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Problems vs Guardian Fighter

holypalyholypaly Member, Neverwinter Knight of the Feywild Users Posts: 8 Arc User
edited September 2013 in The Thieves' Den
I'm having troubles vs guardian fighter. Regardless of how I open on them they lock me. They charge me that knocks me back few feet and takes few seconds to recover. after that they do another move that knocks me off and then I'm dead. Any advice on that?
Post edited by holypaly on

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  • holypalyholypaly Member, Neverwinter Knight of the Feywild Users Posts: 8 Arc User
    edited September 2013
    bump !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • wyznmurlwyznmurl Member, Neverwinter Beta Users Posts: 3 Arc User
    edited September 2013
    please explain how your "opening" on them. Usually you can negate a GF's offense with a few well timed rolls. They only have 2 CC encounter's that puts you into prone, try to memorize and predict *Hint: it's usually the first chance they get*
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited September 2013
    Guardian Fighters can be hard to match up against if you're fairly undergeared. I'm one of those undergeared players who are currently around 10k GS, no armor enchants, no weapon enchants yet. However I discovered certain strategies against them which basically locks them in a stalemate against us. Shouldn't be too hard to pull off.

    Let's use a 1 vs. 1 as an example with the following skills slotted.

    At-Wills: Sly Flourish, Duelist's Flurry.
    Encounters: Smoke Bomb/Dazing Strike, Shadow Strike, Impossible to Catch.
    Dailies: Lurker's Assault, Shocking Execution.
    Class Features: Skillful Infiltrator, Invisible Infiltrator.

    You're in a tower against a GF. The first thing you want to do is make sure he doesn't notice you coming, so you stealth up and run to him as fast as possible then start opening with Duelist's Flurry while in stealth against him. They usually will not notice until the 2nd hit, and you should still be in stealth during this time. So once you got the second hit down, use Impossible to Catch and the third hit will still hit properly. That should get some bleeds in or at least reduce his guard meter provided he was guarding at that moment, and you will be safe against his attempts to control you. Guardian Fighters can only play close up. We have to abuse this behavior of theirs and this actually makes them more predictable and controllable. Since they will aim to be as close to you as possible, you can be sure that Duelist's Flurry while under ITC will be a guaranteed hit, and that they will be within your proximity when you use Smoke Bomb. After the DF animation ends, pop a Smoke Bomb to daze him up. Use some Sly Flourish against him, then use Shadow Strike to Stealth up again before the daze ends. While in stealth you'll want to wait until the CD on ITC goes off and it should go off even before your stealth ends. So once your ITC is out of CD, start DF again while in stealth and pop ITC as soon as you realize the GF knows where you are. Continue until DF's third animation ends, pop Smoke Bomb, do some SF's or use Shadow Strike. Basically you'll be whittling his HP down via Bleeds and DF while maximizing your survival against them. It'll be a slow process but it beats getting beaten swiftly against monsters like GF's.

    If you have a daily available, what you can do is once you get his HP down to 40% or so, pop Shocking Execution. Aim for a time when he has his block meter to zero. That should reduce his HP to zero much quicker than burning him down via DF. Or if you have your daily up before fighting him, what you can do is to use Lurker's Assault to teleport to him, do DF, once the 2nd hit of DF hits, pop ITC and you will still be in stealth while doing this which gives you more time to get the element of surprise against him once the daily is over.

    This is just how I fight GF's. More often than not it turns into a stalemate since his allies get to him faster before I can kill him, but if their allies are the type who knows GF's can handle themselves well, this should work pretty well against most GF's that do not have Tenebrous. From what I know, Tenebrous enchants pierce through ITC.
  • holypalyholypaly Member, Neverwinter Knight of the Feywild Users Posts: 8 Arc User
    edited September 2013
    wyznmurl wrote: »
    please explain how your "opening" on them. Usually you can negate a GF's offense with a few well timed rolls. They only have 2 CC encounter's that puts you into prone, try to memorize and predict *Hint: it's usually the first chance they get*

    Suppose he opens on me with his charge ability is what I'm talking about. Then he charges me again and then I'm dead
  • stalesmokestalesmoke Member, Neverwinter Beta Users Posts: 126 Bounty Hunter
    edited September 2013
    holypaly wrote: »
    Suppose he opens on me with his charge ability is what I'm talking about. Then he charges me again and then I'm dead

    Letting him open on you is going to be a problem.

    See them getting ready to come at you and think they might prone lock you, pop ITC and watch them try to facetank an immune target, drop their shield, roll off into stealth, throw a couple daggers, shadow strike to stealth till itc ready again, pop it and watch them try to facetank u while immune again, couple dodges, throw some daggers, shadow strike, stealth, yadda yadda, have to adjust for diff peoples play though,sometimes u need to change it up. good players will learn and adapt to you.
  • spicenspicen Member Posts: 248 Bounty Hunter
    edited September 2013
    Duelist's Flurry, nuff said. I melt faces of gfs and gwfs with properly timed timed itc+duelist's flurry.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited September 2013
    holypaly wrote: »
    Suppose he opens on me with his charge ability is what I'm talking about. Then he charges me again and then I'm dead

    If you get caught in their death trap then I don't think there's any way to get out of that. Sending things prone is a GF's main source of kills in PVP and if a GF is PVP-ing, more often than not he is running a build that aims to milk the most out of his prone encounters. The only saving grace about facing GF's as a TR is that we have stealth, we have the ability to get the element of surprise and we should be the ones opening against other classes with skills that cripple their playing methods. GF's are also predictable and they tend to open with their Bull Charge encounter to start their prone rotation. So when you get within their proximity (if you don't have any stealth on or not yet planning to use it) just do a dodge roll and they'll waste their Bull Charge. Even if it should have hit, the game should still recognize that you dodged the GF's attack.
  • metaplexusmetaplexus Member Posts: 123 Arc User
    edited September 2013
    So once you got the second hit down, use Impossible to Catch and the third hit will still hit properly. That should get some bleeds in or at least reduce his guard meter provided he was guarding at that moment, and you will be safe against his attempts to control you.

    I'd like to add that while in flurry animation, you are immune to cc effects. So popping ItC with the third hit makes you lose about one second of cc immunity (and in PvP, it does matter). Of course it adds the chance that the GF strikes his knockback before your flurry begins, but if you know your positioning and timing, it shouldn't happen too often.
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