In the foundry editor, you can create an item and set an encounter to drop that item upon completion (death of the encounter). This works fine in the editor, but has suddenly stopped working in the live version. I even withdrew my quest and republished it to no avail. The other forms of "dropped when complete" work just fine (i.e. intractables). So I'm guessing this is just a bug that needs squashed and I'm bringing it to the attention of the foundry community.
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
Are you talking about making interactables appear when encounter completes? That's how I always have done my encounters "drops" and I have not had a problem having that work today.
I actually used the new version where it (supposedly) just drops the quest item. But if I need to, I'll go back to dropping an interactable and having that drop the quest item. It works fine in the editor, but then there's always been differences between the editor and published live.
*Edit* So now that I have the encounter drop an interactable, it also drops the item. I'm going to keep it this way for now as I'm still working on the quest and simply wanted to test it, but will take the interactable part back out later.
NW-DF66TLIAM = MOB for a day
NW-DFOEHE955 = Woeful Cave (in production but testable)
In the foundry editor, you can create an item and set an encounter to drop that item upon completion (death of the encounter). This works fine in the editor, but has suddenly stopped working in the live version. I even withdrew my quest and republished it to no avail. The other forms of "dropped when complete" work just fine (i.e. intractables). So I'm guessing this is just a bug that needs squashed and I'm bringing it to the attention of the foundry community.
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More info?
Answer The Raven's Call : Featured Quest NW-DJCDSG3R9 Daily Eligible
Encounter Matrix | Advanced Foundry Topics
*Edit* So now that I have the encounter drop an interactable, it also drops the item. I'm going to keep it this way for now as I'm still working on the quest and simply wanted to test it, but will take the interactable part back out later.
NW-DFOEHE955 = Woeful Cave (in production but testable)
I have the same problem