When kiting or separating adds from boss as a Guardian Fighter, for example in Pirate King or Frozen Heart I only manage to get between 50-80% of the adds.
Anyone have a good way of succefully kite as many adds (including adds that spawns during fight) as possible and keep them. Also this without aggroing the boss.
A side question to this, do you use the run speed buff "Into the Fray" when kiting?
As long as you're tanky enough and your allies don't hit mobs following you, this is probably one of the best ways to get and keep aggro. You can also use Enforced Threat to peel some of the more unreasonable monsters off of allies.
Using this I've been able to keep around 90%-100% of all aggro, not including the boss, in Frozen Heart, Spider, and even Spell Plague's final phase.
Do It as GWF with Slam, Slam picks up all adds in the area, and GWF can easily out run the adds. Then you use Daring shout for the defense buff and Punishing charge to build AP on slam and Zip through a line of adds and build threat.
That is until Slam gets a 60% damage and threat nerf. hopefully Crypitc will smarten up and not kill one of the few good moves a GWF has.
well, i really don't run pirate at all (don't see a reason for it) but in FH i can easily kite all the large adds, while also dealing with most of the archers myself.
The way to do it: just slot enhanched mark, make sure your team knows they should NEVER under any circumstance hit the large adds. Kite only near the door area, NEVER go around the boss. Don't even go near it. Just back and forth near the door area, use TAB to get the new adds when they spawn. Use skills like lunging strike and frontline surge to kill the archers that spawn your area of movement (basicly the half of the boss area closer to the entrance) and also hit the adds to glue them to you better (villains menace is also good there for aoe damage), use potions if the archers pester you too much. Tell your team that if some archers bother them, they can just kill those (some spawn outside of your movement zone) while you deal with the rest. If you have too low defense and really cant deal with the archers then get 1 person to be on guard and kill archers, but make sure that person only uses single target nukes not aoe.
A quick edit: in case you find yourself too cramped: you can just turn around and run right through all the adds, provided the golems have not started their aoe before you make the turn around. You may get a melee hit or 2, but all the power attacks with knockdown take so long to complete you will be through them before you get hit.
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As long as you're tanky enough and your allies don't hit mobs following you, this is probably one of the best ways to get and keep aggro. You can also use Enforced Threat to peel some of the more unreasonable monsters off of allies.
Using this I've been able to keep around 90%-100% of all aggro, not including the boss, in Frozen Heart, Spider, and even Spell Plague's final phase.
That is until Slam gets a 60% damage and threat nerf. hopefully Crypitc will smarten up and not kill one of the few good moves a GWF has.
If you want to go totally over the top, add in a Briartwine armor enhancement and you can kite all day.
If things being kited are being hit, you can replace Iron Warrior with Enforced Threat.
If survival is an issue, you can replace Into the Fray with Frontline Surge and replace Villain's Menace with Fighter's Recovery.
Note. I have found that Knight's Valor seems to bug out (button becomes unusable) if you do not have it at max rank, i.e. rank 3.
Ah, haven't had that happen to me yet. But I only use KV for kiting, which is not that often in broader scheme of things.
The way to do it: just slot enhanched mark, make sure your team knows they should NEVER under any circumstance hit the large adds. Kite only near the door area, NEVER go around the boss. Don't even go near it. Just back and forth near the door area, use TAB to get the new adds when they spawn. Use skills like lunging strike and frontline surge to kill the archers that spawn your area of movement (basicly the half of the boss area closer to the entrance) and also hit the adds to glue them to you better (villains menace is also good there for aoe damage), use potions if the archers pester you too much. Tell your team that if some archers bother them, they can just kill those (some spawn outside of your movement zone) while you deal with the rest. If you have too low defense and really cant deal with the archers then get 1 person to be on guard and kill archers, but make sure that person only uses single target nukes not aoe.
A quick edit: in case you find yourself too cramped: you can just turn around and run right through all the adds, provided the golems have not started their aoe before you make the turn around. You may get a melee hit or 2, but all the power attacks with knockdown take so long to complete you will be through them before you get hit.
If you get hit with any form of CC during the animation of Knight's Valor, except slows, that will cause it to bug.
I have had it bug out (not at rank 3) while just standing in Trades of Blades, so that's definitely not the only way it can bug.