If we are full geared with T2 set, why would we want to do DD now with the BoP changes?
I understand what you want to do Cryptic, but you need to give the geared players a reason to continue to want to do DD. Two initial thoughts on this are add new items - desirable ones - not just to the chest, but to all bosses (minor and final)(and make trash mobs drop stuff too). And/or make the salvager pay handsomely for items - not a paltry 2-5k, but more like 30-60k (depending on tier).
Your game already has an issue with retaining geared level 60 players for any lengthy duration. Now, without a reason to do DD, more will surely depart.
I'll be honest. The state of the game has come to a point where there is no reason to do DD anymore, not even right now as prices of items and ancient weapons are crashing due to no demand.
Due to the failure of Gaunt, they need to accelerate the introduction of T3 items. They also need to introduce campaign reward systems like Sharandar's in order to have a reason for endgame players to come back.
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xkazuyaixMember, Neverwinter Beta UsersPosts: 22Arc User
edited August 2013
It really sucks that we can't trade DD items anymore. Really sucks.
This is probably one of the worst updates to NW so far, in my opinion.
Random salvage 10-100k astral diamonds (not rough) - problem solved.
That might solve one problem, but it might make the inflation worse. If you sell items to other players the ADs are just circulating through the economy - you have more, but the buyer has less afterwards. If you sell to the salvage vendor you are introducing "new" ADs into the economy, and everything else being equal, that will cause prices of other goods to rise, as the population as a whole has more AD to spend.
Yes, you right. Than, what about salvaging gear into an enchantments? T1 items for 3-10 rank 4, t2 - 1-5 rank 5. Pick them randomly with higher chance of getting desirable through dialogue with NPC. Or full random, maybe.
The price drop was there because there was no gear-sink. Shuting down trade completely doesnt fix current situation, it causes people to firstpanic and then loose interest.
What other activity can we do when we want to make AD? Foundy? Thats 5g/hour. Daily? 24k limit is keeping you from reach of best gear/enchants - it is 150 days of farming to get a perfect vorpal, not the best way of farming neither.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited August 2013
The salvager gives more AD for most of this gear than it's actually worth on the AH. Only the sets widely considered BiS are worth more than a few K to trade with other players.
The salvager gives more AD for most of this gear than it's actually worth on the AH. Only the sets widely considered BiS are worth more than a few K to trade with other players.
the salvager gives 2-8k. The real problem is that it gives it in rough AD, and the AD refine limit is so low. Its a double stab in the back - we lose the enjoyment of running DD for auctionable gear, but we also with ease hit the AD daily refine limit which begs the question "why even play the game at all after that?" Why would i run a skirmish if i already hit ad refine cap, or do Daily foundry, or...do anything..
It's all about flushing the AD from the system so PW has more zen sales - at the expense of our enjoyment of the game.
They should buff the armor from Feywild to make sure it is BIS and add more sets for each class with definitive set bonuses that are attractive to different specs. Keep these sets BOP and leave the rest alone. Moving forward, the same should be done with each new expansion and the old expansions should be switched to BOE items. You have to give players something to farm that will make them money or they are not going to stick around long. Gearing up from the AH is a very attractive part of this game and I actually loved it this way. I think the sudden change of everything switching to BOP is a bad move.
With that said...for once I do see what they are doing and I agree they have a valid reason for doing it. I don't like it, but I understand it. Many players just gear up from the AH and skip all the lower tier gear completely which means they only run the high end dungeons. The problem is that so many of these same people then come on here an complain that there is nothing for them to do because there is no endgame content or gear progression. Both of those complaints are a bit misleading because there actually is a good amount of end game content available for such a young game and gear progression is in the game if you farm the gear on your own.
Although the entire Feywild expansion makes my whole argument a waste of time because everyone can gear up through there and still run only one dungeon over and over. All of the items are not BIS, but they are close enough that many players will skip everything else. There really isn't a valid reason to do both.
