Ok there are tons of TR guides out there but very little with Swashbucklers...
they all are battlefield...
I need a PVE guide that actually knows what they are doing..
what I want to kno is how much Crit% i need
Power ratio to crit..
Powers that i should be using... not a general idea...
Same thing with feats i was told after 50% feats change for a TR...
but no guide shows that stuff in detail...
I need to kno what i need to get my stats up to and after a certain point what my stats /powers/feats should be after that certain point...
http://imageshack.us/f/824/naqi.png/
Comments
I will try to be as much detailed as i can be:
Feats
Action advantage: 5/5
Weapon mastery: 3/3
Toughness: 3/3 ( optional, you can skip it and choose swift foot work. Keep in mind that you can only choose either of those two if you are a human race, since you get 3 extra heroic feats).
Cunning ambusher: 3/3
Endless Assault: 3/3
Disciple of strength: 3/3
Scoundrel Training: 3/3
Paragon path: Executioner
Please note that this path amazingly increase your out put damage if you perform your attacks while you are in stealth.So make sure you activate stealth before you use Duelist Flurry.
Underhanded tactics: 5/5
Dazzling Blades: 5/5
Devastating Shroud: 5/5
Brutal Backstab: 5/5
Critical TeamWork: 5/5
Deadly Momentum: 5/5
Overrun critical: 1/1
Powers:
Max the following:
Cloud of Steel.
Sly Flourish.
Dazing Strike.
Blood Bath.
Sneak Attack.
Deft Strike.
Lashing Blade.
Lurker Assault.
Whirlwind of Blades.
Bait and Switch.
Duelist Flurry. ( your main At-will)
Blitz.
Impossible to Catch.
Impact shot.
Skillful Infiltrator.
Courage Breaker.
Smoke bomb.
Shocking execution.
Invisible infiltrator.
Gloaming cut ( optional).
and put one point only in Shadow Strike.
Make sure you focus on slotting armor penetration in all your offense slots, power stat doesn't really significantly increase your damage out put, so make sure you put as much as armor penetration as possible.
In your defense slots that's totally up to you.
About your utility, add dark enchantments for more movement speed.
Weapon Enchantment:
Vorpal is the best one for TR, since your feats gives you alot of critical severity already, so why not more?
Armor enchantment
should be soul forged.Since you are very Squishy and you would need that to keep you alive for few seconds until you can escape or pop a health potion.
Play Style
While fighting normal mobs:
Use Blitz, Lashing blade and smoke bomb ( or dazing strike) as encounters, and Duelist Flurry as your At-Will.
As for dailies, use Whirlwind of blades and Lurker Assault.
Make sure you do your At-wills while you are in stealth, to proc your feats that increases your crit severity while in stealth.
For Boss Fights:
Use the same At-wills and dailies, but switch Blitz with Impossible to Catch.
Stealth + Impossible to catch gives you immunity to damage for around 5 seconds. So make sure you use Impossible to catch when your stealth duration is about to end, for maximum damage efficiency and survive ability.
Use Lurker Assault only on boss fights, or when fighting a big mob, it is very good in these situations.
In normal situations, versus alot of mobs, stick with Whirlwind of Blades.
Go for full Swashbuckling's Captain. It is the best in slot for TR at the moment for the good amount of recovery it gives.
For rings, i'm personally using Ancient Berserker's Rings of Cleaving, they give Armor pen, Life steal and recovery. ( If it is too expensive for you, you can use Grand Berserker's Rings of Cleaving).
You can also use Pyrotechnic Bands but i prefer the other ones, since we don't need the extra critical from Pyrotechnic Bands but it is up to you.
For necklace, i'm using Ancient Excorcist's Necklace of Blessings ( If it is too expensive for you, you can use the Grand Excorcist's Necklace of Blessings, slightly less stats but still viable).
For weapons, best ones for you are the Fabled ones. But since it would take you long time to craft the main hand through Weapon Smiting , try getting the Ancient ones from Castle Never first.
Devastating Shroud: 5/5 isnt putting points in that means ur using it as a daily?
I don't know what do you mean by T3, but you don't need to add anything to your gear that would increase critical. you will have by far more than enough of it when you have your Ancient/Fabled weapons.
You need to add 5 points there in order to progress through the paragon tree .
As i mentioned before, the Fabled weapons are the best in slot for you at the moment. But they would take too much time to complete because you must craft the main hand via the Weapon Smiting.
For the Armor set from the dark seal vendor, it is really crappy and underwhelming.
mhh u can only feat them both to 3/3 if ur human. So if not what do u think is better,
3/3 disciple of strenght and 2/3 scoundrel training or the other way around?
from other posts i understand that this is a 20% gain to the ca bonus so its really just like a 3-4% dmg boost, wouldnt cunning stalkers 20% ap increase be better dps due to higher lurkers uptime?
in the powers section i see courage breaker? u meant wicked reminder maybe? as i dont see that one in the list.
last question, this is about stat alocation.... go nuts with str or get some cha in there as well? i have like 25 dex 19 str 18 cha, as i saw thought id get higher damage output in stealth thatway, but not sure if it would be better to go 25 dex 21 str 16 cha.
i would go with 3/3 strength and 2/3 scoundrel.
i usually use Bait and Switch which makes me spam my Lurker, but it is up to you it isn't a bad idea.
I don't really use WM, since it got nerfed on the power ratio and since the boss is always de-buffed by the CWs high vizier it isn't worth slotting for me.Also i have 25% resistance ignored, so it isn't really effective for me.
Your stats are perfect, high dex and high charisma is better.
Join the first neverwinter giveaway
WHAT? Recovery not important?!
Recovery= More AP= More Lurker assault = More DPS.