it is down a directly measurable amount precisely when a major patch was released, module 1. Its debatable which of the dumb things in that patch is more responsible than the other dumb things, but to pass it off as the "3 month blues" that certain terrible mmos have experienced recently is naive.
Whether population being down means doom or not you are free to debate
You still have failed to prove any of these claims. You stated what you conclude, you stated a methodology, which has more holes then Swiss cheese, that you used to come to your conclusion, but you have not provided any raw data. I don't expect you will either. This isn't the first time I have called you on the exact same thing. You didn't deliver then, either.
You state it is directly related to the feywild patch, however, it only takes a little bit of looking to see people were reporting their guilds leaving and population going down WELL BEFORE feywild was released.
You talk about it confidently, but everyone knows the first rule to writing persuasively is state everything as facts an with conviction, even if it isn't proven.
You're right, many of the early exploiters and other types of kewl kids moved on, to other games. Mainly due to the reason, that they are no longer able to milk the system, the way they would like it. Others have school, some just got banned, again others just realized that what they did was wrong and are now living in exile on tattooine.
But isn't less, "not so nice gamers" a good thing?
yes. to everything you said.
and you did NOT see me on tattooine. thanks. lol.
0
bpskibbenheimsMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 210Bounty Hunter
Go to twitch and check out how many people are watching/streaming neverwinter.
I dare you
You guys can tinker all you want with numbers and instances and whatnot.
Was this game ever popular on twitch or justintv? I used to stream CSS and csgo a lot ... Did Tera some when I played it but i always wondered ... Who would want to watch this (mmos). I dont see what's the appeal when it isn't comepetative.
When I refer to bad decisions in my posts, this is exactly the kind of thing I'm referring to. If PWE/Cryptic were interested in longevity for Neverwinter, why would they keep doing things they must know are going to HAMSTER people off (and the very people who they should want to keep happy, no less)? They don't seem interested in making people feel good about their investment whether that investment is time, money, or both. It's bad business and it's very hard to witness something so wonderful that I enjoy on the road to ruination.
Honestly every day i have to make my children do something that pisses them off.
In the theme of creating/managing/marketing MMO's they are equivalent of the parents and you are the equivalent of the child.
They have more experience and see the big picture so they have to make unpopular decisions for the big picture.
My kid may get mad i make them brush their teeth (nerf their play experience), but i know that down the road they will be much happier for having nice teeth.
Part of their job is making money, part of it is making people happy, sometimes those two things align sometimes they dont. In the end they are dedicated to making the most money, that means making the game last as long and be as profitable as it can. That is a goal i share since i want the game to last as long as possible.
Honestly every day i have to make my children do something that pisses them off.
In the theme of creating/managing/marketing MMO's they are equivalent of the parents and you are the equivalent of the child.
They have more experience and see the big picture so they have to make unpopular decisions for the big picture.
My kid may get mad i make them brush their teeth (nerf their play experience), but i know that down the road they will be much happier for having nice teeth.
Part of their job is making money, part of it is making people happy, sometimes those two things align sometimes they dont. In the end they are dedicated to making the most money, that means making the game last as long and be as profitable as it can. That is a goal i share since i want the game to last as long as possible.
Your logic is unassailable, but I disagree with your insinuation that PWE/Cryptic are filling the role of "good" parents. I imagine that somehow they think they're doing the right thing, but the results speak for themselves as far as I'm concerned and the results thus far are not good. Trying to make money in a game like this is directly linked to keeping the people that spend money happy with their purchases. PWE/Cryptic are making decisions that accomplish the exact opposite; making people remorseful of their investments. Tis not good for longevity; no sir, it is not!
Enough with the back and forth bickering between some posters. If you can't debate your positions civilly instead of tossing barbs at each other, agree to disagree and be done with it.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Your logic is unassailable, but I disagree with your insinuation that PWE/Cryptic are filling the role of "good" parents. I imagine that somehow they think they're doing the right thing, but the results speak for themselves as far as I'm concerned and the results thus far are not good. Trying to make money in a game like this is directly linked to keeping the people that spend money happy with their purchases. PWE/Cryptic are making decisions that accomplish the exact opposite; making people remorseful of their investments. Tis not good for longevity; no sir, it is not!
you are speaking from the perspective of someone who is unhappy with the game and/or the management of it and/or the business model. however, like the population declination assumption, you lack actual financial data to back these claims. pwe is a very large world-wide company and i would assume that they've been in business long enough to know how to successfully launch a game and keep a core player base. it's just that threads like these do not contribute to positive change.
