NW-DGXHWIMZ6 is the short code.
The Quest it self is all there, but Iam still adding more detail to some maps.
Just need some runs to test it out.
I can solo it on my 58 Guardian Fighter, it has average combat and I have helpers if you want to use them.
NW-DGXHWIMZ6 is the short code.
The Quest it self is all there, but Iam still adding more detail to some maps.
Just need some runs to test it out.
I can solo it on my 58 Guardian Fighter, it has average combat and I have helpers if you want to use them.
Thanks in advance
I'm just going to bed now but I have picked up the quest and will run through it tomorrow.
I don't need any trades right now but feel free if you want to play any of mine.
0
lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
edited August 2013
I'll run yours If you want you could run "The Brethren Song" - Just search for it via the best tab. You don't have to but I'd be glad if you could give me some feedback, might have missed something or such!
NW-DGXHWIMZ6 is the short code.
The Quest it self is all there, but Iam still adding more detail to some maps.
Just need some runs to test it out.
I can solo it on my 58 Guardian Fighter, it has average combat and I have helpers if you want to use them.
Thanks in advance
ok i am going to play yours right now. my campaign is Shield of Clan Battlehammer. code is NWS-DRQUZ3EIP
Deal, I've got two weeks vacation starting next week. I can't spend all of it on the beach. Short codes in my sig. Cheers.
If a tree falls in a virtual forest, how big is the sound file?
Please review my "Finger of God" campaign: NWS-DPJMGYJGV
Quest #1: NW-DS24FX4BC - Cragsford
Quest #2: NW-DTPUNXUAB - Mine's Mine
Quest #3: NW-DIPZQ7CMS - Are We There Yeti?
Quest #4: NW-DSCFDT5WS - Finger of God
I will trade you a review. My quest is in my signature.
Going to go play and review yours now.
Assassination ContractNW-DOD6JMS5H - story + combat. Trading reviews.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
Enjoyable quest. I've been thinking about how to do an exterior keep assault myself for some time now. Yours was well done.
Loved the possession part. Creative use of the foundry there.
My suggestions are most related to adding more details and finetuning what you have because you have a great core in place.
-maybe add some spaces between sentences and paragraphs in dialogue to make it look easier on the eye ->personal preference.
-quite a few minor text errors->like these below
-Mine forman -> should be foreman. -> Im on it -> I'm on it.
-rebel lieutenant "you dont know" -> you don't know /wont -> won't. Im ->I'm Lets->Let's
Assassination ContractNW-DOD6JMS5H - story + combat. Trading reviews.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
First of all I enjoyed this quest. The details in the keep were great, many things that should be there but most people don't bother with. I won't mention them for spoilers.
Frinko doesn't escort you, so may want to change the text to meet you there.
I liked the options you have.
First map:
couple of trees were floating. Transition text was default I think.
2nd map.
Some text mistakes with Edwin, the transition from the 1st map to the 2nd map was a little odd. I thought I was going into a tunnel. Maybe some text would help.
I didn't like the path. It didn't suit the rest imo, made it look a little like Oz.
Some of the quest's didn't have waypoints. It wasn't so bad because I read the text but many people don't and will be confused.
There were some invisible wall around the keep that seemed strange.
I could still burn bodies after tossing the tourch in your side quest. Nice touch by the way.
there was a lot of.. 'what the @#*$' ! Not a problem for me but expect some complaints.
The mine all seemed good.
Inside the keep was great and I loved the final fight.. had a little problem with the final door into the boss fight. I went round the other way so triggered the spawn of Edwin and co but the door was locked. Looked a little funny.
2nd map.
Some text mistakes with Edwin, the transition from the 1st map to the 2nd map was a little odd. I thought I was going into a tunnel. Maybe some text would help.
You know what, I actually made a map for a tunnel through the mountain. Its about 90% done. I just took it out because I thought people would get upset with a map that adds little to the story and it would just be another map for them to load. I'am still debating if I should add it or not.
But I would like to thank everyone who ran my quest, my to do list is a little longer now but that is ok.
I have some weekend work to do.
