TR's don't get damage resistance ignored?
I'm befuddled by this, GWF gets this based off their Con stat, GF gets it based of their Dex stat. TR is a melee base class like the other two and should get this also.
Rogues dont need it. GWF and GF have CON as a primary attribute. Rogues already have natural passive stats working for them. If you want it too, just use gear that utilizes Armor Penetration. That is what its for after all.
Rogues already have naturally high critical strike bonuses.
GW and GF gotta have something of thier own other than defense (which GF only really has adequate amounts of honestly)
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited September 2013
If you notice the largest passive bonuses that come from Skill point Attributes tend to be those which are generally not the most likely to be stacked on gear. I suspect that is on purpose. Most rogue gear comes with ArP and that was done on purpose I'm sure.
Plain and simple it comes down to balancing. If rogues got the passive ArP then they would be too strong. Sure, rogues could passively get ArP but then the ArP and/or power would have to be reduced in armor and combat powers.
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We are definitely dominating, and we are always about to win.
Rogues dont need it. GWF and GF have CON as a primary attribute. Rogues already have natural passive stats working for them. If you want it too, just use gear that utilizes Armor Penetration. That is what its for after all.
Rogues already have naturally high critical strike bonuses.
GW and GF gotta have something of thier own other than defense (which GF only really has adequate amounts of honestly)
Plain and simple it comes down to balancing. If rogues got the passive ArP then they would be too strong. Sure, rogues could passively get ArP but then the ArP and/or power would have to be reduced in armor and combat powers.