0
fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
Your logic is unassailable, but I disagree with your insinuation that PWE/Cryptic are filling the role of "good" parents. I imagine that somehow they think they're doing the right thing, but the results speak for themselves as far as I'm concerned and the results thus far are not good. Trying to make money in a game like this is directly linked to keeping the people that spend money happy with their purchases. PWE/Cryptic are making decisions that accomplish the exact opposite; making people remorseful of their investments. Tis not good for longevity; no sir, it is not!
Well if they are as terrible as you think then they wont last very long as a company, i was under the impression they have several games that are all even still operating today.
My opinion is that they had to make these changes. They made lots of unpopular changes to ensure longevity. All these bad feelings over changes will just become moot because changes will not be changes, just normal business as usual in the next month or two. Some people will get mad and leave, sure. Honestly lots of people would regardless (usual turnover from roaming MMO crowds). The people that come behind them though will have a much more robust game with a much better chance at longevity.
you are speaking from the perspective of someone who is unhappy with the game and/or the management of it and/or the business model. however, like the population declination assumption, you lack actual financial data to back these claims. pwe is a very large world-wide company and i would assume that they've been in business long enough to know how to successfully launch a game and keep a core player base. it's just that threads like these do not contribute to positive change.
The population decline is not an assumption. If you think it is, I don't know what to tell you. Just because I don't have access to the numbers because I'm not a PWE employee doesn't make it less of a reality that there are fewer players are in the zones than there were one month ago. If you believe otherwise, then I have a "unique" Unicorn to sell you ...
Well if they are as terrible as you think then they wont last very long as a company, i was under the impression they have several games that are all even still operating today.
My opinion is that they had to make these changes. They made lots of unpopular changes to ensure longevity. All these bad feelings over changes will just become moot because changes will not be changes, just normal business as usual in the next month or two. Some people will get mad and leave, sure. Honestly lots of people would regardless (usual turnover from roaming MMO crowds). The people that come behind them though will have a much more robust game with a much better chance at longevity.
Just my opinion though!
Nah, I think they can be exactly as bad as I say they are, yet still be profitable. Neverwinter could be a major MMO contender, though, under better management.
0
fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
The population decline is not an assumption. If you think it is, I don't know what to tell you. Just because I don't have access to the numbers because I'm not a PWE employee doesn't make it less of a reality that there are fewer players are in the zones than there were one month ago. If you believe otherwise, then I have a "unique" Unicorn to sell you ...
Even as what the haters term a fanboi (for some reason its frowned upon to like anything openly on the internet), i will say population decline is a fact in neverwinter.
I can also say that in any game beyond the 3 month point population decline is also a fact. I would say a complete out of this world MMO may have level population (high level of gross adds to overwrite losses) if its very luck and has a high level of marketing (blizzard looking at you).
The only thing we should be wondering is if this trend is normal turnover that comes with every game, whether its due to time of year, whether its due to cosmic radiation, or whatever. Realistically nobody can say but we will all find out over the course of the next few months.
0
sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
Statistically speaking, forum posters represent 5-10% of a game's total playerbase. They are, however, a quite vocal minority. I'd actually go find my texts from my video game design course but they're buried in my room somewhere.
This is pretty much true. I do believe WoW actually release some numbers (when I was on their forum) even with millions of players, they only have around 5-10% (which out of 10,000,000 that is 100k -10%) that is a lot of people.
