why did u remove it? now we need more then 2x more time to have full AP for daily power
how can GWF be aoe class if our aoe encounters dont make damage and now they dont even give AP?
why did u remove it? now we need more then 2x more time to have full AP for daily power
how can GWF be aoe class if our aoe encounters dont make damage and now they dont even give AP?
AT-Wills are majority of your damage. You need to relearn the class.
AT-Wills are majority of your damage. You need to relearn the class.
Here let me save you some face.
I won't run dungeons or DD nor will I pvp and here is why.
Not So Fast = 5.5% Regardless of targets hit: 0% on miss
Indomitable Battle Strike = 6.5% Regardless of targets hit: Bonus on a kill
Roar= 6.5% Regardless of targets hit: 0% on miss
Wicked Strike=1.5% per target: 0% on miss
Weapon master strike 1.5% per target: 0% on miss
So I can do a full encounter rotation and have less than 20% AP. Lowest cool down is Not So Fast at 9.9s with current recovery. The other two are over 10 seconds. For the following example I round all to 10s.
Using just encounters in the first rotation nets 20%. 10 seconds until next rotation.
Five full rotations to reach 100% for a daily. So in a perfect world and chaining encounters it would take the following time.
20% at 3 seconds
40% at 13 seconds
60% at 23 seconds
80% at 33 seconds
100% at 43 seconds for full AP.
Using just at-wills with ~1.5 second animation time and hitting 5 mobs would generate roughly 7.5%.
So in a perfect world with mobs not moving and me not dodging red ground or mob hits nor missing the hits is as follows:
13.3 X 1.5 seconds = Hitting 5 mobs for 20 seconds for a daily.
16.6 X 1.5 seconds = Hitting 4 mobs for 24.9 seconds for a daily
22.2 X 1.5 seconds = Hitting 3 mobs for 33.3 seconds for a daily.
33.3X 1.5 seconds = Hitting 2 mobs for 49.9 seconds for a daily.
66.6X 1.5 seconds = Hitting 1 mobs for 99.9 seconds for a daily.
GWF is an AOE class. The less mobs on the board the less AP we regen. When there is more than 5 mobs on the board then we should be generating massive amounts of AP to deal with the large number of mobs. That was working as designed before the patch using our encounters. Now that they have removed AP generation regardless of mobs hit our AP generation has tanked which means less dailies meaning less DPS.
When there is only one mob it takes us longer generate full AP, after all we are an AOE class . Now we are stuck with the same constraint regardless of mob count.
I talked with other class members in the guild and they did tests to see how long it would take to generate AP.
The best was 9 seconds. Yes 9 seconds. From empty to full using encounters.
The worst was GWF as shown above.
GWF job is to take out the trash. Given the current state. You are better off taking ANY class that is NOT a GWF.
Nothing much to say here other than my PVE enjoyment was trying to keep #1 DPS against my guild which always depended on the dungeon. I normally finished in top 2 and lowest was 3. Now I am lucky to get 3rd and usually end up just above the DC.
Recap. AOE class no longer generates AP to handle large groups of mobs. Stuck generating AP against SINGLE target.
Let me help you. At-Wills are GWF's majority of damage and until you learn to do proper damage you will fail. GWF has always been #1 in damage if built and played correctly. Even now GWF is top damage due to their massive AoE damage and good single target. So they can be #1 on TRASH and hold their own on boss fights to maintain #1 by end of run.
Let me help you. At-Wills are GWF's majority of damage and until you learn to do proper damage you will fail. GWF has always been #1 in damage if built and played correctly. Even now GWF is top damage due to their massive AoE damage and good single target. So they can be #1 on TRASH and hold their own on boss fights to maintain #1 by end of run.
L2P your class or find a new one.
Guess you don't know your class if your at-wills are the majority of your damage.
What does this have to do with AP gain? That is still the problem. No matter what damage you do. The AP gain is horrible. Even with using At wills.
The area attacks is what grants the largest chunk of your AP.
They "FIXED" AP gain on many of the skills from many classes as it the skills were incorrect multiplying the AP gain per creature vs. fixed amount. We have been spoiled with inflated AP gains and now have to relearn how 2 play the game.
