good question . i have a few and am looking to see which ones are better than the others so i can Fuse the right ones instead of spending supplies fusing crappy ones.
The consensus is that vorpal remains best for weapon. Some of the armor enchants could be a viable replacement for soulforged depending upon your class/squishiness.
Several of the new enchantments are being reported as not working, so you may want to hold off however.
I was wondering about the Feytouched enchantment. It increases your resistance to CC by a certain % depending on the level of the enchant. That means it takes the resistance you already have and makes it better. I never realized we already had CC resistance. I thought I saw something about resistance during character creation but there is nothing on my character sheet showing I have any resistance. If we do have some resistance to CC it must be small. I am not sure if it would be worth it to increase a very small number 150%. It would still end up being pretty low. 10 would be 15 with a greater feytouched (I think the greater is 150% increase).
Check out the tooltip for the Wisdom attribute, it gives you the percentage of resistance. You are correct it is a very small number, single digits, there no items that increase that, however a few feats augment it.
I was wondering about the Feytouched enchantment. It increases your resistance to CC by a certain % depending on the level of the enchant. That means it takes the resistance you already have and makes it better. I never realized we already had CC resistance. I thought I saw something about resistance during character creation but there is nothing on my character sheet showing I have any resistance. If we do have some resistance to CC it must be small. I am not sure if it would be worth it to increase a very small number 150%. It would still end up being pretty low. 10 would be 15 with a greater feytouched (I think the greater is 150% increase).
If I am correct the greater one will be around 300%, since the normal one is already 200%. So, a perfect one will be around 400% or 500%? But I think the stone I refer to is not called feytouched, but different ...
"Every online game requires more to give than it offers or it's not worth actually playing. Even though we all know this we still decide to play anyway."
If I am correct the greater one will be around 300%, since the normal one is already 200%. So, a perfect one will be around 400% or 500%? But I think the stone I refer to is not called feytouched, but different ...
I had the wrong enchantment name. The correct name is the Elven Battle Enchantment. A perfect enchant will give you 200%. My Rogue has 5% control resist (ty ordensmarschall) so a perfect elven enchant would raise my resist to 10%. I have never resisted a control power (as far as I know) so I assume it is supposed to shorten the duration (maybe?). I don't know but it doesn't sound like much of an improvement.
The Feytouched Enchantment sounds like it might be pretty useful. Adding to your damage and removing from the enemy at the same time seems like a win win situation. I am not sure if it is better than a Vorpal, but it is definately much easier to get for any player at level 60. It would just cost coal wards.
Bronzewood enchantment is by far the best weapon enchant for tanky builds, there is nothing that comes even close, but your dps gets lower, terror is equal to GPF or slightly worse, feytouched seems like a PvP enchant that can become useful in some builds, but probably will go on as the worst one.
None of the armor ones are better than soulforged/negation.
Did anyone try feytouch? Tooltip is kinda lacking information as always.. do i am curious about the length of the buff/debuff and what happens when 5 targets are hit by it? Is the buff multiplying as it hits multiple targets, also is the debuff hitting other targets when first hits as bronzewood does? ty
So which do you think is the best enchantment among the new ones?
For weapon:
Bronzewood Enchantment - 16% ArP Enchant - Does nothing if you are ArP capped (Note: Possibly Bugged)
Terror Enchantment - 12% True Weapon Damage - 4% Damage Bonus debuff on targets
Feytouch Enchantment - 12% Damage Bonus Self (10 Seconds up time / 20 Second cool down) & -12% Damage Debuff on targets - Effects are triggered by Encounters Only.
For armor:
Barkshield Enchantment - Shield with 8 Second Recharge stacks up to 3 times with 1 stack removed after receiving "any amount" of damage.
Elven Enchantment - Currently bugged or ONLY a few CC's are listed as "Slows" & "Immobilizes"
Will they be better than the ever so popular vorpal? Of course depends on the job but which would you choose?
Weapon Enchants:
# 1. P.Vorpal - 50% CRT Severity + 20% CRT Chance = 10% Avg Damage Increase (25% CRT Chance = 12.5% Avg Damage Increase)
# 2. Greater Plague Fire - 15% Fire Weapon Damage + 9% Team Damage Increase (Target Debuff) (Note: Currently Bugged only 1 stack is working. Once Fixed will be back to #2 in damage.)
# 3. Faytouch - 12% Self Damage Increase buff + -12% target damage debuff
# 4. Terror - 12% True Weapon Damage + 4% Team Damage increase (Target Debuff)
All other enchants are Weapon damage buffs and damage increase varies from class to class.
