But with extra power you can kill mob faster and he won't have extra strike on you, preventing even more damage, than 250 defence do.
I guess the argument is that you get more bang for your buck with 250 defence if you're packing less than 1000 already and are toting 3000+ power. But it's not a massive boost either. 250 of anything is twiddling at the edges really. Still, I'd rather have +250 than -250
Tele Savalas, Dwarf Thaumaturge CW
Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
This sentiment is narrowminded at best. 250 defense will always add survivability, and there are always situations where this added defense will save you.
If you're taking a hit, be it due to latency, rubberbanding, a situation where the red area was hard/impossible to see or simly due to not paying attention, that deals 30k damage it's fairly easy to have survivability enough to survive the hit. If it deals 50k damage it'd be exceptionally hard (barring a lucky deflect roll) to lachieve enough survivability to live and tell the tale.
The same of course applies to something dealing 26k damage. If you're skipping survivability entirely you'll likely die, while if you so much as add the above aforementioned 250 defense that alone might be enough to save you.
Besides taking large hits to the face where you shouldn't, there are situation where damage can't or shouldn't be avoided. It's very easy to get aggro of a couple of ranged mobs that just spawned before the tank can pick them off of you, or maybe the tank is already taking alot of heat and you actually want aggro on those two archers or casters because you know you'll be fine taking the damage but the tank could die if you weren't there to share the burden.
How about you teleporting in to cast Steal Time in the middle of a group of mobs, only being forced to teleport out again before casting or interrupt the cast because the biggest baddest meanest of the mobs is just about to smash his club right at your designated landing area? With a bit of survivability you know you can take the hit and be fine, so you get your ST cast and all the mobs are stunned and everyone's happy apart from the monsters, whereas the squishy caster just wasted all her/his stamina and four seconds to get into a new position to cast ST.
An active CW will be taking damage, there's no way around it. If you want to stand safely at the sidelines and lob spells at well-tanked monsters that can't possibly hurt you skipping survivability is fine, but if you want to be a useful teamplayer that stands in the heat of things and still outlives any other class in your group on a botched fight ypu really can't go wrong with some defense and added hit points. It's not like the defensive slots on armor and pants and possibly elsewhere are better served with Life Steal enchantments.
Lastly, now that Shield AP gain has been killed off, more and more CWs decide to slot a spell that adds damage and AP instead, making survivability even more relevant.
Play the game and u will see 250 defense will do nothing for u. The extra dmg resist u get from it is so small that u will never notice it. That is what makes godly CW's godly. They know when they can bring their dps and combo on and they know when to dodge and when it is a waste. Since i dont play with entangle but a pure dps hybrid build i know what i'm talking about since i always have aggro of EVERY mob, but that's how it is when u go straight for dps and u have to deal with it.
And i can tell u the extra defense u get from HV and r10 radiants wont effect ur playstyle in any way or make u stay alive longer, so is 250 defense. With the current gear u cant skip ur survivability, u will always have a decent about of defense/deflect and maybe even HP if u go for radiant.
Just saying 250 defense may sounds good on paper but when u play the game it will never keep u alive when u have 10+ mobs on u.
I play ALOT pve and i didnt had any situation where i was thinking i need more defense or the extra % of defense would have saved me from dying.
I'm fine when u like 250 defense more than 250 power but for me its a total waste.
too much of a trouble speccing defense on gear, take the passive defense and spec more dps on your gear, not necessarily power.
mousepad might be right tho, but one instance i notice defense helps is on archers on draco... i mean, if u got max dps u run with 20k hp and about 800 defense, i used to run like that and that stuff hurts a ton more than getting ur defense up to 1450 and 24k hp.
also my soulforged never proc when i ran 20k hp and 800 defense, after i got 1450 defense\24khp it has never even got to the point of proccing, might be a feat of getting experience and having extra stats, one shots are just mistakes.
Twice yesterday, in Malabog's Castle.
Was hit by red. Only tiny sliver of health remained.
Thanks 250 defense
Today, we finished the pirate king final boss fight with only 3 survivors: CW (me), GF, and DC
Glad I have high HP and defense to survive the huge mob.
Comments
I guess the argument is that you get more bang for your buck with 250 defence if you're packing less than 1000 already and are toting 3000+ power. But it's not a massive boost either. 250 of anything is twiddling at the edges really. Still, I'd rather have +250 than -250
Play the game and u will see 250 defense will do nothing for u. The extra dmg resist u get from it is so small that u will never notice it. That is what makes godly CW's godly. They know when they can bring their dps and combo on and they know when to dodge and when it is a waste. Since i dont play with entangle but a pure dps hybrid build i know what i'm talking about since i always have aggro of EVERY mob, but that's how it is when u go straight for dps and u have to deal with it.
And i can tell u the extra defense u get from HV and r10 radiants wont effect ur playstyle in any way or make u stay alive longer, so is 250 defense. With the current gear u cant skip ur survivability, u will always have a decent about of defense/deflect and maybe even HP if u go for radiant.
Just saying 250 defense may sounds good on paper but when u play the game it will never keep u alive when u have 10+ mobs on u.
I play ALOT pve and i didnt had any situation where i was thinking i need more defense or the extra % of defense would have saved me from dying.
I'm fine when u like 250 defense more than 250 power but for me its a total waste.
mousepad might be right tho, but one instance i notice defense helps is on archers on draco... i mean, if u got max dps u run with 20k hp and about 800 defense, i used to run like that and that stuff hurts a ton more than getting ur defense up to 1450 and 24k hp.
also my soulforged never proc when i ran 20k hp and 800 defense, after i got 1450 defense\24khp it has never even got to the point of proccing, might be a feat of getting experience and having extra stats, one shots are just mistakes.
250 power = 10 weapon damage, helps but dead mage doesnt have any extra weapon 10 damage.
Was hit by red. Only tiny sliver of health remained.
Thanks 250 defense
Today, we finished the pirate king final boss fight with only 3 survivors: CW (me), GF, and DC
Glad I have high HP and defense to survive the huge mob.