It's really not that big of a deal, just a small DPS/Survival lost.
They "FIXED" AP gain on many of the skills from many classes as it the skills were incorrect multiplying the AP gain per creature vs. fixed amount. We have been spoiled with inflated AP gains and now have to relearn how 2 play the game.
It's really not that big of a deal, just a small DPS/Survival lost.
No...the DEVS who only play TRs got scared that GWF could hold the DPS title.
I run with some TRs that are awesome. Before the patch we would juggle the top slot in dungeons. Now I fall back 1mil plus 10 minutes into the dungeon. You go ahead and spout your garbage about holding the #1 spot using at-wills. The rest of the GWF community will take you as a troll.
No...the DEVS who only play TRs got scared that GWF could hold the DPS title.
I run with some TRs that are awesome. Before the patch we would juggle the top slot in dungeons. Now I fall back 1mil plus 10 minutes into the dungeon. You go ahead and spout your garbage about holding the #1 spot using at-wills. The rest of the GWF community will take you as a troll.
You really believe that majority of your damage comes from an "encounter"? You are not trolling?
LOL you really don't know the games DPS mechanics do you.
Guess what I do with a full AP bar. Go on...guess.
Don't you mean DID with an full AP bar pre-Slam nerf
0
slayorianMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Yeah I've stopped using roar now. It doesn't fulfill it's purpose anymore. I'm going to get my GF up to 60 now instead. Having some 17k GS and over 10k power sounds nice.
Don't you mean DID with an full AP bar pre-Slam nerf
I don't see it as a stealth nerf, they "FIXED" the AP generation for many AoE skills and only listed some of the ones they fixed. Most likely just 2 many skills and not all of the fixes made it to the patch notes.
Is this a stealth nerf. I don't see anything in the patch notes about AP generation changes.
Knights Valor and other classes AoE abilities. They describe the Fix in the notes. We've notice several other AoE skills that also had the "Fix" applied. If it's an AoE skill and the AP generation dropped on it after patch the fix was applied and is intended.
I don't see it as a stealth nerf, they "FIXED" the AP generation for many AoE skills and only listed some of the ones they fixed. Most likely just 2 many skills and not all of the fixes made it to the patch notes.
That doesnt sound right. Skills that does little damage but has an effect additionally gained AP based on how many opponents were hit.
IF this was intentional. GF frontline surge would have gotten this nerf even more so than the nerf done to Roar and Daring Shout. As well as Master: Repel, Sudden Storm, Shard of Avalanche, Steal Time (I'm pretty sure Mastery: Conduit of Ice as well, but I never used that on Mastery)
And these are a mix of utility and damage encounters.
For the GWF At-Will and Utility and few aoe damage encounters it has to be nerfed in AP generation just doesnt make any sense taking that into consideration, when the only other skill that got the same treatment was the Devoted Clerics's damage/healing skill.
AT-Wills are majority of your damage. You need to relearn the class.
it is not about damage GWF was worst for AP generation before this stealth nerf and it is ruined now
why cw and tr can build full AP in 10-15 secs and we need more then few min? is this ok to u to have aoe class which have aoe encounters which dont do damage or charge AP
That doesnt sound right. Skills that does little damage but has an effect additionally gained AP based on how many opponents were hit.
IF this was intentional. GF frontline surge would have gotten this nerf even more so than the nerf done to Roar and Daring Shout. As well as Master: Repel, Sudden Storm, Shard of Avalanche, Steal Time (I'm pretty sure Mastery: Conduit of Ice as well, but I never used that on Mastery)
And these are a mix of utility and damage encounters.
For the GWF At-Will and Utility and few aoe damage encounters it has to be nerfed in AP generation just doesnt make any sense taking that into consideration, when the only other skill that got the same treatment was the Devoted Clerics's damage/healing skill.
+1 for calling out other encounters that do the EXACT same thing in regards to utility and AP generation.
0
derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Well I guess it all boils down to learning how to play your class , you guys are posting misleading information all over the place .
I wonder why is that ?