0
elahra1rahMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 67Arc User
And majority of the posts on the forums have people saying 1 enchant name with an others effect. Go to PTR and test it yourself and you'll see how the effect works.
I do like the Barkshield on my wizard. The few hits that I do get are negated or lessened, saves on potions and no need for the cleric companion. Although the graphics of it are a tad ugly.
um no all of them work. The tricky part is just figuring out exactly how they work.
Elven battle too. The issue with it is that Control resist in general simply does not work in PvE, never has. Same issue for dwarves racial +10% control resist, does nothing.
So it's increasing something that's inherently broken, the enchant itself works.
Note control resist works fine in pvp. Very obvious if you try to CC a dwarf cleric with high wisdom (they have 20%+ control resist).
And majority of the posts on the forums have people saying 1 enchant name with an others effect. Go to PTR and test it yourself and you'll see how the effect works.
I didn't compare my dps before/after nor analysed with ACT, but for the moment you seem to be the only one there saying it doesn't work when others say it does.
I'm running a perfect bronzewood ATM... I have a mitigation of 19% without it...
I used to have a prefect vorpal.. Through a dungeon with the bronzewood my dps is higher than with the vorpal.. And I was running 140% crit severity with 38% crit...
Idk the exact calculations but anyone running a prefect bronzewood knows its dps is probably the highest of any weapon enchants ATM
I just tested Perfect Terror and Perfect Brozewood against a Formorian Warrior. I have a capped ArPen. The Terror did approx. 10% more damage overall and the Bronzewood 16% (when enemy marked). So it looks like Bronzewood does indeed work in addition to a capped ArPen.
I was watching dmg with ACT it's reporting 108% with a standard bronzewood for my at will and encounters when the mark is active. I have 22.9% arp without camp fire. This was done on mobs in sharandar. I'm saving up for a perfect now as it's a hell of alot cheaper than a vorpal.
I only ask to believe you, but its 3 against 1 in the thread I linked. Why would they be more wrong than you? You can post some numbers and analysis you did on the PTR with and without?
I do like the Barkshield on my wizard. The few hits that I do get are negated or lessened, saves on potions and no need for the cleric companion. Although the graphics of it are a tad ugly.
Ahah yeah I have a Barkshield on my CW , it is very entertaining playing gauntelgrym PvP when some TR stealths up behind me and hits me with Lashing blade for exactly 0 lol .
I didn't compare my dps before/after nor analysed with ACT, but for the moment you seem to be the only one there saying it doesn't work when others say it does.
I only ask to believe you, but its 3 against 1 in the thread I linked. Why would they be more wrong than you? You can post some numbers and analysis you did on the PTR with and without?
I only care about math not RNG #'s in runs as they are not including your CRT% for each encounter/at-wills, players debuffing targets, etc... Perfect Vorpal using MATH shows exactly what it's damage increase is and why it's the HIGHEST damage increase of any enchant with very high CRT Strike Chance.
Every enchant uses MATH as that is what is coded with the game a fixed gain. So you need to figure out what the enchant is doing... Is it a Bonus to base tooltip, is it weapon damage, is it mitigation debuff, etc...
From what I can tell using MATH it is an Armor Pen enchant and Armor PEN DOES NOT GO BELOW 0%! This has been proven over and over again. If the enchant was "Defense" reduction like GPF or Terror then it would give a bonus to mitigation just like these enchants.
Now it's possible that the enchant at time of testing was bugged or is currently still bugged as others have reported in the BUG threads. I'll test it again this weekend and prove if it is indeed still bugged or does 0% damage increase on ArP capped players.
0
arcademasterMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Ahah yeah I have a Barkshield on my CW , it is very entertaining playing gauntelgrym PvP when some TR stealths up behind me and hits me with Lashing blade for exactly 0 lol .
I've been wondering about this. So if you are hit and you have one charge of the enchant that would block for 1000 damage, and you are hit for 5000 damage, you still get 0? There is no spill over? Or would you get 4000? If it's the former case even a lesser version of this enchant would be quite awesome for certain classes.
Also what about on-hit effects. If the shield would absorb a hit, would you still get knockback effects or would they be blocked too?
It would be really nice if someone would know this.
The barkshield is great for those small encounters. The recharge rate is just right for the in-between battles. Right now I'm just using the Lesser version. The Perfect should help in the big epic dungeons.
The barkshield is great for those small encounters. The recharge rate is just right for the in-between battles. Right now I'm just using the Lesser version. The Perfect should help in the big epic dungeons.
