celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited September 2013
There is a new object in edit mode represented by a purple sphere. This denotes the zero XYZ location on a map I believe, anytime this is mouseovered it causes a client crash.
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celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited September 2013
When looking up Component Reached objectives. In 2D editor it uses the name attribute that is given to the component by the author. In the 3D editor it uses the native ID given by the editor, making it more difficult to determine which component should be selected.
When looking up Component Reached objectives. In 2D editor it uses the name attribute that is given to the component by the author. In the 3D editor it uses the native ID given by the editor, making it more difficult to determine which component should be selected.
You can workaround this -- you can select the marker in the 3D editor and it will show you the marker name as well as the component #nnn which will match the marker id# in the Component Reached selection dialog.
shaddaxMember, Neverwinter Beta UsersPosts: 19Arc User
edited September 2013
Is anyone working on these issues? Can we get an update on what has been fixed (when it is fixed) and what is next to be worked on?
Thanks
Author of "The Party" (NW-DD33IHKSH) A wall suddenly appears out of nowhere blocking your path. You turn to notice that the everyone has vanished, their cheers replaced with screams. Unsure what is happening, you decide its best you leave this 'party'... The Party
Don't really have any complaints yet cause I haven't really gotten serious until after all this had taken place but I have one suggestions and I think it would make things run much much smoother in the foundry. Take the component tree and dock it on the left side so it's always up and give it the ability where if someone wants to hide it they can do it sort of like the way the foundry is on sto. I'm finding out that the more detail you go into and bouncing around from the map area to the other areas and back to the maps again to only reclicking on it can start to get a bit annoying. I know you probably want to take care of the bugs first which is only understandable.
But most importantly I like to say thank you so very much for you and your team to be working diligently on the foundry and with us. If we keep the communications going like this I know the authors will be able to put out better and better content. Once again thank you and keep up with the most excellent work.
Not sure if you are still monitoring this thread, but there's quite a bit of frustration about the way the New tab works (or rather doesn't).
The New tab:
Pre-Feywild - the New tab showed quests that had progressed out of the For Review tab (5 in-game/star reviews), but were still under (IIRC) 20 days since first publish.
Post-Feywild - the New tab shows the same quests that are on the Best tab.
This seems to have been introduced during the Feywild patch (possibly as part of the Tagging system), and I think quite a few of us were hoping that Module 2 would fix it.
It has not improved.
Many authors have left, citing this as a major reason.
It is difficult to get plays for quests - this is compounded by the fact that, because of this bug, most of us do not have our quests visible on ANY lists after it receives 5 reviews (gets off the For Review page).
While I can understand if this is something that may take a bit of research to fix, or perhaps is lower on the bug fix list, it might go a little way to acknowledge that it is an issue.
Not sure if you are still monitoring this thread, but there's quite a bit of frustration about the way the New tab works (or rather doesn't).
The New tab:
Pre-Feywild - the New tab showed quests that had progressed out of the For Review tab (5 in-game/star reviews), but were still under (IIRC) 20 days since first publish.
Post-Feywild - the New tab shows the same quests that are on the Best tab.
This seems to have been introduced during the Feywild patch (possibly as part of the Tagging system), and I think quite a few of us were hoping that Module 2 would fix it.
It has not improved.
Many authors have left, citing this as a major reason.
It is difficult to get plays for quests - this is compounded by the fact that, because of this bug, most of us do not have our quests visible on ANY lists after it receives 5 reviews (gets off the For Review page).
While I can understand if this is something that may take a bit of research to fix, or perhaps is lower on the bug fix list, it might go a little way to acknowledge that it is an issue.
masterjet1Member, Neverwinter Beta UsersPosts: 11Arc User
edited April 2014
i like creating foundry quest but i have yet to see any featured, is there something needed for my foundry to be featured after i submit the final product. I would appreciate some feed back. and i have been into neverwinter for close to 2 months now.
#*# Why do i have two blades? #*#
^^ Its just awesome^^
:cool::cool:
i like creating foundry quest but i have yet to see any featured, is there something needed for my foundry to be featured after i submit the final product. I would appreciate some feed back. and i have been into neverwinter for close to 2 months now.
Are you pushing the "Submit to Cryptic" button after publishing?
That's what lets them know it is available (along with the 50,000 other foundry quests submitted) for featuring.
Just keep updating, improving, publishing, and submitting.
Just remember that when it is featured a copy is made and that copy can never be changed, so be sure you've gotten out all the bugs you can before submitting.
Comments
Encounter Matrix | Advanced Foundry Topics
You can workaround this -- you can select the marker in the 3D editor and it will show you the marker name as well as the component #nnn which will match the marker id# in the Component Reached selection dialog.
Encounter Matrix | Advanced Foundry Topics
Edit: Note - Invert Visibility Ifs is also still broken.
Encounter Matrix | Advanced Foundry Topics
Looks "okay" if you are in a very dark (blacklake district like) lighting.
Any other lighting and it looks like, sh... cow-pies.
Encounter Matrix | Advanced Foundry Topics
Thanks
A wall suddenly appears out of nowhere blocking your path. You turn to notice that the everyone has vanished, their cheers replaced with screams. Unsure what is happening, you decide its best you leave this 'party'...
The Party
But most importantly I like to say thank you so very much for you and your team to be working diligently on the foundry and with us. If we keep the communications going like this I know the authors will be able to put out better and better content. Once again thank you and keep up with the most excellent work.
Not sure if you are still monitoring this thread, but there's quite a bit of frustration about the way the New tab works (or rather doesn't).
The New tab:
Pre-Feywild - the New tab showed quests that had progressed out of the For Review tab (5 in-game/star reviews), but were still under (IIRC) 20 days since first publish.
Post-Feywild - the New tab shows the same quests that are on the Best tab.
This seems to have been introduced during the Feywild patch (possibly as part of the Tagging system), and I think quite a few of us were hoping that Module 2 would fix it.
It has not improved.
Many authors have left, citing this as a major reason.
It is difficult to get plays for quests - this is compounded by the fact that, because of this bug, most of us do not have our quests visible on ANY lists after it receives 5 reviews (gets off the For Review page).
While I can understand if this is something that may take a bit of research to fix, or perhaps is lower on the bug fix list, it might go a little way to acknowledge that it is an issue.
Thanks!
-K
This was fixed in the update on 12/19.
MANY, many, many, many thanks too all!
^^ Its just awesome^^
:cool::cool:
Are you pushing the "Submit to Cryptic" button after publishing?
That's what lets them know it is available (along with the 50,000 other foundry quests submitted) for featuring.
Just keep updating, improving, publishing, and submitting.
Just remember that when it is featured a copy is made and that copy can never be changed, so be sure you've gotten out all the bugs you can before submitting.
Encounter Matrix | Advanced Foundry Topics