I think it would help to have more cities like Protectors Enclave, only in a smaller scale with the same shops. Would help alleviate the congestion and number of instances in PE. Maybe cities taylored to specific races or classes for social gatherings? Any thoughts?
There could, however, be villages and such about. There usually were many villages near cities, and the defenses they could provide, in periods of time similar to those depicted in the game.
like small "town settlements"?
we could make foundry if they add town merchant format.
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
This would be in the nice to have category, I think. As a practical matter, in all MMOs, people at level cap congregate in one place, with a few outliers. Adding new villages and towns would be great to give the game more flavor and character, but I doubt many people would move to these places and would still be hanging out in PE -- it's what people do at level cap in MMOs unless they are running specific content.
I think a higher priority in terms of alleviating lag in PE would be to lower the instance caps and add more instances of it.
I'd probably agree with this if it was Open World, but its not, so I don't.
I would however like to see Knoxy send out some agents into the more sprawling areas. A postal Courier up in Icespire Peak would've been nice, perhaps in Chasm too with all its portals (an Auction Agent even). But no biggie since we have direct hops from PE to every zone.
If in future modules a new Zone acts as a hub to access others then I'd say some services should be thrown in there because and regular footfall would encourage a range of merchants.
But its early days and there's no need for any of this
It would just be nice if the Auction House opened up stalls at other locations so there isn't massive congestion in that one area.
TIP: Click the Auction Broker icon at the top of your screen (it's a gavel), then click "What gear do you recommend?", and then click on one of the "Find Similar" buttons and you will call up a fully functional Auction House interface from anywhere in the game. I use it almost exclusively and don't even have to leave the mailbox to post and buy anymore.
TIP: Click the Auction Broker icon at the top of your screen (it's a gavel), then click "What gear do you recommend?", and then click on one of the "Find Similar" buttons and you will call up a fully functional Auction House interface from anywhere in the game. I use it almost exclusively and don't even have to leave the mailbox to post and buy anymore.
If you do it that way (and also via the Gateway), they take a 12.5% cut instead of a 10% cut. (The Gateway says 10%, but in my experience that's a filthy lie.)
For this portion of the map, there are only so many settlements available. They could add Thundertree (mouth of the river as it enters Neverwinter Wood) and Leilon (on the Northern edge of the Mere of Dead Men).
They would need to expand the map East to add Longsaddle and north if they wanted to add what was left of Luskan. Any other cities would be out-of-scope for a game called Neverwinter. There really aren't that many little villages or towns around Neverwinter.
xabersedgeMember, Neverwinter Knight of the Feywild UsersPosts: 119Bounty Hunter
edited August 2013
What could be done is simply different Districts. Black Lake for example is a district within the city, nevermind its purpose. If there were other districts to explore, maybe some more purpose driven i.e. merchants quarters, training grounds, or simply a social gathering district with stations to enhance profession use or some such. I think the additions of other districts within the city would also give an excellent opportunity to expand on the lore of the realm and give ridiculous amounts of resources to foundry builders.
For a DnD game and an MMO, it feels so linear. There really isn't much to explore. No achievement for find some new or secret place. Other then grinding away and leveling, there isn't anything to do.
CRPG DnD games have all largely been linear based. From the gold box Pools of Radiance to Temple of Elemental Evil, it follows a linear progression of story. Some games have let you go off and linger on side quests a bit, but areas tend to be locked until you do what you need to continue or are so leveled as to not let you go there because you will die.
I know its called "Neverwinter" but I wish at least for the foundry quests we had more maps of Feraun for where you are traveling to. I know its just an icon on a map then the same quest you could have traveled to though a portal in some wizards house in NW... but I think it would be neat
The main reason i actually suggested this was because for some strange reason lower PE is the ONLY place i crash. I even upgraded from a geforce 9800GT to a GTX550 with identical crash symptoms. A small village with banks, auction house, mail and merchants outside PE would give more places to congregate. Or simply add the banks, mail and auction house to the already existing districts.
So.... pretty much like most MMOs (do lv1-10 zone, do lv11-20 zone, do lv21-30 zone, etc) and most of the story-based digital D&D games?