The population decline is not an assumption. If you think it is, I don't know what to tell you. Just because I don't have access to the numbers because I'm not a PWE employee doesn't make it less of a reality that there are fewer players are in the zones than there were one month ago. If you believe otherwise, then I have a "unique" Unicorn to sell you ...
a number of ideas have been presented in this thread that could give someone the impression that population is down. but as i've already said, without factual data, it's all incidental. and when i'm in-game, i do not see this decline that you speak of. but maybe i'm more focused on enjoyment than being worried about something that is completely out of my control. six months from now, chances are that i'll still be here. by then someone else will have taken your place giving neverwinter two more months to live.
a number of ideas have been presented in this thread that could give someone the impression that population is down. but as i've already said, without factual data, it's all incidental. and when i'm in-game, i do not see this decline that you speak of. but maybe i'm more focused on enjoyment than being worried about something that is completely out of my control. six months from now, chances are that i'll still be here. by then someone else will have taken your place giving neverwinter two more months to live.
And I sincerely hope you enjoy the game for what it is. I try to as well. It's just hard to watch what the game could have been slip away so soon after its launch, but since so many people seem to accept it so readily there's probably not much hope for a reversal. Forgotten Realms has such enormous potential and we can even see the framework to realize that potential in Neverwinter in the form of the excellent combat system. That's probably why it's so frustrating to watch things unfold as they have. It's almost like watching the first half of a great movie only to have the second half of the movie inexplicably suck, and afterwards you just want to strangle the director!!
0
fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
And I sincerely hope you enjoy the game for what it is. I try to as well. It's just hard to watch what the game could have been slip away so soon after its launch, but since so many people seem to accept it so readily there's probably not much hope for a reversal. Forgotten Realms has such enormous potential and we can even see the framework to realize that potential in Neverwinter in the form of the excellent combat system. That's probably why it's so frustrating to watch things unfold as they have. It's almost like watching the first half of a great movie only to have the second half of the movie inexplicably suck, and afterwards you just want to strangle the director!!
You touch upon something here.
I wonder if this had no affiliation with neverwinter, D&D, etc if it would have as many detractors. (of course less buzz and what not)
I honestly think there was no way they were going to live up to what people had in their hearts for his game.
I know with D&D and neverwinter and forgotten realms i myself was thinking this was going to be baldurs gate + my first WoW experience + neverwinter + my second sexual experience (first was terrible, second was epic) all rolled up into one.
I had to really temper my expectations and love it for what it was, not what i imagined it would be. After doing that i enjoyed it more.
There are two populations to consider.
One is the influx of new players and players under 60. At this, the game seems to do well, as there is a steady supply of new players, and the majority seem to play to level cap.
Then there is the post 60 population. Here is where i think we see the massive drop off in game population, as the game has a terrible retention rate post 60. This has always been the case, however it reached tidal wave proportions with the BoP/Feywild/Banning event.
For someone who spends a lot of time in game, it doesn't take a business degree, population counts, or any crystal ball to see the poor post 60 retention rate, or to notice a rather large exodus at the time of BoP/Feywild/Banning.
It's also not hard to see where generally the causes for this lie:
1) Lack of communication and response from developers. This is the biggest problem. It baffles me why it continues, as it would take so little to do, but yet go such a long way.
2) Feeling ripped off. Every step of the game feels like the player is being penalized by excessively unfair AD costs; enchantment removals, companion/mount upgrades (costs more than buying a fully upgraded !??!), transmute costs, and so on. Then there is lack of sufficient reward for time invested in playing when it comes to dungeons (in extreme since BoP), not to mention blue drops from Malabog Castle. The game just feels too cheap in its rewards and too greedy for expenses in 90% of the game.
3) Lack of timely bug fixes. I'm not talking about small bugs here, I mean game-breaking bugs -such CN, MC dragon (premiere end game content, now broke for nearly a month), Unstoppable (quit counting the months on this one), Tab abilities getting stuck (nearly a month), and more than a few more. Then there are less critical, yet still important, skill/feat/class/racial bugs (not doing as described, not critting, not working, etc) that have been here since beta. Let's throw proper Q&A testing under this category too.
4) Mishandling of and failure to fix dungeon exploits. Exploits last for months on live (not talking economy exploits here). There just is no excuse for this and it tacitly condones exploiting. The responsible thing to do is fix or remove the content from the Live server immediately (another recently released game had a speed running problem as well, and it was fixed within four days). Economy exploits on the other hand are dealt with swiftly, as this threatens the bottom line in a much more immediate way.