The problem in big epic dungeons are, that mobs hit you far more than 3k. Second there are most time more than one mob, that hit you. I don't think that bark will help there good.
um no all of them work. The tricky part is just figuring out exactly how they work.
Elven battle too. The issue with it is that Control resist in general simply does not work in PvE, never has. Same issue for dwarves racial +10% control resist, does nothing.
So it's increasing something that's inherently broken, the enchant itself works.
Note control resist works fine in pvp. Very obvious if you try to CC a dwarf cleric with high wisdom (they have 20%+ control resist).
The problem of CC are, that only the duration is reduced. It's reduced in PvE? You always see the cc, but it last so long as it always last?
The problem in big epic dungeons are, that mobs hit you far more than 3k. Second there are most time more than one mob, that hit you. I don't think that bark will help there good.
8 seconds is an eternity in an Epic Dungeon Battle. Most of the time when I croak....I'm only 2-4 seconds away from using a potion or 1 port from landing in the healing circle. Hopefully just 1 charge is enough to use either one of those.
Yah that's the problem with bark in the endgame dungeons, especially classes that take lots of hits.
You need the greater/perfect to really have any significant effect. Otherwise youll just take 3 tiny hits from some little mobs. And charges gone. Then you take constant hits, it never charges up fully.
For classes who take less hits or kite more so, I can see it being helpful. But for melee it's not all that great in pve (especially epics)
8 seconds is an eternity in an Epic Dungeon Battle. Most of the time when I croak....I'm only 2-4 seconds away from using a potion or 1 port from landing in the healing circle. Hopefully just 1 charge is enough to use either one of those.
Does the shield trigger the bark? Or only HP-hurting hits?
I've been wondering about this. So if you are hit and you have one charge of the enchant that would block for 1000 damage, and you are hit for 5000 damage, you still get 0? There is no spill over? Or would you get 4000? If it's the former case even a lesser version of this enchant would be quite awesome for certain classes.
Also what about on-hit effects. If the shield would absorb a hit, would you still get knockback effects or would they be blocked too?
It would be really nice if someone would know this.
This is the thing that I don't get and it's why I pointed out I was in Gauntelgrym PvP where more mediocre rogues are more abundant , all I can say is the last 2 times I had this happen I was mounted on my Nightmare mount , got hit with the Lashing blade from a stealthed Rogue from behind and didn't even get dismounted and clearly saw a red 0 so it looks like it literally negates all damage from one attack , that is unless the Rogues in Gaunt Crit for very low amounts , I also forgot to say I only have a lesser one equipped as I am in the process of farming enough to make a better one.
0
sokolnichiyMember, NW M9 PlaytestPosts: 187Arc User
Not sure if right, but got myself Feytouch chant yesterday and it seems to work dang strange.
Was running MC with a couple of Draconic mages with GPF and Vorp chants and got myself second place at damage roll...not far from the CW with GPF he was all about 14kk and me with 12kk
Never saw any buff from fey chant on myself but 100% felt that my encounters made more damage.
Strange...just saying...it maybe has no cd on buff, dats what i'm trying to say...
Comments
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Several of the new enchantments are being reported as not working, so you may want to hold off however.
If I am correct the greater one will be around 300%, since the normal one is already 200%. So, a perfect one will be around 400% or 500%? But I think the stone I refer to is not called feytouched, but different ...
:cool:
I had the wrong enchantment name. The correct name is the Elven Battle Enchantment. A perfect enchant will give you 200%. My Rogue has 5% control resist (ty ordensmarschall) so a perfect elven enchant would raise my resist to 10%. I have never resisted a control power (as far as I know) so I assume it is supposed to shorten the duration (maybe?). I don't know but it doesn't sound like much of an improvement.
The Feytouched Enchantment sounds like it might be pretty useful. Adding to your damage and removing from the enemy at the same time seems like a win win situation. I am not sure if it is better than a Vorpal, but it is definately much easier to get for any player at level 60. It would just cost coal wards.
None of the armor ones are better than soulforged/negation.
Weapon Enchants:
# 1. P.Vorpal - 50% CRT Severity + 20% CRT Chance = 10% Avg Damage Increase (25% CRT Chance = 12.5% Avg Damage Increase)
# 2. Greater Plague Fire - 15% Fire Weapon Damage + 9% Team Damage Increase (Target Debuff) (Note: Currently Bugged only 1 stack is working. Once Fixed will be back to #2 in damage.)
# 3. Faytouch - 12% Self Damage Increase buff + -12% target damage debuff
# 4. Terror - 12% True Weapon Damage + 4% Team Damage increase (Target Debuff)
All other enchants are Weapon damage buffs and damage increase varies from class to class.
