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[Screens] Slam now/Slam after update

piku247piku247 Member Posts: 67 Arc User
edited August 2013 in PvE Discussion
So, Slam damage now and after update on my character. Tomorrow ill try to show how this -15% damage works.

46211528596079825439.jpg

3 targets now its around 30 000 damage
3 targets after update around 12 000 damage
Post edited by piku247 on

Comments

  • digesthisicknessdigesthisickness Member Posts: 169 Bounty Hunter
    edited August 2013
    My GWF just found out it can cry after all.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited August 2013
    This looks bad :(

    I hope the developers will decide wisely, for once.

  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2013
    This looks bad :(

    I hope the developers will decide wisely, for once.

    They did on the HUGE TR nerf with lurkers so hopefully they tone down this nerf bat because its really the only viable PVE daily... Its pretty powerful in PVP as well but this is a pretty hard dps nerf in PVE...

    I get the "utility" of it, but since GWFs were already the black sheep of the group... This just makes them more unwanted...

    Honestly... Just the GFs were granted more threat on attacks, I feel the GWF needs a threat boos to bring it back inline and potentially a very viable tank for the group...

    they said the main role is a "damage dealer" except most GWFs ive seen or played in PVE get out damaged by GF/TR/CW and they also dont hold agro on anything.... So whats the role?
  • modimormodimor Member Posts: 198 Bounty Hunter
    edited August 2013
    I don't think people get the full picture of this nerf. First, it's an PBAOE dmg spell, wich does the same amount of dmg as alot of the ST ones. The only difference is that is that it does it over time. So here we have a an AoE pulsing effekt, that can proc stuff like Tene's, then you have the AT Wills AoE dmg that can also proc stuff like Tenes, Plaugefire etz, Combine all the procs, at wills, and slam at the same time. And you have higher dps out then any other class have ST dmg out. This is the main reason i belive they are nerfing it.

    Again, the real core of the issue devs are seing is more in Tenes, then it actually is in Slam.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2013
    modimor wrote: »
    I don't think people get the full picture of this nerf. First, it's an PBAOE dmg spell, wich does the same amount of dmg as alot of the ST ones. The only difference is that is that it does it over time. So here we have a an AoE pulsing effekt, that can proc stuff like Tene's, then you have the AT Wills AoE dmg that can also proc stuff like Tenes, Plaugefire etz, Combine all the procs, at wills, and slam at the same time. And you have higher dps out then any other class have ST dmg out. This is the main reason i belive they are nerfing it.

    Again, the real core of the issue devs are seing is more in Tenes, then it actually is in Slam.

    Honestly this is COMPLETELY wrong...

    Tene in PVE is horrible because its a 20 second CD. in PVE you are already attacking so often your pretty much maxing out your procs. Esp with plague fire ticking and as fast as GWF attack? you get a TON of procs...

    Now for PVP, again, how can reducing the damage of each tick be meant as a nerf for tene? that makes no sense... your already getting atleast 6-7 procs in 20 seconds so slamming wont help much AND the biggest reason this is ALL wrong is that if slam procs a tene and it hits someone that actually HURTS your burst dps on a single target since that was 1 tene that should have been applied to the focus target not the random guy who got hit by 2 ticks of slam...

    Also, the reduction in damage, didnt give less tene ticks so their nerf didnt even effect that AT ALL. It also gave a 15% DR...

    What the DEVs DID say is that its meant to be a utility daily NOT a damaging daily... What they dont realize is that it contributed a ton of DPS in PVE... Like the SS shows dropping from 30k down to what? 12k? They just hurt GWF PVE DPS and actually didnt change much in PVP since its not about AOE DPS in pvp its about focus burst and they actually buffed it in PVP by giving the DR...
  • piku247piku247 Member Posts: 67 Arc User
    edited August 2013
    Clearly there is something wrong or I am doing something wrong, tell me if so. I tried to test this new "-15% damage" of Slam skill and here you have the results:

    26346383152140982717.jpg


    First 3 lines of HP was tested on group of 4 mobs. I stood among them with and without Slam, always with full HP which sometimes was buffed sometimes not (my basic HP is 21.860). When there was less then 5 mobs, i clearly losing less HP with Slam than without.

    Second 3 lines of HP was tested on group of 12 mobs. And now i dont know why, i lost more HP with Slam than without it and without -15% received damage buff.

    At each test, I was not attacked any of mobs, I was standing only and taking damage.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited August 2013
    Anyone who says this 60% dmg reduction isn't a big deal needs to start at the pics in the original post for several hours.
  • arcrivalarcrival Member Posts: 39 Arc User
    edited August 2013
    Wow that is pretty ummm wow. WTH!
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2013
    Now they just need to nerf unstoppable, then nerf crescendo, then nerf all the encounters and at will. So in the end the entire class will be burnt to ashes.
    As for the coupling with the enchants: nerf the enchants, not the skill. Quite simple.

    If slam gets op with tenes and plague fire enchants, then nerf the enchants. If you nerf the skill itself, then the mentioned combo may get balanced, but anyone else not using these enchants, will get a huge nerf.
    Same goes for the combo sentine high HP+unstoppable. If you nerf the sentinel path, reducing, may be, the max amount of HP, you can balance it leaving the rest of the builds untouched. If you nerf unstoppable you balance the sentinel build, and kill the other builds, since unstoppable is the main skill a GWF uses to fight and survive.