5) Balancing. PVP and PVE. I think we can all agree there has always been pvp issues (which bleed into pve or vice versa). Then there are a few boss fights which obviously need balancing (mostly with adds). And finally content mechanics balancing, such as BoP (which would be fine if it had been implemented in a better way). It just seems like things aren't thought through very well when it comes to balancing.
I don't think that the problem lies with the individual developers. It does appear, however, it is an issue of proper resource allocation and funding in these areas combined with other financial corporate directives.
There are two populations to consider.
One is the influx of new players and players under 60. At this, the game seems to do well, as there is a steady supply of new players, and the majority seem to play to level cap.
Then there is the post 60 population. Here is where i think we see the massive drop off in game population, as the game has a terrible retention rate post 60. This has always been the case, however it reached tidal wave proportions with the BoP/Feywild/Banning event.
For someone who spends a lot of time in game, it doesn't take a business degree, population counts, or any crystal ball to see the poor post 60 retention rate, or to notice a rather large exodus at the time of BoP/Feywild/Banning.
It's also not hard to see where generally the causes for this lie:
1) Lack of communication and response from developers. This is the biggest problem. It baffles me why it continues, as it would take so little to do, but yet go such a long way.
2) Feeling ripped off. Every step of the game feels like the player is being penalized by excessively unfair AD costs; enchantment removals, companion/mount upgrades (costs more than buying a fully upgraded !??!), transmute costs, and so on. Then there is lack of sufficient reward for time invested in playing when it comes to dungeons (in extreme since BoP), not to mention blue drops from Malabog Castle. The game just feels too cheap in its rewards and too greedy for expenses in 90% of the game.
3) Lack of timely bug fixes. I'm not talking about small bugs here, I mean game-breaking bugs -such CN, MC dragon (premiere end game content, now broke for nearly a month), Unstoppable (quit counting the months on this one), Tab abilities getting stuck (nearly a month), and more than a few more. Then there are less critical, yet still important, skill/feat/class/racial bugs (not doing as described, not critting, not working, etc) that have been here since beta. Let's throw proper Q&A testing under this category too.
4) Mishandling of and failure to fix dungeon exploits. Exploits last for months on live (not talking economy exploits here). There just is no excuse for this and it tacitly condones exploiting. The responsible thing to do is fix or remove the content from the Live server immediately (another recently released game had a speed running problem as well, and it was fixed within four days). Economy exploits on the other hand are dealt with swiftly, as this threatens the bottom line in a much more immediate way.
5) Balancing. PVP and PVE. I think we can all agree there has always been pvp issues (which bleed into pve or vice versa). Then there are a few boss fights which obviously need balancing (mostly with adds). And finally content mechanics balancing, such as BoP (which would be fine if it had been implemented in a better way). It just seems like things aren't thought through very well when it comes to balancing.
I don't think that the problem lies with the individual developers as far as competency. It does appear, however, it is an issue of proper resource allocation and funding in these areas combined with other financial corporate directives.
This is an excellent post and I agree with almost all of it. Especially item number 1: Lack of Communication. I am likewise baffled that there hasn't been more communication from developers to the player base. I'm talking real conversations, not just a flippant post or two here and there. If they fix the communication problem then they'll almost certainly receive a more tolerant response from players for all the rest of the problems.
I use to be one of the main Cryptic/Pwe Anti-fanboy because all I noticed was the blunders and money grab schemes until I actually saw how hard their actually working and only doing most of the things "they" do because of people with higher salaries. Did you know most of the critical bugs are still in the game because they need help or don't know how to fix them yet and need time(don't quote me I saw a post somewhere) so constantly complaining about bugs is pointless and won't help them fix them any faster.
Don't get me wrong I still despise the 4k zen mounts and zen market reskins every other week but if it works make that money.;)
I have seen a decrease in population(guild/friendlist) but it's probably because most people rerolled a new race and started over.
Queen of Dragon Server
Goddess Uniique, lvl 60 DC.
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger There is NO pvp in Neverwinter.
