How much STR-WIS-CAR should a 100% PVE healer have in endgame? Should I go for a balanced 20-20-20 (as one guide here said) or leave one at 12 and rise the other two? Wich ones should I prefere?
Depends a lot on your build and gameplay intentions.
For pure 100% PvE healer, then WIS-STR with the 16-16-12 base build (excluding racials) is safest choice since it is extremely easy to undervalue crit. That said, there are many successful 18-13-13 pure WIS PvE healers too, that is a base build that can work too.
Note the value of RSI and therefore Recovery and CHA has diminished a lot since most of the guides were written. There's no such thing as a soft cap (in the non-diminishing returns sense) any more since Astral Shield has an uptime gap that is impossible to bridge.
Also, for PvE Clerics, attributes are not as critical as they can be on other classes. The reason is due to most of their output comes from spells that do not scale as much with stats, either underlying stats or stat ratings from gear. So, do not get super stressed about perfectly optimum attributes for your purposes.
Would you have gone with STR 18 instead? Should I put, every time I have the possibility, +1 to STR and Wis and leave CHA at 12?
No, that's fine. There are some builds that would have max STR, but they are not better than max WIS builds in any measurable sense for pure PvE healing.
I went with the 20/20/20 and it works quite well, especially for full healer spec in PVE Dungeons.
Im sitting on 3k recovery, 2k defense, 2,600 crit, and close to 5k power with full miracle healer set. With that i can heal a good group easy, and also carry a bad group most of the time
Thanks! I have 18-16-12 (WIS-STR-CHA, excluding level improvements) with my human atm, wanted to be sure it was right before leveling too much :-)
Would you have gone with STR 18 instead? Should I put, every time I have the possibility, +1 to STR and Wis and leave CHA at 12?
Thanks again and forgive me for my poor english :-)
I disagree with the other posters. You should try to maximize STR, and after that WIS. Recharge Speed has a diminishing return while critical chance does not. Also, the only enchant that improves healing is Vorpal, and it only works when you crit. You get free AoE heals when you crit. They are not insignificant. I've seen a health bar jumps up by half with a three crits on Hammer of Fate. People underestimate Repurpose Soul, but it's actually biggest burst healing we have. Things like Sun Burst proc the 15% for each enemy and ally. Divine Glow procs for each target hit. If you crit 5 enemies, you splash five 15% AoE heals -- that's actually 75% of the damage you dealt.
Also, if you crit on Astral Seal's damage, all the heals from that seal also crit.
The trade off it something like 10% crit change for 1.5 seconds off the cooldown of Astral Shield. IMO, the crit wins no contest.
I disagree with the other posters. You should try to maximize STR, and after that WIS. Recharge Speed has a diminishing return while critical chance does not. Also, the only enchant that improves healing is Vorpal, and it only works when you crit. You get free AoE heals when you crit. They are not insignificant. I've seen a health bar jumps up by half with a three crits on Hammer of Fate. People underestimate Repurpose Soul, but it's actually biggest burst healing we have. Things like Sun Burst proc the 15% for each enemy and ally. Divine Glow procs for each target hit. If you crit 5 enemies, you splash five 15% AoE heals -- that's actually 75% of the damage you dealt.
Also, if you crit on Astral Seal's damage, all the heals from that seal also crit.
The trade off it something like 10% crit change for 1.5 seconds off the cooldown of Astral Shield. IMO, the crit wins no contest.
In part I agree wholeheartedly but only in part because as best I can tell there are two major and distinctly different healing focuses.
In order to get the most out of Crit you need to do what many a healer would consider harsh. You must nerf Astral Shield and take on a more DPS oriented role. Astral Shield gets nerfed because it is unaffected by crit so giving up either Power or Recovery for Crit will result in a less powerful Astral Shield. If you are going to give away one of those stats for crit then Recovery is a likely candidate since many of the Spells effected by Crit are not effected by Recovery(SF, LoF, PL, SL & HW). What results is a High Octane build with Crit as the primary stat(thanks to the Vorpal) and Power the runner up, SF, LoF, PL, SL & HW turn into absolute powerhouses but cooldowns on encounters remain rather long and the potential of every ability that is effected by Recovery suffers slightly. Since At-Wills and Channeling are where the real strengths of high crit are revealed, building Divine Power with At-Wills to dump into Channels becomes a high priority while the actual encounters used become less important to your over-all effectiveness and as such may be selected on a more situational basis.
Contrast this to the High Power/Recovery Build which strives for consistent reliable "Encounter" heals.
There is no doubt the high Power/Recovery big heal build is King for worst case scenario battles but the over-all contribution of a Crit healer/dps dealer is not to be discounted when you are on a roll mowing stuff down.
