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Gauntlygyrm PvP: Delzoun can still jump over the gate before start

shiikuushiikuu Member, Neverwinter Beta Users Posts: 65
edited September 2013 in Bug Reports (PC)
nice that you only fixed it on the side of the Luskans,
on Gauntlygyrm pve map you port the player back when he leaves the start area while the gates are closed,
why cant you simple add that to the pvp map too...
Post edited by Unknown User on

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    twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited September 2013
    shiikuu wrote: »
    nice that you only fixed it on the side of the Luskans,
    on Gauntlygyrm pve map you port the player back when he leaves the start area while the gates are closed,
    why cant you simple add that to the pvp map too...

    QFT

    Delzoun always start with 3/5 flags.
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    syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Ayup, but I believe there's been oodles of tickets submitted about this. Doesn't look like there's a fix for this in the coming patch (unless it's going to be one of those ninja-things). But some nice stuff hopefully coming down the pipe to the live server.
    contents to be decided
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    xellizxelliz Member Posts: 955 Arc User
    edited September 2013
    My question of course is why did they remove player reset at the start of the match to begin with...
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
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    syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    xelliz wrote: »
    My question of course is why did they remove player reset at the start of the match to begin with...

    A great question. Maybe it was causing issues and they had to remove it? Then again, they have it implemented for the beginning of GG too, so that couldn't possibly be why.
    contents to be decided
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