With that said...for once I do see what they are doing and I agree they have a valid reason for doing it. I don't like it, but I understand it. Many players just gear up from the AH and skip all the lower tier gear completely which means they only run the high end dungeons. The problem is that so many of these same people then come on here an complain that there is nothing for them to do because there is no endgame content or gear progression. Both of those complaints are a bit misleading because there actually is a good amount of end game content available for such a young game and gear progression is in the game if you farm the gear on your own.
Right, and what's more, there's a lot of progression left even after you've bought tier-2 gear. Buying an augment pet, upgrading enchantments to rank 7+, getting a normal or better weapon/armor enchant -- all of those things are really quite time-consuming for most any player.
The people who got in on the ground floor, who started farming T2 instances from day one of open Beta and therefore benefited from peak demand on the AH market (peak demand that happened to coincide with perhaps the largest singular influx of AD into the system, from Founders' packs) -- those people are the exception, and even they don't necessarily have rank 10s in every slot.
In any case, if someone complains that the game is over for him because he bought a T2 set on the AH for a relatively small price, he's not paying attention to all of the ways to progress at endgame, in Neverwinter. The difference in performance between a player decked out in near-BIS enchants and a player in mediocre enchants is far, far greater than the difference you'll see in upgrading from T1 to T2 gear. In fact, I daresay that T2 is a largely irrelevant upgrade, or at least the distinction between T1 and T2 is blurry; for the most part, T2 gear is recommended over T1 because T2 armor tends to have better set bonuses. But that's not always the case: for example, the best-regarded Guardian Fighter set is T1 -- because, again, it has a spectacular set bonus.
And since there's no rhyme or reason to the distribution of set bonuses, the T2 label is sorta arbitrary, bordering on meaningless. No one's going to pass up an obviously superior set bonus for the extra ~400 stat points that T2 offers.
In any case, and with due apologies for my set-bonus mini-rant, I humbly submit that a lot of players are too caught up in the end-game paradigm of other games. In Neverwinter, the grind is in enhancing your gear. And it's a prodigious grind unless you're willing to drop truly jaw-dropping amounts of real money (or unless you're in an uber-elite guild and you have time to farm CN all day).
they dont need to make feywild best in slot, it would make the other dungeons undesirable (like T1) in a 2 month old MMO, i dont think they want to do that.
What they should do is make the sets/weapons competitive. add different variations of T2. for example the weapons should give a set bonus, maybe +400 instead of 450 for example....
CW:Crit
DC: Crit
GF: ArP
GWF: Power
TR: ArP
Make the new armor sets give different stat combinations rather than copy and paste from T2 sets.
As for the chests in DD. i think its a good change. will make people go to dungeons for gear, but they need to make all the other activities rewarding. somehow.
Just a quick shout out to those who wouldn't mind getting better gear by doing dungeons but can't survive to the end to get the better gear needed to do the dungeons:
BoP gear will make this game very hard for new ppl we can except in few months ppl to pay gold or keys to high geared players to bring them to dungeons so they can get set parts
DD will give you an extra item you can turn into rough ADs. Actually, since people are still exploiting dungeons like mad, prices have crashed accordingly, and we'll probably earn more ADs with the new system. At least, ADs might give them the incentive to fix a lot of stuff like exploits, since it's their RL currency, and they probably don't want too much of it created by exploits.
10k RAD is probably fair for a T2 dd run, since most loots are worthless anyway.
DD will give you an extra item you can turn into rough ADs. Actually, since people exploited dungeons like mad, prices crashed accordingly, and we'll probably earn more ADs with the new system. At least, ADs might give them the incentive to fix a lot of stuff like exploits, since it's their RL currency, and they probably don't want too much of it created by exploits.
10k RAD is probably fair for a T2 dd run, since most loots are worthless anyway.
yes but they didnt reduced game difficulty so game will be even more harder after this and for new players will be very hard to do anything
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
My point is that it would be nice to be able to do other dungeons as well as the easiest. Wow, had to actually spell that out.
I really don't get it. Your problem is that new players will actually have to progress through the dungeons from easiest to hardest instead of just buying gear and going straight to getting wrecked in CN? You actually think this is a bad thing?