Comments
For pure 100% PvE healer, then WIS-STR with the 16-16-12 base build (excluding racials) is safest choice since it is extremely easy to undervalue crit. That said, there are many successful 18-13-13 pure WIS PvE healers too, that is a base build that can work too.
Note the value of RSI and therefore Recovery and CHA has diminished a lot since most of the guides were written. There's no such thing as a soft cap (in the non-diminishing returns sense) any more since Astral Shield has an uptime gap that is impossible to bridge.
Also, for PvE Clerics, attributes are not as critical as they can be on other classes. The reason is due to most of their output comes from spells that do not scale as much with stats, either underlying stats or stat ratings from gear. So, do not get super stressed about perfectly optimum attributes for your purposes.
Would you have gone with STR 18 instead? Should I put, every time I have the possibility, +1 to STR and Wis and leave CHA at 12?
Thanks again and forgive me for my poor english :-)
Sacred Flame, Lance of Faith, Brand of the Sun, Astral Seal, Punishing Light, Soothing Light and Healing Word are all 100% unaffected by Recovery.
No, that's fine. There are some builds that would have max STR, but they are not better than max WIS builds in any measurable sense for pure PvE healing.
STR 16 - CON 10 - DEX 10 - INT 10 - WIS 18 - CHA 12
what about these alternative starting stats?
a) STR 14 - CON 10 - DEX 10 - INT 11 - WIS 18 - CHA 14
- Losing 2% Crit, Dot Resistance, Stamina Reg
- Gaining 3% recharge, 2% Combat Advantage, AP Gain, Companion Stats
b) STR 15 - CON 11 - DEX 9 - INT 11 - WIS 18 - CHA 13
- Losing 1% Crit, Dot Resistance, Stamina Reg, AoE resistance, 0,5% Deflecion
- Gaining 2% recharge, Combat Advantage, AP Gain, Companion Stats, HP
Im sitting on 3k recovery, 2k defense, 2,600 crit, and close to 5k power with full miracle healer set. With that i can heal a good group easy, and also carry a bad group most of the time
a) STR 14 - CON 10 - DEX 10 - INT 11 - WIS 18 - CHA 14
Since you still have STR+WIS+CHA = 46 points (as in the 16-18-12 case), but you gain a free +1 in INT (1% recharge)
Minor things, I know ^_^
I disagree with the other posters. You should try to maximize STR, and after that WIS. Recharge Speed has a diminishing return while critical chance does not. Also, the only enchant that improves healing is Vorpal, and it only works when you crit. You get free AoE heals when you crit. They are not insignificant. I've seen a health bar jumps up by half with a three crits on Hammer of Fate. People underestimate Repurpose Soul, but it's actually biggest burst healing we have. Things like Sun Burst proc the 15% for each enemy and ally. Divine Glow procs for each target hit. If you crit 5 enemies, you splash five 15% AoE heals -- that's actually 75% of the damage you dealt.
Also, if you crit on Astral Seal's damage, all the heals from that seal also crit.
The trade off it something like 10% crit change for 1.5 seconds off the cooldown of Astral Shield. IMO, the crit wins no contest.
In part I agree wholeheartedly but only in part because as best I can tell there are two major and distinctly different healing focuses.
In order to get the most out of Crit you need to do what many a healer would consider harsh. You must nerf Astral Shield and take on a more DPS oriented role. Astral Shield gets nerfed because it is unaffected by crit so giving up either Power or Recovery for Crit will result in a less powerful Astral Shield. If you are going to give away one of those stats for crit then Recovery is a likely candidate since many of the Spells effected by Crit are not effected by Recovery(SF, LoF, PL, SL & HW). What results is a High Octane build with Crit as the primary stat(thanks to the Vorpal) and Power the runner up, SF, LoF, PL, SL & HW turn into absolute powerhouses but cooldowns on encounters remain rather long and the potential of every ability that is effected by Recovery suffers slightly. Since At-Wills and Channeling are where the real strengths of high crit are revealed, building Divine Power with At-Wills to dump into Channels becomes a high priority while the actual encounters used become less important to your over-all effectiveness and as such may be selected on a more situational basis.
Contrast this to the High Power/Recovery Build which strives for consistent reliable "Encounter" heals.
There is no doubt the high Power/Recovery big heal build is King for worst case scenario battles but the over-all contribution of a Crit healer/dps dealer is not to be discounted when you are on a roll mowing stuff down.
c) STR 13 - CON 11 - DEX 9 - INT 11 - WIS 18 - CHA 15
Same recharge, due to INT, of
d) STR 12 - CON 10 - DEX 10 - INT 10 - WIS 18 - CHA 16