be BoE. Not to mention the bosses need to stop dropping blue HAMSTER to boot they should only be dropping some purple mat or gear piece set or non set but we should NOT be seeing blue drops from these dungeons.
Personally I like them as they aren't overly long (ahem CN, although my guild can do CN typically in 30 minutes sometimes less sometimes a bit more) so you can do a few in a dungeon hour which makes that kinda worth while at least as far as chest drops go. The seals are a bit high so it takes a lot of runs to cash in seals that turn into AD which isn't so great. Would be nice if each boss dropped a higher range of seals such as 4 - 10 and the chest dropping either a set amount or another chance at 4 - 10. 3 -4 seals a boss seems low especially on a 2 boss dungeon.
Time vs. Reward .... I don't think PWE has found that sweet spot in this regards. It seems they either give out too much and then when they fix it they go in the other extreme and now its too little.