I really don't get it. Your problem is that new players will actually have to progress through the dungeons from easiest to hardest instead of just buying gear and going straight to getting wrecked in CN? You actually think this is a bad thing?
No, not at all. Experience goes far and is definitely a good thing for its own merits and for the added game time, but the thing is, is that there is a big chasm of difference between the easiest and the next level up in difficulty for the average player. Especially when dealing with PuGs.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
No, not at all. Experience goes far and is definitely a good thing for its own merits and for the added game time, but the thing is, is that there is a big chasm of difference between the easiest and the next level up in difficulty for the average player. Especially when dealing with PuGs.
PK awards T2 loot, and with the coming patch, your choice of t2 loot. It is considerably easier than the hardest tier 1 dungeons, like Grey Wolf Den and Mad Dragon - as is Caverns of Karrundax. The hardest of the tier 2 dungeons - Dread Vault - can be ignored completely, and players will still be able to get full t2 sets.
Loot progression simply won't be an issue. The only people who have an issue with this will be the people who want to skip the progression. Admittedly, I like being able to buy gear for my alts. But saying that the game will be impossible for new players to progress through because tier 2s are too hard is simply laughable. There is an error with this system, but it lies with gathering gear for alts and not having a shared bank space for bound gear. Certainly not with excluding new players from top tier dungeons.
Edit: This doesn't even include the option to very easily acquire tier 1 and 2 loot from PvP and Gauntlgrym, which can literally be done while AFK.
My point is that it would be nice to be able to do other dungeons as well as the easiest. Wow, had to actually spell that out.
You do know that people like myself who were the first ones to do T2s were doing it with full T1 sets and blue/green HAMSTER, with a barely sufficient gear score? It was definitely a bit harder, but not insanely harder. If you have trouble doing so, and if every single pug you get in is a disaster, then i may suggest you take a look at your feats/build/way to play the game. I myself pug a lot, and sometimes, it's fine. Like, half of the times. And when i play my DC, the failure rate is even lower, because i can keep the full party alive while the CW dies/does his own HAMSTER (let's admit it, most pug CWs are terribad). That's not rocket science, i just have a good build and i don't change it.
Okay, I have to reply to both, so I'll try to make my point plainer in one post. What I'm talking about is that the easiest dungeons are fine, and it's true they have T2, but only parts. The rest would be gotten by doing the other T2 dungeons, right? With the new patch, that is, when it's BoP. With many players, this is a disaster of repeated failing and it's disheartening (disheartening has consequences) as there is a vast difference in difficulty between those and the others. I didn't say with ME PERSONALLY. I'm talking about many who have spoken of it, complained about it, and have asked for some SMALL changes, that's all.
Where normally you had some sort of relief by being able to buy one or two (or more) from the AH, this will no longer be possible. Congratulations if you were able to do it all with only minor difficulty and when doing it with PuGs. You're boss and that's great. It doesn't however change what I'm saying.
I don't think you understand how the Dungeon Delve chest works or how the changes are affecting it. You DO NOT have to run Spellplague to get a Helm - a Helm can drop from the Dungeon Delve chest in ANY tier 2. However, the bosses in tier 2s each have specific loot - the helm won't drop from any boss except the Spellplague boss.
The upcoming patch will make it MUCH EASIER to get a full tier 2 set from dungeons - ANY dungeon.
WUT? No, I didn't know that! Wow, that's great news. Can you see now why I was saying what I was saying.
I wonder how many others don't know this. It's not exactly spelled out. Grrrr.
Even if you cannot assemble a full tier 2 set because you are unable to complete, say, Spellplague (although the ONLY tier 2 I can imagine not being able to complete - even with PUGs - is Dread Vault), you will still EASILY be able to complete a full tier 1 set, which is more than enough gear score to get into (and beat) Castle Never - which then can drop the pieces you need for your tier 2 set.
Or, you can do Gauntlgrym for tier 2 gear.
