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Wizard CC

horatio112358horatio112358 Member Posts: 0 Arc User
edited August 2013 in PvE Discussion
I've noticed through playing pvp that the wizards seem to have way too much cc. As a rouge, I can't keep up with a wizard, because they have 3 dodges (if you ask me, a rouge should be more monuverable than a person who spends all their time reading). With that, if I get to them (finally) I have to stand still to cast any of my at wills and it's pretty much the same with my encounters. Even if I get through that, they just stun me for 10 bloody seconds and I get the HAMSTER beaten out of me. A wizard should not be able to beat a rouge at melee. The only thing we had to make up for that was raw damage, and the jumping momentum, but now you're taking those away, and we're turning into punching bags while wizards rule all powerful. People complain about how the rouge is OP, try hitting a wizard who is semi good, it's impossible. I generally get a 20/3 kind of kill death ratio, and if there is a good GWF, it doesn't change, If there is a good rouge, it doesn't change; but the wizards are just too powerful. I've even played one myself to test my theory, and they are just too powerful. I'm not asking for a nerf, I just think that the other classes need to have a way to actually get to them. A 18 second recharge for a gap closer is too long.

Thankyou for reading.
Post edited by horatio112358 on

Comments

  • powereddjinnpowereddjinn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited August 2013
    Rouge: As a bit of red makeup? or is it polish?

    As a Rogue (Thug) you should not be seen by your victim!
    And you are asking for a nerf, when you should be asking 'what am I doing wrong'!
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited August 2013
    The Rogue is not an open field fighter
    If the wizard can see you in the distance.....your toast :eek:
    If the Rogue goes charging in......your toast :eek:
    If the wizard sees the rogue go stealth.....your toast :eek:

    My wizard lost to rogues who were patient to wait for the perfect time to strike....like when I'm busy fightin someone else......I'm toast :mad:
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited August 2013
    If you can't kill a cw maybe you're doing something wrong. If a cw can't see you, why can't you kill them? You are a rogue remember? :)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited August 2013
    valwryn wrote: »
    My wizard lost to rogues who were patient to wait for the perfect time to strike....like when I'm busy fightin someone else......I'm toast :mad:

    EXACTLY my point, the only time a rogue kill me is if I'm killing somebody else and he sneak up behind me. I've even seen some rogues that don't even use stealth but are totally immune to all my cc's and that's how i die.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • ardeaherodiasardeaherodias Member Posts: 8 Arc User
    edited August 2013
    Clearly you don't know much about D&D 4th edition (which NWO is based on). They're called CONTROL Wizards for a reason. D&D has four "roles" for classes: Defender (ie, Guardian Fighter), Leader (Cleric), Striker (Rogue and GWF), and Controller (wizard). The entire point of a controller class is CC and AOE abilities. They don't have the raw damage of a rogue or the HP of a fighter or the healing abilities of a cleric, but they're good at CC and AOE. Take that away, and they're just easy targets.
  • xgamemonsterxxgamemonsterx Member Posts: 0 Arc User
    edited August 2013
    Clearly you don't know much about D&D 4th edition (which NWO is based on). They're called CONTROL Wizards for a reason. D&D has four "roles" for classes: Defender (ie, Guardian Fighter), Leader (Cleric), Striker (Rogue and GWF), and Controller (wizard). The entire point of a controller class is CC and AOE abilities. They don't have the raw damage of a rogue or the HP of a fighter or the healing abilities of a cleric, but they're good at CC and AOE. Take that away, and they're just easy targets.

    And if you want easy targets, there are these things called training dummies at the Trade of Blades... I hear you can't lose to them.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2013
    Dear Cryptic. I dont know how to fully play my class. Please nerf all the other classes, so I dont have to
  • ashlotteashlotte Member Posts: 78 Arc User
    edited August 2013
    sockmunkey wrote: »
    Dear Cryptic. I dont know how to fully play my class. Please nerf all the other classes, so I dont have to

    Gibe me that hat! D:
  • norobladnoroblad Member Posts: 556 Arc User
    edited August 2013
    the rogue on your team (you) and the wizard on your team make a powerful combination. PVP is a TEAM sport in this game, right? YOUR wizard buddy can do the same thing the enemy wizard does, right? I don't get it.