For those of you who wanted some runs, I will get them over the weekend.
-There are random typographical / grammatical errors throughout the entire quest.
-It was fairly easy to separate individual NPCs within encounters so that it was possible to only fight 1 or 2 creatures at a time.
-The flavor inside the castle's individual rooms was good, but the halls felt a little bare.
-There could be better indications of what the next objective is once inside the castle itself. I did a complete loop around the castle and explored every room. It irked me to have to go back and explore the entire thing all over again to find the boss encounter because the door wasn't intractable the first time I went past it. Navigation points and better quest descriptions for the UI would help.
-The boss fight was one of the best boss fights I've seen from a foundry quest.
Side note: I happened to be watching Archer as I played and I found the pit in the alchemy store. After falling through I immediately had this run through my head. "Gee, Barry, what happens when we jump into the pit? I don't know, other Barry. The SAME THING THAT ALWAYS HAPPENS, MAYBE?!"
You know what, I actually made a map for a tunnel through the mountain. Its about 90% done. I just took it out because I thought people would get upset with a map that adds little to the story and it would just be another map for them to load. I'am still debating if I should add it or not.
You are probably right. Another option would be to build a tunnel somewhere else on the same map or even under the map and use a teleportel.
Let me know when this is done. I would like to see the finished quest for sure.
Too many nice touches to list (and I don't want to add spoilers), it was obvious that you'd spent a lot of time and effort decorating the forest/camp and Warrenhelm's interior was special with the detailing.
I very much enjoyed the story and hope it will run smoother after the typo fixes below
Quite a few typo's, hopefully I've listed many of them below:
- Frinko: I'am = I'm / days walk = day's walk / lets = let's / the the = to the
- Injured soldier: and he speaks = as he speaks / I'am = I'm
- After 2nd rebels in the woods, go thru = go through the mountain passage
- Edwin: I'am = I'm / Alright im going = I'm / beable = be able / - also I ended up with 2 Edwins at the end of the conversation.
- Rebel Mardrack (2nd encounter): to scared = too scared / go thru = go through
- Edwin (after clearing the rebels on the wall): beable = be able
- Mine foreman: your = you're
- Kolbold cave lord: I'am = I'm
- Edwin (after the cave): that's on = that's one
- Rebel Wyrrak: casuing = causing / couldn't = couldn't / wont = won't
- Zanice: im = I'm / becareful = be careful / why hes = he's / thru = through / their leader = their
- Privy scrolls: rename the object as currently "scroll 01"
- rename the "graveyard plaque"
- Edwin (After the final battle): hes = he's gone / put and end = an end / I'am = I'm glad.
Comments
I'm just going to bed now but I have picked up the quest and will run through it tomorrow.
I don't need any trades right now but feel free if you want to play any of mine.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
ok i am going to play yours right now. my campaign is Shield of Clan Battlehammer. code is NWS-DRQUZ3EIP
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Please review my "Finger of God" campaign: NWS-DPJMGYJGV
Quest #1: NW-DS24FX4BC - Cragsford
Quest #2: NW-DTPUNXUAB - Mine's Mine
Quest #3: NW-DIPZQ7CMS - Are We There Yeti?
Quest #4: NW-DSCFDT5WS - Finger of God
Going to go play and review yours now.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
Loved the possession part. Creative use of the foundry there.
My suggestions are most related to adding more details and finetuning what you have because you have a great core in place.
-maybe add some spaces between sentences and paragraphs in dialogue to make it look easier on the eye ->personal preference.
-quite a few minor text errors->like these below
-Mine forman -> should be foreman. -> Im on it -> I'm on it.
-rebel lieutenant "you dont know" -> you don't know /wont -> won't. Im ->I'm Lets->Let's
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
First of all I enjoyed this quest. The details in the keep were great, many things that should be there but most people don't bother with. I won't mention them for spoilers.
Frinko doesn't escort you, so may want to change the text to meet you there.
I liked the options you have.
First map:
couple of trees were floating. Transition text was default I think.
2nd map.