I have no doubt that it was intentional that the only truly difficult tier 2 dungeon - Dread Vault - can be ignored completely, and still acquire a full tier 2 set. Tier 2 weapons are certainly not a necessity for Castle Never, and that's what drops in Dread Vault.
Oh, and then there's Seal gear.
0
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Comments
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Due to the failure of Gaunt, they need to accelerate the introduction of T3 items. They also need to introduce campaign reward systems like Sharandar's in order to have a reason for endgame players to come back.
This is probably one of the worst updates to NW so far, in my opinion.
That might solve one problem, but it might make the inflation worse. If you sell items to other players the ADs are just circulating through the economy - you have more, but the buyer has less afterwards. If you sell to the salvage vendor you are introducing "new" ADs into the economy, and everything else being equal, that will cause prices of other goods to rise, as the population as a whole has more AD to spend.
What other activity can we do when we want to make AD? Foundy? Thats 5g/hour. Daily? 24k limit is keeping you from reach of best gear/enchants - it is 150 days of farming to get a perfect vorpal, not the best way of farming neither.
the salvager gives 2-8k. The real problem is that it gives it in rough AD, and the AD refine limit is so low. Its a double stab in the back - we lose the enjoyment of running DD for auctionable gear, but we also with ease hit the AD daily refine limit which begs the question "why even play the game at all after that?" Why would i run a skirmish if i already hit ad refine cap, or do Daily foundry, or...do anything..
It's all about flushing the AD from the system so PW has more zen sales - at the expense of our enjoyment of the game.
With that said...for once I do see what they are doing and I agree they have a valid reason for doing it. I don't like it, but I understand it. Many players just gear up from the AH and skip all the lower tier gear completely which means they only run the high end dungeons. The problem is that so many of these same people then come on here an complain that there is nothing for them to do because there is no endgame content or gear progression. Both of those complaints are a bit misleading because there actually is a good amount of end game content available for such a young game and gear progression is in the game if you farm the gear on your own.
Although the entire Feywild expansion makes my whole argument a waste of time because everyone can gear up through there and still run only one dungeon over and over. All of the items are not BIS, but they are close enough that many players will skip everything else. There really isn't a valid reason to do both.
Right, and what's more, there's a lot of progression left even after you've bought tier-2 gear. Buying an augment pet, upgrading enchantments to rank 7+, getting a normal or better weapon/armor enchant -- all of those things are really quite time-consuming for most any player.
The people who got in on the ground floor, who started farming T2 instances from day one of open Beta and therefore benefited from peak demand on the AH market (peak demand that happened to coincide with perhaps the largest singular influx of AD into the system, from Founders' packs) -- those people are the exception, and even they don't necessarily have rank 10s in every slot.
In any case, if someone complains that the game is over for him because he bought a T2 set on the AH for a relatively small price, he's not paying attention to all of the ways to progress at endgame, in Neverwinter. The difference in performance between a player decked out in near-BIS enchants and a player in mediocre enchants is far, far greater than the difference you'll see in upgrading from T1 to T2 gear. In fact, I daresay that T2 is a largely irrelevant upgrade, or at least the distinction between T1 and T2 is blurry; for the most part, T2 gear is recommended over T1 because T2 armor tends to have better set bonuses. But that's not always the case: for example, the best-regarded Guardian Fighter set is T1 -- because, again, it has a spectacular set bonus.
And since there's no rhyme or reason to the distribution of set bonuses, the T2 label is sorta arbitrary, bordering on meaningless. No one's going to pass up an obviously superior set bonus for the extra ~400 stat points that T2 offers.
In any case, and with due apologies for my set-bonus mini-rant, I humbly submit that a lot of players are too caught up in the end-game paradigm of other games. In Neverwinter, the grind is in enhancing your gear. And it's a prodigious grind unless you're willing to drop truly jaw-dropping amounts of real money (or unless you're in an uber-elite guild and you have time to farm CN all day).
What they should do is make the sets/weapons competitive. add different variations of T2. for example the weapons should give a set bonus, maybe +400 instead of 450 for example....