    And, I like my wizard but I would gladly trade you "hang in the air" for "fireball" or "disintegrate".
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2013
    ashlotte wrote: »
    Gibe me that hat! D:


    The awesome is overwhelming, but no need to be jelly. :p
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited August 2013
    Simply put, learning the mechanics of other classes is essential to PvP. That's not to say that there are no imbalances, but the majority of players who complain about the supposed overpoweredness of other classes seem not to understand how they really work.

    Example: For every thread complaining that CWs are too strong, there are several more calling for TR balancing. And then don't forget GFs that do extremely high burst damage and chain CC. Or GWFs that are extremely difficult for many players to kill. The only class without a huge stack of complaints about imbalance is the DC (except all the requests to BOOST them).
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • parp12parp12 Member Posts: 642 Arc User
    edited August 2013
    vorphied wrote: »
    Example: For every thread complaining that CWs are too strong, there are several more calling for TR balancing.
    I think one of the telling things is that you see concurrent claims from CWs that TRs are OP and vice versa.
  • parp12parp12 Member Posts: 642 Arc User
    edited August 2013
    sockmunkey wrote: »
    Dear Cryptic. I dont know how to fully play my class. Please nerf all the other classes, so I dont have to
    Which would be funny if they didn't listen and comply.
  • powereddjinnpowereddjinn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited August 2013
    parp12 wrote: »
    Which would be funny if they didn't listen and comply.

    They have listened to those like the OP, hence in incoming nerf bat to classes, like DC, that 'really' need it :P
  • aaronjfaaronjf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2013
    I've noticed through playing pvp that the wizards seem to have way too much cc. As a rouge, I can't keep up with a wizard, because they have 3 dodges (if you ask me, a rouge should be more monuverable than a person who spends all their time reading). With that, if I get to them (finally) I have to stand still to cast any of my at wills and it's pretty much the same with my encounters. Even if I get through that, they just stun me for 10 bloody seconds and I get the HAMSTER beaten out of me. A wizard should not be able to beat a rouge at melee. The only thing we had to make up for that was raw damage, and the jumping momentum, but now you're taking those away, and we're turning into punching bags while wizards rule all powerful. People complain about how the rouge is OP, try hitting a wizard who is semi good, it's impossible. I generally get a 20/3 kind of kill death ratio, and if there is a good GWF, it doesn't change, If there is a good rouge, it doesn't change; but the wizards are just too powerful. I've even played one myself to test my theory, and they are just too powerful. I'm not asking for a nerf, I just think that the other classes need to have a way to actually get to them. A 18 second recharge for a gap closer is too long.

    Thankyou for reading.

    As a cw, I would like to know which of our spells stuns for 10 seconds.... Entangling force is maybe 2-3 secs tops. Steal time, maybe a second stun or so. Arcane singularity, well, this ability takes so long to materialize, any idiot can get out of it... Not sure what you are really QQing about rogue? You upset because rogues finally got a slight nerf ??
  • dexymandexyman Member Posts: 91 Arc User
    edited August 2013
    I've noticed through playing pvp that the wizards seem to have way too much cc. As a rouge, I can't keep up with a wizard, because they have 3 dodges (if you ask me, a rouge should be more monuverable than a person who spends all their time reading). With that, if I get to them (finally) I have to stand still to cast any of my at wills and it's pretty much the same with my encounters. Even if I get through that, they just stun me for 10 bloody seconds and I get the HAMSTER beaten out of me. A wizard should not be able to beat a rouge at melee. The only thing we had to make up for that was raw damage, and the jumping momentum, but now you're taking those away, and we're turning into punching bags while wizards rule all powerful. People complain about how the rouge is OP, try hitting a wizard who is semi good, it's impossible. I generally get a 20/3 kind of kill death ratio, and if there is a good GWF, it doesn't change, If there is a good rouge, it doesn't change; but the wizards are just too powerful. I've even played one myself to test my theory, and they are just too powerful. I'm not asking for a nerf, I just think that the other classes need to have a way to actually get to them. A 18 second recharge for a gap closer is too long.

