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Issue with npc's getting stuck in wall on live but not in foundry tests

mufaasa43mufaasa43 Member Posts: 0 Arc User
edited August 2013 in The Foundry
Just like the title says. I am having issues on my quest with encounters teleporting into nearby walls and ceilings about 2-3 seconds into fights. I have 5 maps on my quest, but it only happens on one map that is a split level indoor crypt map. It does not happen when I play the map from the foundry though. It works perfectly from the foundry. But when I run through it on my character in live (I have tried both my CW and DC) every encounter on that map will teleport into the wall...the mobs disappear and I look around until my cursor turns red on a wall and I can kill them...usually my companion goes into the wall and gets stuck until I resummon..

Anyone know what causes this or know how to fix it? Thanks!
Great Gladiator Escape
NW-DON9PHZV8
Post edited by mufaasa43 on

Comments

  • adylhereadylhere Member Posts: 46
    edited August 2013
    Is it the corridor human interior map? I have it too so I think it is the map. They position for battle kinda aside to do animation and get stuck in walls.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited August 2013
    The behavior of certain actions and mechanics change between preview and live.

    My knowledge is fairly limited but what it comes down to is that preview only uses a portion of the actual features as the live game.

    I'm far from the best source of information about the reasoning for the limited features of the Foundry Preview but it is limited so it is always best to test your content again on the live servers after every edit. :)
  • mufaasa43mufaasa43 Member Posts: 0 Arc User
    edited August 2013
    Ya. I don't know what to do to fix this other than delete the whole map...which sucks.
    Great Gladiator Escape
    NW-DON9PHZV8
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