Comments
You still have failed to prove any of these claims. You stated what you conclude, you stated a methodology, which has more holes then Swiss cheese, that you used to come to your conclusion, but you have not provided any raw data. I don't expect you will either. This isn't the first time I have called you on the exact same thing. You didn't deliver then, either.
You state it is directly related to the feywild patch, however, it only takes a little bit of looking to see people were reporting their guilds leaving and population going down WELL BEFORE feywild was released.
You talk about it confidently, but everyone knows the first rule to writing persuasively is state everything as facts an with conviction, even if it isn't proven.
yes. to everything you said.
and you did NOT see me on tattooine. thanks. lol.
Was this game ever popular on twitch or justintv? I used to stream CSS and csgo a lot ... Did Tera some when I played it but i always wondered ... Who would want to watch this (mmos). I dont see what's the appeal when it isn't comepetative.
Honestly every day i have to make my children do something that pisses them off.
In the theme of creating/managing/marketing MMO's they are equivalent of the parents and you are the equivalent of the child.
They have more experience and see the big picture so they have to make unpopular decisions for the big picture.
My kid may get mad i make them brush their teeth (nerf their play experience), but i know that down the road they will be much happier for having nice teeth.
Part of their job is making money, part of it is making people happy, sometimes those two things align sometimes they dont. In the end they are dedicated to making the most money, that means making the game last as long and be as profitable as it can. That is a goal i share since i want the game to last as long as possible.
Your logic is unassailable, but I disagree with your insinuation that PWE/Cryptic are filling the role of "good" parents. I imagine that somehow they think they're doing the right thing, but the results speak for themselves as far as I'm concerned and the results thus far are not good. Trying to make money in a game like this is directly linked to keeping the people that spend money happy with their purchases. PWE/Cryptic are making decisions that accomplish the exact opposite; making people remorseful of their investments. Tis not good for longevity; no sir, it is not!
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
you are speaking from the perspective of someone who is unhappy with the game and/or the management of it and/or the business model. however, like the population declination assumption, you lack actual financial data to back these claims. pwe is a very large world-wide company and i would assume that they've been in business long enough to know how to successfully launch a game and keep a core player base. it's just that threads like these do not contribute to positive change.
Well if they are as terrible as you think then they wont last very long as a company, i was under the impression they have several games that are all even still operating today.
My opinion is that they had to make these changes. They made lots of unpopular changes to ensure longevity. All these bad feelings over changes will just become moot because changes will not be changes, just normal business as usual in the next month or two. Some people will get mad and leave, sure. Honestly lots of people would regardless (usual turnover from roaming MMO crowds). The people that come behind them though will have a much more robust game with a much better chance at longevity.
Just my opinion though!
The population decline is not an assumption. If you think it is, I don't know what to tell you. Just because I don't have access to the numbers because I'm not a PWE employee doesn't make it less of a reality that there are fewer players are in the zones than there were one month ago. If you believe otherwise, then I have a "unique" Unicorn to sell you ...
Nah, I think they can be exactly as bad as I say they are, yet still be profitable. Neverwinter could be a major MMO contender, though, under better management.
Even as what the haters term a fanboi (for some reason its frowned upon to like anything openly on the internet), i will say population decline is a fact in neverwinter.
I can also say that in any game beyond the 3 month point population decline is also a fact. I would say a complete out of this world MMO may have level population (high level of gross adds to overwrite losses) if its very luck and has a high level of marketing (blizzard looking at you).
The only thing we should be wondering is if this trend is normal turnover that comes with every game, whether its due to time of year, whether its due to cosmic radiation, or whatever. Realistically nobody can say but we will all find out over the course of the next few months.
This is pretty much true. I do believe WoW actually release some numbers (when I was on their forum) even with millions of players, they only have around 5-10% (which out of 10,000,000 that is 100k -10%) that is a lot of people.
Please review my campaign and I'll return the favor.
a number of ideas have been presented in this thread that could give someone the impression that population is down. but as i've already said, without factual data, it's all incidental. and when i'm in-game, i do not see this decline that you speak of. but maybe i'm more focused on enjoyment than being worried about something that is completely out of my control. six months from now, chances are that i'll still be here. by then someone else will have taken your place giving neverwinter two more months to live.