CW:Crit
DC: Crit
GF: ArP
GWF: Power
TR: ArP
Make the new armor sets give different stat combinations rather than copy and paste from T2 sets.
As for the chests in DD. i think its a good change. will make people go to dungeons for gear, but they need to make all the other activities rewarding. somehow.
and also the featured satirical comedic adventure "A Call for Heroes".
You're screwed.
10k RAD is probably fair for a T2 dd run, since most loots are worthless anyway.
yes but they didnt reduced game difficulty so game will be even more harder after this and for new players will be very hard to do anything
Yeah because the T1s are so tough, right?
Can you really not handle Pirate King and Karrundax with a full t1 set? You should sit at 10k or more GS with t1 gear and rank 5 enchants.
This game is easy.
My point is that it would be nice to be able to do other dungeons as well as the easiest. Wow, had to actually spell that out.
I really don't get it. Your problem is that new players will actually have to progress through the dungeons from easiest to hardest instead of just buying gear and going straight to getting wrecked in CN? You actually think this is a bad thing?
No, not at all. Experience goes far and is definitely a good thing for its own merits and for the added game time, but the thing is, is that there is a big chasm of difference between the easiest and the next level up in difficulty for the average player. Especially when dealing with PuGs.
PK awards T2 loot, and with the coming patch, your choice of t2 loot. It is considerably easier than the hardest tier 1 dungeons, like Grey Wolf Den and Mad Dragon - as is Caverns of Karrundax. The hardest of the tier 2 dungeons - Dread Vault - can be ignored completely, and players will still be able to get full t2 sets.
Loot progression simply won't be an issue. The only people who have an issue with this will be the people who want to skip the progression. Admittedly, I like being able to buy gear for my alts. But saying that the game will be impossible for new players to progress through because tier 2s are too hard is simply laughable. There is an error with this system, but it lies with gathering gear for alts and not having a shared bank space for bound gear. Certainly not with excluding new players from top tier dungeons.
Edit: This doesn't even include the option to very easily acquire tier 1 and 2 loot from PvP and Gauntlgrym, which can literally be done while AFK.
You do know that people like myself who were the first ones to do T2s were doing it with full T1 sets and blue/green HAMSTER, with a barely sufficient gear score? It was definitely a bit harder, but not insanely harder. If you have trouble doing so, and if every single pug you get in is a disaster, then i may suggest you take a look at your feats/build/way to play the game. I myself pug a lot, and sometimes, it's fine. Like, half of the times. And when i play my DC, the failure rate is even lower, because i can keep the full party alive while the CW dies/does his own HAMSTER (let's admit it, most pug CWs are terribad). That's not rocket science, i just have a good build and i don't change it.
Where normally you had some sort of relief by being able to buy one or two (or more) from the AH, this will no longer be possible. Congratulations if you were able to do it all with only minor difficulty and when doing it with PuGs. You're boss and that's great. It doesn't however change what I'm saying.
WUT? No, I didn't know that! Wow, that's great news. Can you see now why I was saying what I was saying.
I wonder how many others don't know this. It's not exactly spelled out. Grrrr.
http://neverwinter.gamepedia.com/Dungeon_Delve#Dungeon_Delve_chest_drop_rates
Even if you cannot assemble a full tier 2 set because you are unable to complete, say, Spellplague (although the ONLY tier 2 I can imagine not being able to complete - even with PUGs - is Dread Vault), you will still EASILY be able to complete a full tier 1 set, which is more than enough gear score to get into (and beat) Castle Never - which then can drop the pieces you need for your tier 2 set.
Or, you can do Gauntlgrym for tier 2 gear.
I have no doubt that it was intentional that the only truly difficult tier 2 dungeon - Dread Vault - can be ignored completely, and still acquire a full tier 2 set. Tier 2 weapons are certainly not a necessity for Castle Never, and that's what drops in Dread Vault.
Oh, and then there's Seal gear.
That was a little bit wrong (and thus I deleted it). See my later post.
Thanks for the link and the clarification. I'll check it out as soon as I'm not working.