There really isn't much to explore. No achievement for find some new or secret place.
It's not a huge thing, but there are the achievements for finding all those hidden viewing globes in each zone. /shrug
Other then grinding away and leveling, there isn't anything to do.
So, again, like most MMOs?
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valdariousMember, Neverwinter Knight of the Feywild UsersPosts: 22Arc User
edited August 2013
Never experienced a crash, I use an ATI card though. A good tip while walking around to cut down on some lag is hit the B key and walk around with no player names. It helps out allot.
It's 2013, why do they still make linear games? Dnd games should ALWAYS be open world with tons of freedom AND customization.
Games are linear because of writing. You can't have good writing and "tons of freedom". The closest we've got to that is Fallout New Vegas, with Obsidian's writing and Bethesda's freedom.
Unfortunately, most "tons of freedom AND customization" games end up being like Bethesda's newer games like Fallout 3, Oblivion, or Skyrim, which have terrible (and generally incohesive) writing with no player agency.
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xabersedgeMember, Neverwinter Knight of the Feywild UsersPosts: 119Bounty Hunter
edited August 2013
Here's an idea. Let's build a game based on the lineage and lore of Neverwinter. . .and throw out Neverwinter so we can hand players the other HUNDREDS of realms in the DnD mythos. After all, nobody wants a Neverwinter game based on Neverwinter, that would be silly =_= You want every other realm ever created then play a different game. This one is realm centric and I personally love it. I would like to see more Districts, but that again is within the realm. I think anyone that played the original Neverwinters can feel me on this. Neverwinter is Neverwinter!
This is not to say that content should cease, in fact the opposite. There will be other areas, other districts, and expansions on this world. They are feeding it out piece meal to keep people coming back. If you feed them everything at once, there is no experience for the future. everyone gets there fill and moves on. At least this way you can say "I was there before those areas, I helped create that new zone." You take part in watching the world expand, as far as Neverwinter Lore can stretch, and that is quite a bit.
Here's an idea. Let's build a game based on the lineage and lore of Neverwinter. . .and throw out Neverwinter so we can hand players the other HUNDREDS of realms in the DnD mythos. After all, nobody wants a Neverwinter game based on Neverwinter, that would be silly =_= You want every other realm ever created then play a different game. This one is realm centric and I personally love it. I would like to see more Districts, but that again is within the realm. I think anyone that played the original Neverwinters can feel me on this. Neverwinter is Neverwinter!
Umm..you are aware that Neverwinter is not a standalone DnD setting right? It's a single part of the Forgotten Realms setting.
And being Neverwinter based is fine, that doesn't mean they can't expand and flesh out the setting more. Neverwinter is a 2013 MMORPG, that feels like a prettied up 1993 railroad single player RPG. Most MMO's are somewhat linear, but they have open worlds that at least give you a chance to explore and get some sort of immersion, Neverwinter is "You will proceed from Point A to Point B, no diversions because Point A and Point B are the only things on the map." It's especially painful when you run into the everpresent invisible walls that might as well be giant neon signs reading, "Hey! What are you doing?! Point B is that way, no slacking!"
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xabersedgeMember, Neverwinter Knight of the Feywild UsersPosts: 119Bounty Hunter
edited August 2013
I understand that it's merely a part of the whole. But that's just how Neverwinter has always been (as far as the PC games go). It does stick to the narrative a bit harshly but that's because its very purpose driven...nice way of saying on rails ;p I'm all good with the way it goes, I would certainly prefer that the it at least be deeper though =_= the foundry is much better for story that's worth going from A to B for.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited August 2013
It would be nice if they added a few "wild" areas that are separate from the main questline - these areas would consist solely of discovery-type missions, which are only revealed to the player upon accomplishing some feat. It could be by rescuing an NPC, defeating certain enemies, finding landmarks, etc.
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xabersedgeMember, Neverwinter Knight of the Feywild UsersPosts: 119Bounty Hunter
It would be nice if they added a few "wild" areas that are separate from the main questline - these areas would consist solely of discovery-type missions, which are only revealed to the player upon accomplishing some feat. It could be by rescuing an NPC, defeating certain enemies, finding landmarks, etc.