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
All I see is a thread of bad GWFs screaming for buffs. When right now the damage is more balanced then previously.
As I posted in another thread and I'll post here because bad players like you need to see what top geared and experienced players see:
45 Minute Malabog Guild Run:
Damage Order:
#1 CW ~13k GS
#2 GWF ~13k GS
#3 GF ~16k GS
#4 TR <Only because he was seriously under geared about 10k GS.>
#5 DC
The damage difference between 1st and 3rd was less than 1 Mil by end of run and we burned thru the trash and got to first boss in about 10 minutes and 2nd boss in about 25 minutes leaving us about 20 minutes to complete last boss.
If we had one of our geared TR's his damage would be right around everyone else and the run would have went faster.
All of us are geared for Maximized PvE DPS and do incredible damage and melt the mobs very fast. After seeing the numbers it just goes to show that the DEVs actually know what they are doing to balance top tier DPs.
All I see is a thread of bad GWFs screaming for buffs. When right now the damage is more balanced then previously.
As I posted in another thread and I'll post here because bad players like you need to see what top geared and experienced players see:
45 Minute Malabog Guild Run:
Damage Order:
#1 CW ~13k GS
#2 GWF ~13k GS
#3 GF ~16k GS
#4 TR <Only because he was seriously under geared about 10k GS.>
#5 DC
The damage difference between 1st and 3rd was less than 1 Mil by end of run and we burned thru the trash and got to first boss in about 10 minutes and 2nd boss in about 25 minutes leaving us about 20 minutes to complete last boss.
If we had one of our geared TR's his damage would be right around everyone else and the run would have went faster.
All of us are geared for Maximized PvE DPS and do incredible damage and melt the mobs very fast. After seeing the numbers it just goes to show that the DEVs actually know what they are doing to balance top tier DPs.
You realize that Instigator has to NOT get hit to keep capstone active. Unstoppable REQUIRES me to get hit so I can use the 5/5 AP gain during determination. I never had to worry about AP gain prior to patch. Now I can't gain Ap unless I get hit to pop unstoppable and gain AP. If I get hit I lose my Capstone.
You realize that Instigator has to NOT get hit to keep capstone active. Unstoppable REQUIRES me to get hit so I can use the 5/5 AP gain during determination. I never had to worry about AP gain prior to patch. Now I can't gain Ap unless I get hit to pop unstoppable and gain AP. If I get hit I lose my Capstone.
So what you are saying is you are using a Broken build and should switched to Destroyer so you can do decent damage. So stop your QQ as it's self inflicted.
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
So what you are saying is you are using a Broken build and should switched to Destroyer so you can do decent damage. So stop your QQ as it's self inflicted.
Apparently you are the only person that I have seen to claim the GWF is fine the way it is. I seriously doubt that so many people just simply do not know how to play thier class. Some of them maybe, but such a large portion of people could simply just not know how to play thier class.
Damage is not the only thing that matters and is concern of a GWF. And Destroyer should not be the only viable build. By telling him to go to destroyer proves something is wrong with this class as a whole if only one tree is worth anything and the other is broken. But you just proved something is wrong with the class now just by saying that, when you just previously said that the class is more balanced now than its ever been.
If that was the case, how come to the so called Instigator tree is so called broken now?
What you saying is not making any sense in comparison to what you are saying before and in relation to past and present for this class.
0
pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited August 2013
Anyone that says that in its current state GWF is ok for pve is either
1. Trolling
2. Really a CW or TR
3. Drunk
I did a MC dungeon yesterday and the current version of GWF is by far the worst it has ever been..
By a long shot.. It has so many problems now it isn't funny.
1. A bag of unstoppable bugs
2. No dps at all. Single target or aoe
3. Has the worst threat of any class in the game... Making it unviable to tank
In fact the only decent skills this class has now is non aoe skills...
It's dps is the lowest bar a DC.. When comparing ppl of simlar skill and gear.
It has no role in pve
The devs have no idea what they are doing with this class and refuse to respond now to what is obviously something they don't understand
Apparently you are the only person that I have seen to claim the GWF is fine the way it is. I seriously doubt that so many people just simply do not know how to play thier class. Some of them maybe, but such a large portion of people could simply just not know how to play thier class.
