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Pure PVE Build

th3ravenxth3ravenx Member, Neverwinter Beta Users Posts: 13 Arc User
edited August 2013 in The Temple
Hey there,
Just asking for a little help on builds since i finally got my alt cleric to 60 .. YAY. But I really want to make this Cleric able to heal without issues in t2 + beyond but having issues on what build. As I read up on forums alot of changes to classes have taken place but since i am normally a GF I haven't been keeping up with the DC change.

What i am looking for is:
1. Best PVE healer build for max Dungeon
2. Is MH set best for pure PVE healers?
3. Going to this build would make it hard to solo? If so is there an hybrid build?

Any help would be greatly appreciated because It gets confusing reading forums because of so many mix opinions :)

Thank You
Post edited by th3ravenx on

Comments

  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2013
    There is no single "best PvE" build, because even if we assume that PvP performance is irrelevant there are still two different types of PvE - solo play and group play.- you cannot optimize for both at the same time. In fact, a decent "solo PvE" build would probably also be a decent PvP build.

    So, let me comment on the third question first - If you just want to be the best group healer there is, then solo performance will suffer, because you basically have to select different feats and powers. However, you should have no problem soloing all regular content, but certain foundries might be a real pain.

    Regarding the second question - people kind-of fall into two camps - the 4xMH group or the 2+2 group, with 2 pieces from MH and 2 pieces from either of the other 2 T2 sets - personally I went 2MH+2BF.

    Now, regarding the first question, there is the question of your playstyle - do you prefer to continously provide small heals to everyone or do you rely on big "burst" heals? Do you like to stand far away from the action, or do you like to get close to the fights?
    Hoping for improvements...
  • th3ravenxth3ravenx Member, Neverwinter Beta Users Posts: 13 Arc User
    edited August 2013
    Well i would like group healer for the build because it would benefit the guild more. My play style is small/med heals all the time because i am moving around the action. So i like to get close to help out everyone at once :)
  • whistlingdixiewhistlingdixie Member Posts: 0 Arc User
    edited August 2013
    I guess that all depends. My guild somehow has a glut of DC's, and they're all healing specced. I'm the only one that's not. So I do go a lot of double DC runs, where the other DC is healing. I actually prefer that. I'm a jack-of-all-trades than can backup other characters. I can help a little bit with control and do a lot of AoE damage. For single-targets, we can add significant debuffs, providing everyone as much as 70% extra damage! We can also still heal very effectively should the DC DC (haha, see what I did there) or there's some other issue. We also add some totally free healing with Repurpose Soul, even if you have 3 damage encounters slotted. One of the best things you can that a healing DC has a harder time with (especially now) is get a LOT of AP with Prophecy of Doom on trash mobs. I think you could easily keep Hallowed Ground up all the time, and that's a significant Damage and Defense buff. It also frees the healing DC to keep Divine Armor out in case of emergency.

    I think the big difference is that going full heal spec only gives you a small boost to healing. If you go full Faithful, you get Moontouched, Linked Spirit, and Invigorated Healing, and I'm not overly impressed by any of those. But the first two tiers are much more useful, IMO. Benefit of Foresight is one of the best feats we have, but you could still go fully down another tree and still get it. And honestly, I find the 4th pip of divine power COMPLETELY useless. I don't build it up then save it. I am constantly building it and using it. That feat would have been much better if it were anything else, I think.

    If you go Virtuous, Disciple of Divine Lore and Cycle of Change can be kept up almost all the time with just Astral Seal. You almost always slot Terrifying Insight, so that's a 36% damage increase on you passively, not counting Divine Glow or Hallowed Ground buffs. If you get everything going well, the DC's damage is actually much better than it's healing. lol

    I think you need two sets of armor, actually. A full T2 set (Miracle Healer) or a 2/2 T2 set, but for solo or times when your healing isn't being taxed, you should use High Prophet. It's as good as it sounds: 30% more damage on debuffed targets. I actually just leave HP on. It's about 500 less gearscore than full Miracle Healer, but you will probably eventually have everything soft capped, so the extra stats aren't worth it. You're looking purely at the set bonuses. Trust me, you get the High Prophet debuff stacked on the boss and the TR will love you for the huge numbers he's seeing. :)

    The GG set isn't bad, either with 5% more healing and 25% more divine power gain. But it has no crit, so you'd have to use your enchants, accessory gear, or stone/cat to make up for it. There's life steal on it but, honestly, I find myself wishing I had it sometimes because of our self-healing reduction.
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