id hazard a guess at percentage of current defense. foresight is the one that applies flat % dmg reduction i believe. idk tho im only 58
EDIT: in any case, id pick ethereal boon over that no dispute
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fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
edited August 2013
I use it.
It may not be tons, but i go for damage reduction build. It starts to add up. AS damage reduct, DA damage reduct, BoH damage reduct, foresight damage reduct, etc.
Ethereal boon is really nice, but i find with my crit, tempus and 4/5 bountiful fortune, i have no need for any further divine building and i have to put points in something to hit warding shield.
I think Divine Advantage is terribly underestimated. It's best mitigation feat we have.
I think it is strong, but its a matter of your team.
When i am rolling with guildies i expect them to be smart enough to never grant combat advantage to enemies. PuGs well not so much of course.
It would basically be 10% DR for anyone healed that would normally give combat advantage. That is nothing to sneeze at. I just always opt in for the always on lesser DR rather than the situational bigger chunk. You could argue that Restoration isnt always on, but with my crit chance and all my AOE stuff it is pretty much always up.
Maybe ill give it a whirl and see if it makes my runs easier.
When you get the swarms of adds come in (heh, when is this not the case?), I'm not sure how you are able to avoid granting combat advantage. If I'm not mistaken, it's a minimum of 15% more bonus damage, so negating 80% of it would be a 12% damage reduction.
When you get the swarms of adds come in (heh, when is this not the case?), I'm not sure how you are able to avoid granting combat advantage. If I'm not mistaken, it's a minimum of 15% more bonus damage, so negating 80% of it would be a 12% damage reduction.
I was going to say the same thing. All the dungeons, or almsot all of them, you constantly get zerged by massive mob groups, so I'm not sure how you're suposed to avoid letting mobs get combat advantage, not to mention bosses with all their massive add spawn, even on ones like FH or SP where your kitting/throwing them off it's still quite useful.
IMO Restoration mastery is pretty pathetic and totally not worth the points. I mean 5% of Defence stat...as somebody pointed out that's only 100 additional points at 2000 points. I'm not sure how much additional mitigation that is but I would guess it's less than 0.5% points...a rank1 LS buff grants you the same amount...and it can be multiplied by a factor of up to 5. If you choose to use LS that is, but my point is that casting a HW on somebody gives you the exact same benefit (if you have LS) and if you got you're hole party with a SB that x5 the effect...not to mention the other stat bonuses. Also, I'd point out that you don't necesarily need 5 points in divine advantage, it's pretty effective with 3 points
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fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
edited August 2013
Good call you guys are completely right.
checked the numbers last night and it makes up .5% more damage mitigation.
Even on a guild run with only having a combat disadvantage for a short amount of time, that is the specific time you need it most.
Will be switching on my next respect out of restoration mastery.
Thanks guys!
Edit: let me clarify the extra defense is .5% for me, i am sure it is higher for the squishier classes. Still not enough to justify. I have more armor than most. On a TR or a CW it would probably be 1.5-2% difference.
Comments
EDIT: in any case, id pick ethereal boon over that no dispute
It may not be tons, but i go for damage reduction build. It starts to add up. AS damage reduct, DA damage reduct, BoH damage reduct, foresight damage reduct, etc.
Ethereal boon is really nice, but i find with my crit, tempus and 4/5 bountiful fortune, i have no need for any further divine building and i have to put points in something to hit warding shield.
I think it is strong, but its a matter of your team.
When i am rolling with guildies i expect them to be smart enough to never grant combat advantage to enemies. PuGs well not so much of course.
It would basically be 10% DR for anyone healed that would normally give combat advantage. That is nothing to sneeze at. I just always opt in for the always on lesser DR rather than the situational bigger chunk. You could argue that Restoration isnt always on, but with my crit chance and all my AOE stuff it is pretty much always up.
Maybe ill give it a whirl and see if it makes my runs easier.
I was going to say the same thing. All the dungeons, or almsot all of them, you constantly get zerged by massive mob groups, so I'm not sure how you're suposed to avoid letting mobs get combat advantage, not to mention bosses with all their massive add spawn, even on ones like FH or SP where your kitting/throwing them off it's still quite useful.
IMO Restoration mastery is pretty pathetic and totally not worth the points. I mean 5% of Defence stat...as somebody pointed out that's only 100 additional points at 2000 points. I'm not sure how much additional mitigation that is but I would guess it's less than 0.5% points...a rank1 LS buff grants you the same amount...and it can be multiplied by a factor of up to 5. If you choose to use LS that is, but my point is that casting a HW on somebody gives you the exact same benefit (if you have LS) and if you got you're hole party with a SB that x5 the effect...not to mention the other stat bonuses. Also, I'd point out that you don't necesarily need 5 points in divine advantage, it's pretty effective with 3 points
checked the numbers last night and it makes up .5% more damage mitigation.
Even on a guild run with only having a combat disadvantage for a short amount of time, that is the specific time you need it most.
Will be switching on my next respect out of restoration mastery.
Thanks guys!
Edit: let me clarify the extra defense is .5% for me, i am sure it is higher for the squishier classes. Still not enough to justify. I have more armor than most. On a TR or a CW it would probably be 1.5-2% difference.