Damage is not the only thing that matters and is concern of a GWF. And Destroyer should not be the only viable build. By telling him to go to destroyer proves something is wrong with this class as a whole if only one tree is worth anything and the other is broken. But you just proved something is wrong with the class now just by saying that, when you just previously said that the class is more balanced now than its ever been.
If that was the case, how come to the so called Instigator tree is so called broken now?
What you saying is not making any sense in comparison to what you are saying before and in relation to past and present for this class.
Every class has an issue with the other builds as there is only a couple viable builds for each class depending on how the class is being played.
The problem is self made by Cryptic as they created these other paths but the community dungeon meta is played a specific way. So players that deviate from the common meta game are treated like the plague and think something is wrong with their class. They then come to the forums and ask for buffs to their class because they are under performing from other classes, etc...
All trees are not created equal and it's designed this way for a reason to give players options to play the class differently. But the problem is the community does not appreciate diversity when they are randomly assigned to a group as they expect the GWF to be Destroyer build, a CW to use Sing, a DC to heal, a TR to use Wicked and do damage, etc...
If you deviate from these standards you are kicked from the party. This is why you need to join a guild or make friends and then you can do what ever you want.
The only GWF I listen to because he's always been able to out DPS me even when I was running my 15k STAL build is steamroller. Pro PvE DPS GWF and he was *****ing right after patch because Unstoppable was bugged and he had to switch his build around a bit. But after a few tweaks and fix to unstoppable he's back in shape and out damaging me again in PvE.
Yes the class does less damage than before patch BUT EVERYONE does less damage after the patch! You think it was just the GWF class that got nerfed? All classes got nerfed and damage is now balanced between the DPS classes.
AP was nerfed on majority of AoE skills for all classes because of their blanked nerf to the multiplying fix Cryptic talked about. None of us build AP as fast as we used too. These are all blanket nerfs for all classes and so it's nothing special just for GWF.
You need to adjust and learn from the changes and figure out how to perform at max efficiency again. QQ on the forums will not improve your performance.
0
pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited August 2013
^^ so your saying u need a 15k GS as a GWF to be a good dps. To be 15k u have to be stacking 9s and 10s throughout.. And lets face it there isn't more than a few GWF like that.. Nor will there be
GWF nerf was by far the worst of any last patch.. Given they were already the worse pve class..
It doesn't make any sense
Comments
AT-Wills are majority of your damage. You need to relearn the class.
Here let me save you some face.
I won't run dungeons or DD nor will I pvp and here is why.
Not So Fast = 5.5% Regardless of targets hit: 0% on miss
Indomitable Battle Strike = 6.5% Regardless of targets hit: Bonus on a kill
Roar= 6.5% Regardless of targets hit: 0% on miss
Wicked Strike=1.5% per target: 0% on miss
Weapon master strike 1.5% per target: 0% on miss
So I can do a full encounter rotation and have less than 20% AP. Lowest cool down is Not So Fast at 9.9s with current recovery. The other two are over 10 seconds. For the following example I round all to 10s.
Using just encounters in the first rotation nets 20%. 10 seconds until next rotation.
Five full rotations to reach 100% for a daily. So in a perfect world and chaining encounters it would take the following time.
20% at 3 seconds
40% at 13 seconds
60% at 23 seconds
80% at 33 seconds
100% at 43 seconds for full AP.
Using just at-wills with ~1.5 second animation time and hitting 5 mobs would generate roughly 7.5%.
5 mobs hit: 100% / 7.5 =13.3
4 mobs hit: 100% /6% =16.6
3 mobs hit: 100% /4.5% =22.2
2 mobs hit: 100% /3% =33.3
1 mob hit :100% /1.5% = 66.6
So in a perfect world with mobs not moving and me not dodging red ground or mob hits nor missing the hits is as follows:
13.3 X 1.5 seconds = Hitting 5 mobs for 20 seconds for a daily.
16.6 X 1.5 seconds = Hitting 4 mobs for 24.9 seconds for a daily
22.2 X 1.5 seconds = Hitting 3 mobs for 33.3 seconds for a daily.
33.3X 1.5 seconds = Hitting 2 mobs for 49.9 seconds for a daily.