And I sincerely hope you enjoy the game for what it is. I try to as well. It's just hard to watch what the game could have been slip away so soon after its launch, but since so many people seem to accept it so readily there's probably not much hope for a reversal. Forgotten Realms has such enormous potential and we can even see the framework to realize that potential in Neverwinter in the form of the excellent combat system. That's probably why it's so frustrating to watch things unfold as they have. It's almost like watching the first half of a great movie only to have the second half of the movie inexplicably suck, and afterwards you just want to strangle the director!!
You touch upon something here.
I wonder if this had no affiliation with neverwinter, D&D, etc if it would have as many detractors. (of course less buzz and what not)
I honestly think there was no way they were going to live up to what people had in their hearts for his game.
I know with D&D and neverwinter and forgotten realms i myself was thinking this was going to be baldurs gate + my first WoW experience + neverwinter + my second sexual experience (first was terrible, second was epic) all rolled up into one.
I had to really temper my expectations and love it for what it was, not what i imagined it would be. After doing that i enjoyed it more.
Ok, ok.. put down that thermal detonator, everything is cool.
One is the influx of new players and players under 60. At this, the game seems to do well, as there is a steady supply of new players, and the majority seem to play to level cap.
Then there is the post 60 population. Here is where i think we see the massive drop off in game population, as the game has a terrible retention rate post 60. This has always been the case, however it reached tidal wave proportions with the BoP/Feywild/Banning event.
For someone who spends a lot of time in game, it doesn't take a business degree, population counts, or any crystal ball to see the poor post 60 retention rate, or to notice a rather large exodus at the time of BoP/Feywild/Banning.
It's also not hard to see where generally the causes for this lie:
1) Lack of communication and response from developers. This is the biggest problem. It baffles me why it continues, as it would take so little to do, but yet go such a long way.
2) Feeling ripped off. Every step of the game feels like the player is being penalized by excessively unfair AD costs; enchantment removals, companion/mount upgrades (costs more than buying a fully upgraded !??!), transmute costs, and so on. Then there is lack of sufficient reward for time invested in playing when it comes to dungeons (in extreme since BoP), not to mention blue drops from Malabog Castle. The game just feels too cheap in its rewards and too greedy for expenses in 90% of the game.
3) Lack of timely bug fixes. I'm not talking about small bugs here, I mean game-breaking bugs -such CN, MC dragon (premiere end game content, now broke for nearly a month), Unstoppable (quit counting the months on this one), Tab abilities getting stuck (nearly a month), and more than a few more. Then there are less critical, yet still important, skill/feat/class/racial bugs (not doing as described, not critting, not working, etc) that have been here since beta. Let's throw proper Q&A testing under this category too.
4) Mishandling of and failure to fix dungeon exploits. Exploits last for months on live (not talking economy exploits here). There just is no excuse for this and it tacitly condones exploiting. The responsible thing to do is fix or remove the content from the Live server immediately (another recently released game had a speed running problem as well, and it was fixed within four days). Economy exploits on the other hand are dealt with swiftly, as this threatens the bottom line in a much more immediate way.
5) Balancing. PVP and PVE. I think we can all agree there has always been pvp issues (which bleed into pve or vice versa). Then there are a few boss fights which obviously need balancing (mostly with adds). And finally content mechanics balancing, such as BoP (which would be fine if it had been implemented in a better way). It just seems like things aren't thought through very well when it comes to balancing.
I don't think that the problem lies with the individual developers. It does appear, however, it is an issue of proper resource allocation and funding in these areas combined with other financial corporate directives.
This is an excellent post and I agree with almost all of it. Especially item number 1: Lack of Communication. I am likewise baffled that there hasn't been more communication from developers to the player base. I'm talking real conversations, not just a flippant post or two here and there. If they fix the communication problem then they'll almost certainly receive a more tolerant response from players for all the rest of the problems.
Don't get me wrong I still despise the 4k zen mounts and zen market reskins every other week but if it works make that money.;)
I have seen a decrease in population(guild/friendlist) but it's probably because most people rerolled a new race and started over.
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger
There is NO pvp in Neverwinter.