That's not what people say there - http://nw-forum.perfectworld.com/showthread.php?482221-Does-Bronzewood-go-into-negative-DR-in-PVE/page2
And majority of the posts on the forums have people saying 1 enchant name with an others effect. Go to PTR and test it yourself and you'll see how the effect works.
http://nw-forum.perfectworld.com/showthread.php?476521-Perfect-Elven-Battle-Armor-Enchantment-Tested-Does-nothing-Dev-please-confirm
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
um no all of them work. The tricky part is just figuring out exactly how they work.
Elven battle too. The issue with it is that Control resist in general simply does not work in PvE, never has. Same issue for dwarves racial +10% control resist, does nothing.
So it's increasing something that's inherently broken, the enchant itself works.
Note control resist works fine in pvp. Very obvious if you try to CC a dwarf cleric with high wisdom (they have 20%+ control resist).
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
I didn't compare my dps before/after nor analysed with ACT, but for the moment you seem to be the only one there saying it doesn't work when others say it does.
I only ask to believe you, but its 3 against 1 in the thread I linked. Why would they be more wrong than you? You can post some numbers and analysis you did on the PTR with and without?
Ahah yeah I have a Barkshield on my CW , it is very entertaining playing gauntelgrym PvP when some TR stealths up behind me and hits me with Lashing blade for exactly 0 lol .
I only care about math not RNG #'s in runs as they are not including your CRT% for each encounter/at-wills, players debuffing targets, etc... Perfect Vorpal using MATH shows exactly what it's damage increase is and why it's the HIGHEST damage increase of any enchant with very high CRT Strike Chance.
Every enchant uses MATH as that is what is coded with the game a fixed gain. So you need to figure out what the enchant is doing... Is it a Bonus to base tooltip, is it weapon damage, is it mitigation debuff, etc...
From what I can tell using MATH it is an Armor Pen enchant and Armor PEN DOES NOT GO BELOW 0%! This has been proven over and over again. If the enchant was "Defense" reduction like GPF or Terror then it would give a bonus to mitigation just like these enchants.
Now it's possible that the enchant at time of testing was bugged or is currently still bugged as others have reported in the BUG threads. I'll test it again this weekend and prove if it is indeed still bugged or does 0% damage increase on ArP capped players.
I've been wondering about this. So if you are hit and you have one charge of the enchant that would block for 1000 damage, and you are hit for 5000 damage, you still get 0? There is no spill over? Or would you get 4000? If it's the former case even a lesser version of this enchant would be quite awesome for certain classes.
Also what about on-hit effects. If the shield would absorb a hit, would you still get knockback effects or would they be blocked too?
It would be really nice if someone would know this.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
The problem in big epic dungeons are, that mobs hit you far more than 3k. Second there are most time more than one mob, that hit you. I don't think that bark will help there good.
The problem of CC are, that only the duration is reduced. It's reduced in PvE? You always see the cc, but it last so long as it always last?
8 seconds is an eternity in an Epic Dungeon Battle. Most of the time when I croak....I'm only 2-4 seconds away from using a potion or 1 port from landing in the healing circle. Hopefully just 1 charge is enough to use either one of those.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
You need the greater/perfect to really have any significant effect. Otherwise youll just take 3 tiny hits from some little mobs. And charges gone. Then you take constant hits, it never charges up fully.
For classes who take less hits or kite more so, I can see it being helpful. But for melee it's not all that great in pve (especially epics)
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Does the shield trigger the bark? Or only HP-hurting hits?
Any clerics using Barkshield that can confirm which is triggered first....Barkshield or Prophetic Action or both?!?
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
This is the thing that I don't get and it's why I pointed out I was in Gauntelgrym PvP where more mediocre rogues are more abundant , all I can say is the last 2 times I had this happen I was mounted on my Nightmare mount , got hit with the Lashing blade from a stealthed Rogue from behind and didn't even get dismounted and clearly saw a red 0 so it looks like it literally negates all damage from one attack , that is unless the Rogues in Gaunt Crit for very low amounts , I also forgot to say I only have a lesser one equipped as I am in the process of farming enough to make a better one.
Not sure if right, but got myself Feytouch chant yesterday and it seems to work dang strange.
Was running MC with a couple of Draconic mages with GPF and Vorp chants and got myself second place at damage roll...not far from the CW with GPF he was all about 14kk and me with 12kk
Never saw any buff from fey chant on myself but 100% felt that my encounters made more damage.
Strange...just saying...it maybe has no cd on buff, dats what i'm trying to say...