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Dorlin: Level 65 GF/2nd Account: Calias/62
Elkysium: Level 65 CW/2nd Account: Krystalyn/62
Artemis: Level 65 TR/2nd Account: Fayne/62
Zantoth: Level 65 DC/2nd Account: Nemea/62
Kryndar: Level 65 HR/2nd Account: Lilith/62
Goreb: Level 65 GWF/2nd Account: Tysha/62
Bamidor: Level 65 OP/2nd Account: Valindra/62
we could make foundry if they add town merchant format.
I think a higher priority in terms of alleviating lag in PE would be to lower the instance caps and add more instances of it.
I would however like to see Knoxy send out some agents into the more sprawling areas. A postal Courier up in Icespire Peak would've been nice, perhaps in Chasm too with all its portals (an Auction Agent even). But no biggie since we have direct hops from PE to every zone.
If in future modules a new Zone acts as a hub to access others then I'd say some services should be thrown in there because and regular footfall would encourage a range of merchants.
But its early days and there's no need for any of this
But race-related settlements sounds interesting. A great way to explore more about the lore. C'mon, Cryptic, you must have some good writers on-board!
TIP: Click the Auction Broker icon at the top of your screen (it's a gavel), then click "What gear do you recommend?", and then click on one of the "Find Similar" buttons and you will call up a fully functional Auction House interface from anywhere in the game. I use it almost exclusively and don't even have to leave the mailbox to post and buy anymore.
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If you do it that way (and also via the Gateway), they take a 12.5% cut instead of a 10% cut. (The Gateway says 10%, but in my experience that's a filthy lie.)
They would need to expand the map East to add Longsaddle and north if they wanted to add what was left of Luskan. Any other cities would be out-of-scope for a game called Neverwinter. There really aren't that many little villages or towns around Neverwinter.
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PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
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There is NO pvp in Neverwinter.
Dorlin: Level 65 GF/2nd Account: Calias/62
Elkysium: Level 65 CW/2nd Account: Krystalyn/62
Artemis: Level 65 TR/2nd Account: Fayne/62
Zantoth: Level 65 DC/2nd Account: Nemea/62
Kryndar: Level 65 HR/2nd Account: Lilith/62
Goreb: Level 65 GWF/2nd Account: Tysha/62
Bamidor: Level 65 OP/2nd Account: Valindra/62
So.... pretty much like most MMOs (do lv1-10 zone, do lv11-20 zone, do lv21-30 zone, etc) and most of the story-based digital D&D games?
It's not a huge thing, but there are the achievements for finding all those hidden viewing globes in each zone. /shrug
So, again, like most MMOs?
Veteran from 2009 recently returned to the fray.
Games are linear because of writing. You can't have good writing and "tons of freedom". The closest we've got to that is Fallout New Vegas, with Obsidian's writing and Bethesda's freedom.
Unfortunately, most "tons of freedom AND customization" games end up being like Bethesda's newer games like Fallout 3, Oblivion, or Skyrim, which have terrible (and generally incohesive) writing with no player agency.
This is not to say that content should cease, in fact the opposite. There will be other areas, other districts, and expansions on this world. They are feeding it out piece meal to keep people coming back. If you feed them everything at once, there is no experience for the future. everyone gets there fill and moves on. At least this way you can say "I was there before those areas, I helped create that new zone." You take part in watching the world expand, as far as Neverwinter Lore can stretch, and that is quite a bit.
Umm..you are aware that Neverwinter is not a standalone DnD setting right? It's a single part of the Forgotten Realms setting.
And being Neverwinter based is fine, that doesn't mean they can't expand and flesh out the setting more. Neverwinter is a 2013 MMORPG, that feels like a prettied up 1993 railroad single player RPG. Most MMO's are somewhat linear, but they have open worlds that at least give you a chance to explore and get some sort of immersion, Neverwinter is "You will proceed from Point A to Point B, no diversions because Point A and Point B are the only things on the map." It's especially painful when you run into the everpresent invisible walls that might as well be giant neon signs reading, "Hey! What are you doing?! Point B is that way, no slacking!"
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Wholeheartedly agreed
That, but I wouldn't be surprised nor mind having different cities released as part of further expansions.
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