So the quest I have uses created items to allow players to interact with objects, 'collect' things, and so on. It was working beautifully until I ran into the item limit (15 created items per QUEST, not map, by the way). Uncool.
I really don't want mass murderers slaughtering everything in my quest just because there's only room to make 'kill this encounter' objectives. I could work around possibly 15 created items per map, but quest? Come on.
Now I am working around this by having players 'pick up' items that never show up in their bags, but it is inconsistent with the objectives that have the player retrieve a number of items, which do show up in the bags.
On top of this is the fact that there isn't any indication to the created item limit in the resource tab. It would have been nice to know this limit before planning everything out.
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
Do you need to actually give them an item, or just "give them an item that they put in their pack" for story reasons. For example, let's say I need to collect spores to plant a mushroom. When the player collects spores, I can just tell them "you collected spores" and now the objective becomes plant a mushroom, I do not need to actually give them a spore item.
What I failed to mention was the fact that this particular quest allows multiple payers to all do things at the same time. To ensure that they didn't accidentally interact with something that another person was looking for, I had items associated. I am working around this limitation, mainly through the use of 'faction tokens' that the players carry with them, which allow only them to see certain interactables.
I am using your method for some of these but it does still cause inconsistencies in whether there is an item in the bag or not. The post was and is still, mainly a vent. But it also serves to inform the other authors of this imposed limit, which the resource tab does not reference.
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
Well this just sucks. Another limitation. I have a quest similar to that, now I need to check on that one.
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited September 2013
Last I saw, although it has been quite some time since I checked, items aren't consumed when an item is required. Most level 60's I know don't have 15 extra bag slots. Items become a pain for inventory management.
There is the option to consume the required item. I use that and have the quest set up to use a maximum of 3 bag spaces at anyone time. Less if there are multiple players working the same faction/quest-line. I agree and sympathize with the need to limit bag space usage.
I'm guessing that either the developers didn't think authors would require more than 15 total created items, or they didn't think authors would police their own usage of those items. However, if a quest doesn't clean up after itself (have the required interactables consume the created items) then players will likely give up on the quest. So it polices itself, actually.
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
There is the option to consume the required item. I use that and have the quest set up to use a maximum of 3 bag spaces at anyone time. Less if there are multiple players working the same faction/quest-line. I agree and sympathize with the need to limit bag space usage.
I'm guessing that either the developers didn't think authors would require more than 15 total created items, or they didn't think authors would police their own usage of those items. However, if a quest doesn't clean up after itself (have the required interactables consume the created items) then players will likely give up on the quest. So it polices itself, actually.
Yeah, I'm saying that last I checked it still would not consume the items... so check that
Comments
I am using your method for some of these but it does still cause inconsistencies in whether there is an item in the bag or not. The post was and is still, mainly a vent. But it also serves to inform the other authors of this imposed limit, which the resource tab does not reference.
NW-DFOEHE955 = Woeful Cave (in production but testable)
I'm guessing that either the developers didn't think authors would require more than 15 total created items, or they didn't think authors would police their own usage of those items. However, if a quest doesn't clean up after itself (have the required interactables consume the created items) then players will likely give up on the quest. So it polices itself, actually.
NW-DFOEHE955 = Woeful Cave (in production but testable)
Yeah, I'm saying that last I checked it still would not consume the items... so check that
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