    Looks like they just don't want to nerf the enchants, and try to balance by nerfing other stuff. But they have to realize that the only way to balance op enchants, is to nerf the enchants. Not to nuke the entire class to balance a particular build-combo.

    Shall all GWFs go sentinel, spend ****loads of money to buy high level gear/ enchants (only way since you do not get invited in high level epic dungeons thanks to dumb dungoen mechanics and class design), and just go play god in PvP?
  • pwniexpresspwniexpress Member Posts: 33
    edited August 2013
    modimor wrote: »
    I don't think people get the full picture of this nerf. First, it's an PBAOE dmg spell, wich does the same amount of dmg as alot of the ST ones. The only difference is that is that it does it over time. So here we have a an AoE pulsing effekt, that can proc stuff like Tene's, then you have the AT Wills AoE dmg that can also proc stuff like Tenes, Plaugefire etz, Combine all the procs, at wills, and slam at the same time. And you have higher dps out then any other class have ST dmg out. This is the main reason i belive they are nerfing it.

    Again, the real core of the issue devs are seing is more in Tenes, then it actually is in Slam.

    I really can't see how the devs might think this. Slam is a low-level power. Characters who are leveling have slam, but don't have tene because their gear can't slot it (even if they could pay for the enchant, which most can't). Most characters at level 60 could slot tene, but don't because either 1) they can't afford it, or 2) they're slotting something else instead. Just walk through protector's enclave and inspect 20 random GWF players and you'll see what I'm talking about.

    It wouldn't make sense to enact a broad nerf to a power just to balance a combo that most players aren't even using.
  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited August 2013
    pando83 wrote: »
    Now they just need to nerf unstoppable, then nerf crescendo, then nerf all the encounters and at will. So in the end the entire class will be burnt to ashes.
    As for the coupling with the enchants: nerf the enchants, not the skill. Quite simple.

    If slam gets op with tenes and plague fire enchants, then nerf the enchants. If you nerf the skill itself, then the mentioned combo may get balanced, but anyone else not using these enchants, will get a huge nerf.
    Same goes for the combo sentine high HP+unstoppable. If you nerf the sentinel path, reducing, may be, the max amount of HP, you can balance it leaving the rest of the builds untouched. If you nerf unstoppable you balance the sentinel build, and kill the other builds, since unstoppable is the main skill a GWF uses to fight and survive.

    Looks like they just don't want to nerf the enchants, and try to balance by nerfing other stuff. But they have to realize that the only way to balance op enchants, is to nerf the enchants. Not to nuke the entire class to balance a particular build-combo.

    Shall all GWFs go sentinel, spend ****loads of money to buy high level gear/ enchants (only way since you do not get invited in high level epic dungeons thanks to dumb dungoen mechanics and class design), and just go play god in PvP?

    Biggest balance issue in the game is Tenebrous and yet TR, GWF, and soon all classes will feel the swing of the nerf bat, instead of them addressing the real issue. not to mention they do not know how to do a nerf in the first place, they just aim and swing for the cheap seats, when a small surgical approach would suffice.
  • daowacedaowace Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    lol this game.

    Slam was the only thing that saved me while solo in areas for my level and groups; I was next to worthless without it.

    Read patch notes for the module 1 update; this has got to be a joke. Cleric's most damaging skill got a heavy nerf as well, and that one was only single target.

    Glad I quit months ago, I guess..
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2013
    daowace wrote: »
    lol this game.

    Slam was the only thing that saved me while solo in areas for my level and groups; I was next to worthless without it.

    Read patch notes for the module 1 update; this has got to be a joke. Cleric's most damaging skill got a heavy nerf as well, and that one was only single target.

    Glad I quit months ago, I guess..

    Yes slam is very nice while soloing, it is going to be more painful without it. It is also a very nice fire-and-forget spell for doing damage in groups.
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    Clearly, randoms flamers didnt believed.
    I ran test before and Slam was really the only damaging daily we had - pitty we(i doubt they did) learned it the hard way.
    Theorycraft - GWF daily breakdown
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited August 2013
    Original poster, can you still edit the title? "update" is not appropriate. Nerf, Nuke, Torn to shreds, shrapnels-ed, be imaginative.
    English is not my first language.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited August 2013
    pando83 wrote: »
    Looks like they just don't want to nerf the enchants, and try to balance by nerfing other stuff.

    Very simple reason why, it's clear as day. Builds don't make them money, enchants do. If you make something not valuable, no one will buy it, and you won't have that percentage of people buying Zen with real money and converting to AD to get it. Very clear. This is the central problem with F2P games. If the company behind it cares about players, yay, if not, this is the kind of **** you have to deal with. They care about their bottom-line, plain and simple.
  • piku247piku247 Member Posts: 67 Arc User
    edited August 2013
    Slam: Now builds twice as much threat to enemies.

    So they not mentioned about that before, it can be found just in today patch note. Slam from DPS skill became a Tank skill what upsets me and even Spining buff does not compensate this.

    If u are not a GWF Tank Build, after update Slam would be yours nail in the coffin if u use it on group of mobs. On this screen u can see again, how much more you will receive damage after update with Slam on.
    26346383152140982717.jpg
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