Some text mistakes with Edwin, the transition from the 1st map to the 2nd map was a little odd. I thought I was going into a tunnel. Maybe some text would help.
I didn't like the path. It didn't suit the rest imo, made it look a little like Oz.
Some of the quest's didn't have waypoints. It wasn't so bad because I read the text but many people don't and will be confused.
There were some invisible wall around the keep that seemed strange.
I could still burn bodies after tossing the tourch in your side quest. Nice touch by the way.
there was a lot of.. 'what the @#*$' ! Not a problem for me but expect some complaints.
The mine all seemed good.
Inside the keep was great and I loved the final fight.. had a little problem with the final door into the boss fight. I went round the other way so triggered the spawn of Edwin and co but the door was locked. Looked a little funny.
Good quest though had a blast.
You know what, I actually made a map for a tunnel through the mountain. Its about 90% done. I just took it out because I thought people would get upset with a map that adds little to the story and it would just be another map for them to load. I'am still debating if I should add it or not.
But I would like to thank everyone who ran my quest, my to do list is a little longer now but that is ok.
I have some weekend work to do.
For those of you who wanted some runs, I will get them over the weekend.
Thanks again everyone.
Here is mine NW-DM71LY21M
Family Secrets NW-DM71LY21M
-There are random typographical / grammatical errors throughout the entire quest.
-It was fairly easy to separate individual NPCs within encounters so that it was possible to only fight 1 or 2 creatures at a time.
-The flavor inside the castle's individual rooms was good, but the halls felt a little bare.
-There could be better indications of what the next objective is once inside the castle itself. I did a complete loop around the castle and explored every room. It irked me to have to go back and explore the entire thing all over again to find the boss encounter because the door wasn't intractable the first time I went past it. Navigation points and better quest descriptions for the UI would help.
-The boss fight was one of the best boss fights I've seen from a foundry quest.
Side note: I happened to be watching Archer as I played and I found the pit in the alchemy store. After falling through I immediately had this run through my head. "Gee, Barry, what happens when we jump into the pit? I don't know, other Barry. The SAME THING THAT ALWAYS HAPPENS, MAYBE?!"
You are probably right. Another option would be to build a tunnel somewhere else on the same map or even under the map and use a teleportel.
Let me know when this is done. I would like to see the finished quest for sure.
Valley of the dead. NW-DCRYA3XVJ
Too many nice touches to list (and I don't want to add spoilers), it was obvious that you'd spent a lot of time and effort decorating the forest/camp and Warrenhelm's interior was special with the detailing.
I very much enjoyed the story and hope it will run smoother after the typo fixes below
Quite a few typo's, hopefully I've listed many of them below:
- Frinko: I'am = I'm / days walk = day's walk / lets = let's / the the = to the
- Injured soldier: and he speaks = as he speaks / I'am = I'm
- After 2nd rebels in the woods, go thru = go through the mountain passage
- Edwin: I'am = I'm / Alright im going = I'm / beable = be able / - also I ended up with 2 Edwins at the end of the conversation.
- Rebel Mardrack (2nd encounter): to scared = too scared / go thru = go through
- Edwin (after clearing the rebels on the wall): beable = be able
- Mine foreman: your = you're
- Kolbold cave lord: I'am = I'm
- Edwin (after the cave): that's on = that's one
- Rebel Wyrrak: casuing = causing / couldn't = couldn't / wont = won't
- Zanice: im = I'm / becareful = be careful / why hes = he's / thru = through / their leader = their
- Privy scrolls: rename the object as currently "scroll 01"
- rename the "graveyard plaque"
- Edwin (After the final battle): hes = he's gone / put and end = an end / I'am = I'm glad.
I hope you're up for reviewing my quest too.
422 - Yeenoghu's Bride
NW-DUMTEJ9KZ
http://nw-forum.perfectworld.com/showthread.php?411131-Proud-to-present-for-reviews-422-Yeenoghu-s-Bride
Thanks for the help.
My grammar sucks to even more so.
but, I write here (link below) and then copy and paste. It's not perfect but for me it is a big help.
http://spellcheckplus.com/
Sweet! Thanks.