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Heads up for teleportal users.

antonkyleantonkyle Member Posts: 776 Arc User
edited August 2013 in The Foundry
Seems they have been changed. I've played a couple and noticed they have moved and what not. No breaks yet but thought I would mention it.
Post edited by antonkyle on

Comments

  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited August 2013
    Yeah, I noticed on the one I did, one of the later quests spawned me inside the floor and I had to leave and come back a couple of times...maybe jumping...to correct it.

    Nothing to be done about the quests that are up either; they are all spotlights and cannot be edited. Maybe there is hope for the non-featured quests after all ;)
  • trishanitrishani Member Posts: 41
    edited August 2013
    Yep, my foundry, if you can get past the spawning of 1000 demonic trees, also has a broken teleporter in the 2nd map. Looks like everything shifted down 10-20 ft. Since teleporter height was bugged BEFORE the patch (making the authors set custom heights to make them float right), I guess this was the "fix".

    Once we get the foundry back we can edit the old maps. Will not help with the Feature Versions, since those cannot be edited "ever", unless they somehow make an exception.
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited August 2013
    You wanna bet that is why we have not seen another quest published in the last 6 hours and editing is still not available.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited August 2013
    celantra wrote: »
    You wanna bet that is why we have not seen another quest published in the last 6 hours and editing is still not available.

    You were really lucky that you placed your teleporter up about 20 feet on your wizard of Oz Quest :D
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited August 2013
    Actually that is a spawn point not a teleport. In general I have not had a big need to use teleports.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited August 2013
    celantra wrote: »
    Actually that is a spawn point not a teleport. In general I have not had a big need to use teleports.

    Ah. I guess I remembered it incorrectly :P
  • zerkovaplayerzerkovaplayer Member Posts: 51 Arc User
    edited August 2013
    Aww, HAMSTER. It was hard enough to get the teleporter in the right place in the first place, now I have to do it again?
    Foundry Quest: Breaking the Chain NW-DELOGH4IH
    (Daily eligible! Could use more reviews. Largely complete.)
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited August 2013
    /edited my post out as it may have caused confusion.
  • badbotlimitbadbotlimit Member, NW_CrypticDev, Cryptic Developer Posts: 175 Cryptic Developer
    edited August 2013
    Please DO NOT move your teleporters.

    When we fix the issue they will move back!!

    AGAIN, please do not move the teleporters that are bugged.

    They will move back to their correct positions once the fix is live.

    If you are in the editor, please pass this info on to our fellow authors via chat!!
  • adran07adran07 Member Posts: 51 Arc User
    edited August 2013
    Please DO NOT move your teleporters.

    When we fix the issue they will move back!!

    AGAIN, please do not move the teleporters that are bugged.

    They will move back to their correct positions once the fix is live.

    If you are in the editor, please pass this info on to our fellow authors via chat!!

    We're passing this info on right now.
  • moonchipzmoonchipz Member Posts: 96
    edited August 2013
    I just let everyone know in Foundry chat. So all the people that are online and paying attention to chat should know.
  • moonchipzmoonchipz Member Posts: 96
    edited August 2013
    Is it safe to edit our maps in other ways or will it all be undone soon by the hotfix?
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