    Thankyou for reading.

    seriously m8?...a wiz beats you in melee???...what did he do, put his orb down and punch u in the face?...please tell us what melee skill(s) are cw's using?
  • horatio112358horatio112358 Member Posts: 0 Arc User
    edited August 2013
    My tactic is to run up behind them (stealthed) dazing strike, lashing blade, duelists flurry. They dodge a couple of times, I dodge with them. On their third dodge; I deft strike. From the I get another DF. They take all that, turn around, send me across the map then put a giant icicle through me, insta-gibbing me. That there is my problem.

    I'm not asking for a nerf, if you guys have suggestions to my playing style, please leave a comment. You seem to all be responding very... Aggressively. Some constructive criticism as opposed to "You're an idiot" would be greatly appreciated.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    dexyman wrote: »
    seriously m8?...a wiz beats you in melee???...what did he do, put his orb down and punch u in the face?...please tell us what melee skill(s) are cw's using?

    Wizard used a secret tactic, named "facebook". For this tactic wizard need to transmute his orb into a book and after that he can kill any rogue in melee.
    My tactic is to run up behind them (stealthed) dazing strike, lashing blade, duelists flurry. They dodge a couple of times, I dodge with them. On their third dodge; I deft strike. From the I get another DF. They take all that, turn around, send me across the map then put a giant icicle through me, insta-gibbing me. That there is my problem.
    That's you problem. L2p. I won't give you advice, cause I really love to insta-gib rogues, that uses deft strike or dazing strike.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    parp12 wrote: »
    Which would be funny if they didn't listen and comply.

    Lol yep. Oh you lost to a 13k GS GWF and you're an 8k GS TR? Here let us fix that for you...
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • ardeaherodiasardeaherodias Member Posts: 8 Arc User
    edited August 2013
    My tactic is to run up behind them (stealthed) dazing strike, lashing blade, duelists flurry. They dodge a couple of times, I dodge with them. On their third dodge; I deft strike. From the I get another DF. They take all that, turn around, send me across the map then put a giant icicle through me, insta-gibbing me. That there is my problem.

    I'm not asking for a nerf, if you guys have suggestions to my playing style, please leave a comment. You seem to all be responding very... Aggressively. Some constructive criticism as opposed to "You're an idiot" would be greatly appreciated.

    Short version: Play to your strengths and their weaknesses. This goes for any class. As a rogue, you're what a friend of mine calls a "glass cannon"-- you do a lot of damage, but you're squishy if you get hit. If you're standing in front of another player in PVP, without stealth, doing a melee attack that doesn't daze (like DF, which is a great power in PVE or when stealthed, but takes too long in PVP), you're going to get hit. Hard. Whether it's a wizard tossing you across the battlefield or a fighter knocking you prone, the result is the same. So, focus on your mobility and stealth. Stealth gives you combat advantage, so you do more damage even with your at-wills. Wait until your bar is almost depleted before blowing an encounter power. And there are rogue abilities that maximize stealth or make you immune to CC effects for a bit. Use them.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2013
    As a CW I freaking suck with pvp. GF can block spells, gwf have unstoppable immunity, rogues have stealth and damage which makes it hard to last. Maybe I need to work on my positioning in pvp. When against CW, they do tend to annoy me too with a lot of control that they have or damage.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    A good TR is a CWs worst enemy. Here's what I normally need to survive:

    1. Attacked from stealth with CoS. Thank goodness there are only 8 daggers now.
    2. Dodge a Lashing Blade (not too tough, but good TRs can place it just right).
    3. ITC is popped, no CC allowed on my end.
    4. Work through 3 Impact Shots.
    5. S. Execution if it is up.

