You guys are wasting your time. No matter what you say the op and others who are acting negatively are not going to have fun in this game regardless. This is why so many people hate WoW. It spoiled mmo gamers by giving them everything on a silver platter and now people expect every mmo to do the same. You pretty much have to give people a full set of epics and 20 mil in game gold/AD/Zen (whatever the monetary unit is in said game) or players do nothing but complain from day 1. 50k AD is trivial. If the OP is soloing GG and has to ask what Tier 1/2 is then he doesn't need to worry about going to the new instance anyway.
The problem is not about customers wanting something for nothing. Customers will always want more, more, more and at cheaper prices.
The problem is the designers of Neverwinter have set up a currency system where every currency can be obtained for cash through convoluted exchange systems.... So every person will make the logical conclusion, compare the exchange rates, and put a real dollar value on anything you CAN buy for with real money. Thats just how the world is, if you CAN spend money on something, people will calculate the exchange rate price and then consider if its worth it or not.
So when you make an in game economy entirely based on the real world economy, players will put a real dollar amount on anything that can be bought for dollars, get it?
Its not about players being upset over not getting stuff for free, its players getting upset over an obvious dollar value for something labeled 'free'.
The problem is not about customers wanting something for nothing. Customers will always want more, more, more and at cheaper prices.
The problem is the designers of Neverwinter have set up a currency system where every currency can be obtained for cash through convoluted exchange systems.... So every person will make the logical conclusion, compare the exchange rates, and put a real dollar value on anything you CAN buy for with real money. Thats just how the world is, if you CAN spend money on something, people will calculate the exchange rate price and then consider if its worth it or not.
So when you make an in game economy entirely based on the real world economy, players will put a real dollar amount on anything that can be bought for dollars, get it?
Its not about players being upset over not getting stuff for free, its players getting upset over an obvious dollar value for something labeled 'free'.
^this! this is the perfect explanation of what we're dealing with. i couldn't have said it better myself.
The problem is the designers of Neverwinter have set up a currency system where every currency can be obtained for cash through convoluted exchange systems.... So every person will make the logical conclusion, compare the exchange rates, and put a real dollar value on anything you CAN buy for with real money. Thats just how the world is, if you CAN spend money on something, people will calculate the exchange rate price and then consider if its worth it or not.
No, it's not a logical conclusion, and I've not made it, I've not compared exchange rates, and I've not put a real dollar (or pound given I'm from the UK) value on anything in game. Obviously you're welcome to voice your opinion but please don't elect yourself to speak on my behalf.
You should be playing Call of duty, like the other cool kids. Mmorpg's are clearly not your type of game.
In mmo's time equals progression. And not just since yesterday, this is ever SINCE the first mmo was released. And no, it was not WoW, fyi.
Take care.
<Removed>
Now wait a second
>In mmo's time equals progression
N-nope, you may not be lucky with a drop for a long time, or you may try slotting stuff into item and it'll keep breaking or break the item, depending on the game.
No, it's not a logical conclusion, and I've not made it, I've not compared exchange rates, and I've not put a real dollar (or pound given I'm from the UK) value on anything in game. Obviously you're welcome to voice your opinion but please don't elect yourself to speak on my behalf.
Here! Here!
[SIGPIC][/SIGPIC]
"Young people....." - Erik Lehnsherr
Comments
The problem is not about customers wanting something for nothing. Customers will always want more, more, more and at cheaper prices.
The problem is the designers of Neverwinter have set up a currency system where every currency can be obtained for cash through convoluted exchange systems.... So every person will make the logical conclusion, compare the exchange rates, and put a real dollar value on anything you CAN buy for with real money. Thats just how the world is, if you CAN spend money on something, people will calculate the exchange rate price and then consider if its worth it or not.
So when you make an in game economy entirely based on the real world economy, players will put a real dollar amount on anything that can be bought for dollars, get it?
Its not about players being upset over not getting stuff for free, its players getting upset over an obvious dollar value for something labeled 'free'.
If you want a real look at the state of the game/customer service, check out the forum where they move all the "deleted"/banned "spam"
^this! this is the perfect explanation of what we're dealing with. i couldn't have said it better myself.
No, it's not a logical conclusion, and I've not made it, I've not compared exchange rates, and I've not put a real dollar (or pound given I'm from the UK) value on anything in game. Obviously you're welcome to voice your opinion but please don't elect yourself to speak on my behalf.
<Removed>
Now wait a second
>In mmo's time equals progression
N-nope, you may not be lucky with a drop for a long time, or you may try slotting stuff into item and it'll keep breaking or break the item, depending on the game.
Here! Here!
"Young people....." - Erik Lehnsherr