I am so tired of skipping content, skipping trash, and taking shortcuts. I play a game to play, I don't really care if it is trash or a boss.
The fact that you not only allow this you seem to reward the player base for skipping content is disgusting. If you don't want us to run your dungeons don't make them. If you don't intend to reward us for killing trash, don't make 50 billion trash pulls no one wants to do.
I am tired of spending 60 seconds to jump over some **** wall when it would have taken half the time to grind the HAMSTER down, or kite it to a ledge. You say you have an exploit team...wth are they doing?
It could be easy to fix this problem with small changes:
1. make trash mobs drop some special item ( purple enchants/profession resources-assets ) with a very slight possibility. Even if you have the chance to skip trash nobody will do it.
2. like in Spellplague you have to add some other task during dungeon
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slayorianMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
If they upped the drop rate of enchants and gold by about 10x, it may be worth killing the trash. (5x because it's a 5 man dungeon and 2x that because it's an epic dungeon. Total 10x). The chests in there should hold more/better stuff too.
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marricusMember, Neverwinter Knight of the Feywild UsersPosts: 15
edited September 2013
Just make it so trash in epic dungeons have a chance to drop decent enough items to make them worth killing. Some of the shortcuts are so damned obvious they must have been put in on purpose.
Comments
1. make trash mobs drop some special item ( purple enchants/profession resources-assets ) with a very slight possibility. Even if you have the chance to skip trash nobody will do it.
2. like in Spellplague you have to add some other task during dungeon