WELL we get what we had before the buff just much worse coz of bravery nerf ..."temp health granted by Unstoppable will no longer stick around after it ends" its so funny coz i dont need temp health at all then.when im in unnstopable i take very little to no dmg and lasts very little so whats the point?. but they make it sound like a good thing "making it easier to build further Determination from the remaining temp health" hahahaha what remainig healt lol.im just sory for newer gwf players they dont know how it was before the patch....low gs gwf any dc,cw,tr,gf gonna destroy you lol(i mean every). just imagine that ice thing cw drops and then trying to chase him with no health while he pushes and transports(still having nightmares) and trying to kill dc was mission immposibile as well, and tr,gf gonna kill you fast and painles thats fine....well you will find out soon gl. slam nerf gonna look like a walk in a park lol.only viable build will be sent hp tene build by a mille.ty a lott!!!!
sr for my english....zeb feel free to corect me lol.
I think the nerf on slam, unstopable is ok (as long unstoppable stops to bug).
but i do think man at arms nerf is a bit too much, since it is a buff that stays active for just 3 seconds, and most of the time it is not very active against ranged targets. but i will live with that, i switch feats, and my performance do not decrease.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
The nerf to Bravery and Weapon Master aren't confirmed yet right? Unstoppable and Slam are mentioned in the release notes, but the deflect powers are just still in testing?
As per TS low gs gwf will be massacre, the nerf was based on high gs gwf as they are the only remainding player of the class and they did not take into consideration new low gs players.
Equally geared opponent can fight toe to toe with non tene-gwf, most of the complaint are coming from alts with 7-9kgs players fighting 12-13k gwf. It is hard to kill DC, CW can repel, tele, repel you for 10years. TR, no need to say anything, and GF can 3 shot even a high gs gwf.
Seriously, they should take consideration all these facts.
Yeah fighting normally. That temporary health is nessecary for a GWF to even keep fighting. Its thier only means of mitigating harm outside thier unstoppable state.
And further more, thier lowering thier benefits from deflect as well. Which is thier only reliable possible means of defense when out of unstoppable state.
This puts higher gearscored Gwf down, but drastically decreases the viablility of less than high gearscored great weapon fighters. And any leveling gwf will have it just as rough.
well now gwf are gonna be targeted again instead of dc like before the buff coz after one unnstopable his dead.i started playing tr just right before the buff which i didnt play after coz gwf was fine.now i have to learn from the beggining a new class not the mention enchantment resocketing.
I have to say...those were supposed to be temporary hp, so it's just obvious that they disappear once unstoppable runs out.
But, nerfing it just this way, as people stated, will only weaken the class even more. And couple dwith the slam nerfing, i would really like to ask the devs: are you trying to kill the class? Or force every gwf to go sent+ tene spending bucks?
Cause what we get right now is a class with poor survivability, easy to dodge encounters, poor st damage, poor AoE damage. Apart from the sentinel+ tenebrous build.
They could change unstoppable so that there would be a cap to the hp healed, so that only the sentinel build would be nerfed.
Or just nerf the sentinel tree.
Also, if i got it right (i may be wrong): slam now makes less damage, but gives more aggro. Now, you weakened our defense AND modified our best daily to make mobs attack us more. You made us more like a tank, while weakening our defense. Smart move.
The way i see it, both changes just point in one direction: be a sentinel with high hp. We're trying to make you a tank in PvE, and balancing only the sentinel path while Killing the Others, in PvP.
Cause right now that looks like the only option for a GWF.
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sheepblackMember, Neverwinter Beta UsersPosts: 19Arc User
I think the nerf on slam, unstopable is ok (as long unstoppable stops to bug).
but i do think man at arms nerf is a bit too much, since it is a buff that stays active for just 3 seconds, and most of the time it is not very active against ranged targets. but i will live with that, i switch feats, and my performance do not decrease.
Comments
but i do think man at arms nerf is a bit too much, since it is a buff that stays active for just 3 seconds, and most of the time it is not very active against ranged targets. but i will live with that, i switch feats, and my performance do not decrease.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Equally geared opponent can fight toe to toe with non tene-gwf, most of the complaint are coming from alts with 7-9kgs players fighting 12-13k gwf. It is hard to kill DC, CW can repel, tele, repel you for 10years. TR, no need to say anything, and GF can 3 shot even a high gs gwf.
Seriously, they should take consideration all these facts.
And further more, thier lowering thier benefits from deflect as well. Which is thier only reliable possible means of defense when out of unstoppable state.
This puts higher gearscored Gwf down, but drastically decreases the viablility of less than high gearscored great weapon fighters. And any leveling gwf will have it just as rough.
But, nerfing it just this way, as people stated, will only weaken the class even more. And couple dwith the slam nerfing, i would really like to ask the devs: are you trying to kill the class? Or force every gwf to go sent+ tene spending bucks?
Cause what we get right now is a class with poor survivability, easy to dodge encounters, poor st damage, poor AoE damage. Apart from the sentinel+ tenebrous build.
They could change unstoppable so that there would be a cap to the hp healed, so that only the sentinel build would be nerfed.
Or just nerf the sentinel tree.
Also, if i got it right (i may be wrong): slam now makes less damage, but gives more aggro. Now, you weakened our defense AND modified our best daily to make mobs attack us more. You made us more like a tank, while weakening our defense. Smart move.
The way i see it, both changes just point in one direction: be a sentinel with high hp. We're trying to make you a tank in PvE, and balancing only the sentinel path while Killing the Others, in PvP.
Cause right now that looks like the only option for a GWF.
i agree with that and i dont even play gwf