66.6X 1.5 seconds = Hitting 1 mobs for 99.9 seconds for a daily.
GWF is an AOE class. The less mobs on the board the less AP we regen. When there is more than 5 mobs on the board then we should be generating massive amounts of AP to deal with the large number of mobs. That was working as designed before the patch using our encounters. Now that they have removed AP generation regardless of mobs hit our AP generation has tanked which means less dailies meaning less DPS.
When there is only one mob it takes us longer generate full AP, after all we are an AOE class . Now we are stuck with the same constraint regardless of mob count.
I talked with other class members in the guild and they did tests to see how long it would take to generate AP.
The best was 9 seconds. Yes 9 seconds. From empty to full using encounters.
The worst was GWF as shown above.
GWF job is to take out the trash. Given the current state. You are better off taking ANY class that is NOT a GWF.
Nothing much to say here other than my PVE enjoyment was trying to keep #1 DPS against my guild which always depended on the dungeon. I normally finished in top 2 and lowest was 3. Now I am lucky to get 3rd and usually end up just above the DC.
Recap. AOE class no longer generates AP to handle large groups of mobs. Stuck generating AP against SINGLE target.
Let me help you. At-Wills are GWF's majority of damage and until you learn to do proper damage you will fail. GWF has always been #1 in damage if built and played correctly. Even now GWF is top damage due to their massive AoE damage and good single target. So they can be #1 on TRASH and hold their own on boss fights to maintain #1 by end of run.
L2P your class or find a new one.
Guess you don't know your class if your at-wills are the majority of your damage.
Go use a combat log parser and l2p your class.
What does this have to do with AP gain? That is still the problem. No matter what damage you do. The AP gain is horrible. Even with using At wills.
The area attacks is what grants the largest chunk of your AP.
They "FIXED" AP gain on many of the skills from many classes as it the skills were incorrect multiplying the AP gain per creature vs. fixed amount. We have been spoiled with inflated AP gains and now have to relearn how 2 play the game.
It's really not that big of a deal, just a small DPS/Survival lost.
No...the DEVS who only play TRs got scared that GWF could hold the DPS title.
I run with some TRs that are awesome. Before the patch we would juggle the top slot in dungeons. Now I fall back 1mil plus 10 minutes into the dungeon. You go ahead and spout your garbage about holding the #1 spot using at-wills. The rest of the GWF community will take you as a troll.
You really believe that majority of your damage comes from an "encounter"? You are not trolling?
LOL you really don't know the games DPS mechanics do you.
Not once did I say encounters for damage. I pointed out AP generation. Guess what I do with a full AP bar. Go on...guess.
Don't you mean DID with an full AP bar pre-Slam nerf
I don't see it as a stealth nerf, they "FIXED" the AP generation for many AoE skills and only listed some of the ones they fixed. Most likely just 2 many skills and not all of the fixes made it to the patch notes.
Heh. No not slam that was removed from my bar ages ago.
Knights Valor and other classes AoE abilities. They describe the Fix in the notes. We've notice several other AoE skills that also had the "Fix" applied. If it's an AoE skill and the AP generation dropped on it after patch the fix was applied and is intended.
That doesnt sound right. Skills that does little damage but has an effect additionally gained AP based on how many opponents were hit.
IF this was intentional. GF frontline surge would have gotten this nerf even more so than the nerf done to Roar and Daring Shout. As well as Master: Repel, Sudden Storm, Shard of Avalanche, Steal Time (I'm pretty sure Mastery: Conduit of Ice as well, but I never used that on Mastery)
And these are a mix of utility and damage encounters.
For the GWF At-Will and Utility and few aoe damage encounters it has to be nerfed in AP generation just doesnt make any sense taking that into consideration, when the only other skill that got the same treatment was the Devoted Clerics's damage/healing skill.
it is not about damage GWF was worst for AP generation before this stealth nerf and it is ruined now
why cw and tr can build full AP in 10-15 secs and we need more then few min? is this ok to u to have aoe class which have aoe encounters which dont do damage or charge AP
+1 for calling out other encounters that do the EXACT same thing in regards to utility and AP generation.
