Lair of the Mad Dragon: Final boss,
- for a T1 this is an absurd encounter. The larger adds come so often that the dps spends most of their time dealing with them; the boss goes down very slow. Then, towards the end of the fight, a pack comes in with two mass AoE healers (Erineyes) whos heals apparently have no cool down and almost no cast time. It should be a simple matter to burn down the healers, but the pack is dense enough that it becomes hard to isolate them without ending up targeting something else. Even if you do manage to get them isolated, the heals they drop are so fast they are overly difficult to interrupt. This fight is considerably harder than many of the T2 battles, and it has very little to do with the boss itself.
- Suggestion: Reduce general "large" add spawn by about 1/3rd, remove one of the two Erineyes from the big pack and/or give them a cast time.
Frozen Heart: First boss
- encounter takes too long, reduce HP and adds to side passages to reasonable levels.
had some more I wanted to add, but forgetting right now. Shall come back to this maybe.
- Loot rules need updated; party leader should be able to select level of (non enchant) loot that would require rolls, as well as selecting whether need is available as a roll option. This should only be able to be modified outside of a dungeon, or upon initial entry and should be view-able by all players in the group.
- Loot rules need updated; party leader should be able to select level of (non enchant) loot that would require rolls, as well as selecting whether need is available as a roll option.
This can be set now, which I have a few times. Roll only for Blues and above, the rest as Round Robin. Invariably I get many requests to change it to Roll for Greens before we reach the first mini-boss. I would have thought that if people got a number of Green items they don't want they would trade them after killing the final boss. Nope nobody hangs around long enough to do any trading.
I remembered seeing it at some point, but you cannot, to my knowledge, eliminate the ability to roll need though which is in pretty severe demand to prevent ninjas in farming PUGs.
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