So with the PvP system, I have noticed that, particularly at level 60, you're matched in such a way that one team absolutely destroys the other 90% of the time, due to one or two highly well equipped players. Now, I know GS doesn't always reflect the real power of a character (certain stats that give you GS bonuses are just... not very useful), but why don't we implement a matchmaking system based on grouping together players with relatively close GS? I think it would make the PvP endgame a whole lot more fun, and it would allow teams to have matches that aren't just 1000 to 40 or things like that. Of course, with the Gauntlgrym, this isn't going to work, so just leave that as it is, but with the 5v5, it's totally feasible and functional, and would go a long way towards making it more fun for new level 60s.
Post edited by tripstitchy on
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
PVP and the myriad of issues has been addressed numerous times on these forums. These include but are not limited to:
1. Better matchmaking based on GS
2. Ranking system
3. More maps
4. More play styles besides dominaiton
5. Balance issues
6. Bugged pots
7. Armor swapping
The list goes on.
We've been answers by more things to purchase from the Zen Store and picking flowers at the Summer Festival. Cryptic cares about their bottom line first, plain and simple.
Comments
1. Better matchmaking based on GS
2. Ranking system
3. More maps
4. More play styles besides dominaiton
5. Balance issues
6. Bugged pots
7. Armor swapping
The list goes on.
We've been answers by more things to purchase from the Zen Store and picking flowers at the Summer Festival. Cryptic cares about their bottom line first, plain and simple.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Will make post with my idea about arena matchmaking, totally explained with all points and everything.
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