    Now, if I can survive that, I'm stacking chills with Ray of Frost and can pop my stun-lock combo of Icy Rays, Chill Strike, E. Force and Repel if necessary. If I'm 1v1 TR, it's extremely hard. If there are others near me, I normally port to them to confuse his targeting and wait for ITC to fade.

    By the way, a TR PVPing without ITC is CC bait. I love seeing them from time to time!
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited August 2013
    A good TR is a CWs worst enemy. Here's what I normally need to survive:

    1. Attacked from stealth with CoS. Thank goodness there are only 8 daggers now.
    2. Dodge a Lashing Blade (not too tough, but good TRs can place it just right).
    3. ITC is popped, no CC allowed on my end.
    4. Work through 3 Impact Shots.
    5. S. Execution if it is up.

    Now, if I can survive that, I'm stacking chills with Ray of Frost and can pop my stun-lock combo of Icy Rays, Chill Strike, E. Force and Repel if necessary. If I'm 1v1 TR, it's extremely hard. If there are others near me, I normally port to them to confuse his targeting and wait for ITC to fade.

    By the way, a TR PVPing without ITC is CC bait. I love seeing them from time to time!


    Could you please translate that without all of the abbreviations? Thanks.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    A good TR is a CWs worst enemy. Here's what I normally need to survive:

    1. Attacked from stealth with CoS. Thank goodness there are only 8 daggers now.
    2. Dodge a Lashing Blade (not too tough, but good TRs can place it just right).
    3. ITC is popped, no CC allowed on my end.
    4. Work through 3 Impact Shots.
    5. S. Execution if it is up.

    Now, if I can survive that, I'm stacking chills with Ray of Frost and can pop my stun-lock combo of Icy Rays, Chill Strike, E. Force and Repel if necessary. If I'm 1v1 TR, it's extremely hard. If there are others near me, I normally port to them to confuse his targeting and wait for ITC to fade.

    By the way, a TR PVPing without ITC is CC bait. I love seeing them from time to time!

    A good Rogue is a Wizard's worst enemy. Here's what I normally need to survive:

    1. Attacked from stealth with Cloud of Steel. Thank goodness there are only 8 daggers now.
    2. Dodge a Lashing Blade (not too tough, but good Rogues can place it just right).
    3. Impossible to Catch is popped, no Crowd Control allowed on my end.
    4. Work through three Impact Shots.
    5. Shocking Execution (Daily) if it is up.

    Now, if I can survive that, I'm stacking chills with Ray of Frost and can pop my stun-lock combo of Icy Rays, Chill Strike, Entangling Force and Repel if necessary. If I'm 1v1 Rogue, it's extremely hard. If there are others near me, I normally port to them to confuse his targeting and wait for Impossible to Catch to fade.

    By the way, Rogue without Impossible to Catch is Crowd Control bait.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited August 2013
    A good Rogue is a Wizard's worst enemy. Here's what I normally need to survive:

    1. Attacked from stealth with Cloud of Steel. Thank goodness there are only 8 daggers now.
    2. Dodge a Lashing Blade (not too tough, but good Rogues can place it just right).
    3. Impossible to Catch is popped, no Crowd Control allowed on my end.
    4. Work through three Impact Shots.
    5. Shocking Execution (Daily) if it is up.

    Now, if I can survive that, I'm stacking chills with Ray of Frost and can pop my stun-lock combo of Icy Rays, Chill Strike, Entangling Force and Repel if necessary. If I'm 1v1 Rogue, it's extremely hard. If there are others near me, I normally port to them to confuse his targeting and wait for Impossible to Catch to fade.

    By the way, Rogue without Impossible to Catch is Crowd Control bait.

    Thank you.
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