With the recent success of the single player oriented campaign system, and the fact that the foundry seems to cater to solo players how about we start a "Foundry Campaign" system, perhaps call it a Harper campaign to keep it within the lore of the game.
Allow each author to label their quest in one of the spotlight categories. Then players can take their path with a special harper key available once per day in two categories. Depending on the length of the foundry missions they will be rewarded with a number of Harper Coins that they can then spend on the players chosen path.
Have 5 paths available to a player with each path like in Fey Wild having a reward. Story, Lore, Puzzle, Exploration and Combat. Each path like Fey Wild would require the player defeat numerous modules over a number of days. To encourage multiple plays of foundry have harper coins only available once per week per dungeon and type.
So essentially it would take a player 50+days of playing(or using ZEN to buy Harper Keys)to receive the benefits of all five path ways.
1. Harper Story maker: These are story focused modules, reward would be +200 recovery with enough coins and completed daily missions.
2. Harper Loremaster: These are the realms focused modulesand the benefit could be a choice of +1 to wisdom, cha or int.
3. Harper Agent: +1 to strength or Con. For those that survive the required combat foundries.
4. Harper Detective: For those master of puzzle solving, a +200 to regen.
5. Harper Path Finder: For the explorer in the game give them +5% to run speed and mounted speed.
All of this is just some ideas to encourage more plays of more modules. Each type would be labeled by the author as one of the five, if it meets the requirements of the mission type. This woud give progression players reasons to play, encourage more projects by the authors as good missions would start to see plays in various types of writing styles and make it seem like a sheer ton of content suddenly came out with minimal effort of creating a small zone like the midsummer festival. Heck you could even have a contest to design the best "Harper Base" to house the buying of items needed to complete the quests.
Bump! My guild loves this idea. Other author's add to this idea. Imagine for all our map builder brothers and sister if they let us design the "harper" quest hub as a contest!
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