Yeah, not missing any of those things. Expansion is a good start, campaign system has great potential.
The right to command is earned through duty, the privilege of rank is service.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
Overall, I think it was a great first module. I can't wait to see how they improve the campaign system with future modules.
Things I would have liked to see were scrying stones that were actually hidden and a challenge to find, unlike the out in the open ones we got for Feywild along with more achievements besides just the most basic ones they added for the new zone. There is only one achievement which is unique to it's content, that being "Cut the Green Vine".
More daily quests so they don't repeat as often would have been great, and they improve that slightly during testing.
I would have also liked to see more options in the seal vendor besides just gear. Stuff like companions and mounts on the high end and potions and such on the low end.
Players who have temporarily quit have no reason to come back at the moment unless they add 10-man and 20-man raids along with better gear
You will never see 20 man raids. It is simply not in the cards. I'm honestly not even sure if Cryptic's engine can handle it. Sure, they can do open missions like the contests or GG where you can get large numbers of people joining in. But that is simply a bunch of separate and independent people or groups pretty much doing their own thing with little over all coordination.
There is only one mission, in the totally of all of Cryptic's games, that even allows 10 people to queue up. And that is the Gravitar alert in CO. And even in that case its not a true 10 man raid, but two 5 man groups with VERY limited ability to see the condition and status of anyone on the other team. You basically have two separate groups instead of a larger single raid group. And that is a 15 minute mission against a single boss.
This will never be a hard core raiding game. At best, at the absolute best, you might see 10 person raids perhaps a year or two from now.
Think this game does best with small group content.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
I can almost see 20 man TR only raids, oneshotting the bosses or CW-only raids with all the boss room covered in Icy Terrain and singularities... debuffing and IKing the boss all at the same time.
Comments
Things I would have liked to see were scrying stones that were actually hidden and a challenge to find, unlike the out in the open ones we got for Feywild along with more achievements besides just the most basic ones they added for the new zone. There is only one achievement which is unique to it's content, that being "Cut the Green Vine".
More daily quests so they don't repeat as often would have been great, and they improve that slightly during testing.
I would have also liked to see more options in the seal vendor besides just gear. Stuff like companions and mounts on the high end and potions and such on the low end.
Players who have temporarily quit have no reason to come back at the moment unless they add 10-man and 20-man raids along with better gear
You will never see 20 man raids. It is simply not in the cards. I'm honestly not even sure if Cryptic's engine can handle it. Sure, they can do open missions like the contests or GG where you can get large numbers of people joining in. But that is simply a bunch of separate and independent people or groups pretty much doing their own thing with little over all coordination.
There is only one mission, in the totally of all of Cryptic's games, that even allows 10 people to queue up. And that is the Gravitar alert in CO. And even in that case its not a true 10 man raid, but two 5 man groups with VERY limited ability to see the condition and status of anyone on the other team. You basically have two separate groups instead of a larger single raid group. And that is a 15 minute mission against a single boss.
This will never be a hard core raiding game. At best, at the absolute best, you might see 10 person raids perhaps a year or two from now.
I dont give a care about raiding whatsoever.
Think this game does best with small group content.
Probably won't happen though...