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Encounter mecanic

lightbringer1102lightbringer1102 Member Posts: 69 Arc User
edited August 2013 in PvE Discussion
I noticed that like most online games, the difficulty of an enemy is directly proportional to the enemies health. In other words, the health increases as the only indicator for the enemies difficulty. Specifically in the foundry, it's frustrating to try to edit a single boss type encounter and make it a hard encounter. What about DPS (damage per second)? it's almost non-existent in this game for solo encounters, I mean we as players have an enormous advantage on DPS over encounters because we can customize our characters.

So, when I fight a single boss in a foundry quest, all I have to do is move away from his strikes because I have no one else to pay attention to. Most single encounters have a long strike animation, so it's easy to out maneuver them even without a blocking(guardian) or dodging(thiefling) skill. The point is, either there is too few many solo encounters or somehow cryptic has to increase those solo encounter's DPS. I'm not talking about group encounters, because many would say to just add more creatures to increase the DPS and therefore you'd have a hard encounter.
but why can't we fight solo boss type encounters in the same caliber of a hard group encounter within the foundry quests?
Part#1 (Belial) NW-DCVQ737WR
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