I wonder why is that ?
How is it misleading? Do tell.
As I posted in another thread and I'll post here because bad players like you need to see what top geared and experienced players see:
45 Minute Malabog Guild Run:
Damage Order:
#1 CW ~13k GS
#2 GWF ~13k GS
#3 GF ~16k GS
#4 TR <Only because he was seriously under geared about 10k GS.>
#5 DC
The damage difference between 1st and 3rd was less than 1 Mil by end of run and we burned thru the trash and got to first boss in about 10 minutes and 2nd boss in about 25 minutes leaving us about 20 minutes to complete last boss.
If we had one of our geared TR's his damage would be right around everyone else and the run would have went faster.
All of us are geared for Maximized PvE DPS and do incredible damage and melt the mobs very fast. After seeing the numbers it just goes to show that the DEVs actually know what they are doing to balance top tier DPs.
You realize that Instigator has to NOT get hit to keep capstone active. Unstoppable REQUIRES me to get hit so I can use the 5/5 AP gain during determination. I never had to worry about AP gain prior to patch. Now I can't gain Ap unless I get hit to pop unstoppable and gain AP. If I get hit I lose my Capstone.
So what you are saying is you are using a Broken build and should switched to Destroyer so you can do decent damage. So stop your QQ as it's self inflicted.
Apparently you are the only person that I have seen to claim the GWF is fine the way it is. I seriously doubt that so many people just simply do not know how to play thier class. Some of them maybe, but such a large portion of people could simply just not know how to play thier class.
Damage is not the only thing that matters and is concern of a GWF. And Destroyer should not be the only viable build. By telling him to go to destroyer proves something is wrong with this class as a whole if only one tree is worth anything and the other is broken. But you just proved something is wrong with the class now just by saying that, when you just previously said that the class is more balanced now than its ever been.
If that was the case, how come to the so called Instigator tree is so called broken now?
What you saying is not making any sense in comparison to what you are saying before and in relation to past and present for this class.
1. Trolling
2. Really a CW or TR
3. Drunk
I did a MC dungeon yesterday and the current version of GWF is by far the worst it has ever been..
By a long shot.. It has so many problems now it isn't funny.
1. A bag of unstoppable bugs
2. No dps at all. Single target or aoe
3. Has the worst threat of any class in the game... Making it unviable to tank
In fact the only decent skills this class has now is non aoe skills...
It's dps is the lowest bar a DC.. When comparing ppl of simlar skill and gear.
It has no role in pve
The devs have no idea what they are doing with this class and refuse to respond now to what is obviously something they don't understand
Result: started playing FF14 yesterday
Every class has an issue with the other builds as there is only a couple viable builds for each class depending on how the class is being played.
The problem is self made by Cryptic as they created these other paths but the community dungeon meta is played a specific way. So players that deviate from the common meta game are treated like the plague and think something is wrong with their class. They then come to the forums and ask for buffs to their class because they are under performing from other classes, etc...
All trees are not created equal and it's designed this way for a reason to give players options to play the class differently. But the problem is the community does not appreciate diversity when they are randomly assigned to a group as they expect the GWF to be Destroyer build, a CW to use Sing, a DC to heal, a TR to use Wicked and do damage, etc...
If you deviate from these standards you are kicked from the party. This is why you need to join a guild or make friends and then you can do what ever you want.
Yes the class does less damage than before patch BUT EVERYONE does less damage after the patch! You think it was just the GWF class that got nerfed? All classes got nerfed and damage is now balanced between the DPS classes.
AP was nerfed on majority of AoE skills for all classes because of their blanked nerf to the multiplying fix Cryptic talked about. None of us build AP as fast as we used too. These are all blanket nerfs for all classes and so it's nothing special just for GWF.
You need to adjust and learn from the changes and figure out how to perform at max efficiency again. QQ on the forums will not improve your performance.
GWF nerf was by far the worst of any last patch.. Given they were already the worse pve class..
It doesn't make any sense