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Neverwinter - Always Glitch

freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
edited August 2013 in Bug Reports (PC)
I've come back to the game only to find that virtually every encounter that I attempt to have fun at... is a glitch...

Gauntlgrym - Oooh new content! Glitch t1 runs straight to the boss.

Hmm OK well why don't I try some Dungeon Delve events...

Epic Karrundax - Stand there while a CW solos two bosses...

Does Cryptic believe this to be a problem??? It doesn't appear to me to be so since every encounter so far is glitch-able.
Post edited by Unknown User on

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited August 2013
    I agree that it is frustrating and that it diminishes legitimate play (to the point where most teams I've been on feel that skipping content/using exploits is the norm). I am holding out hope that the devs are aware and are working on a proper solution...
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  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    Yep, I was told that I suck because I didn't know how to run past mobs/glitch up walls.
  • nasafurenasafure Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    The Neverwinter Team work hard to keep this game running smoothly and I think they have done a great job.
    Parting is all we know of heaven, And all we need of hell.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    nasafure wrote: »
    The Neverwinter Team work hard to keep this game running smoothly and I think they have done a great job.

    LOL, yeh I guess he forgot that one.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    I have reported many exploits like 2 or 3 weeks ago. With nice recordings and comprehensive details on exploit mechanics. So far, no fix of what i've reported. I have the next batch of exploit ready to report... like all of them, including the next generation of glitches almost no people use atm (and trust me, it's just horrible and horribly stupid), but seeing nothing is done is really dishartening. So i'm just keeping all this in a text file, waiting to see if it's worth spending my own time helping them, even though they have absurd priorities, like fixing the stupid sort button... Far less game breaking but anyway.

    I'm currently hoping they are working on a definitive solution, solving all exploits by changing the dungeon quests mechanics themselves, but i'm not holding my breathe. Most of the exploits i reported would just require an additional or a higher invisible wall, moving a prop or two... And yet, i'm still waiting. I'm tired of not being able to enjoy the combat mechanics in this game when i have to pug.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    diogene0 wrote: »
    I have reported many exploits like 2 or 3 weeks ago. With nice recordings and comprehensive details on exploit mechanics. So far, no fix of what i've reported. I have the next batch of exploit ready to report... like all of them, including the next generation of glitches almost no people use atm (and trust me, it's just horrible and horribly stupid), but seeing nothing is done is really dishartening. So i'm just keeping all this in a text file, waiting to see if it's worth spending my own time helping them, even though they have absurd priorities, like fixing the stupid sort button... Far less game breaking but anyway.

    I'm currently hoping they are working on a definitive solution, solving all exploits by changing the dungeon quests mechanics themselves, but i'm not holding my breathe. Most of the exploits i reported would just require an additional or a higher invisible wall, moving a prop or two... And yet, i'm still waiting. I'm tired of not being able to enjoy the combat mechanics in this game when i have to pug.

    Up vote.....
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