Why do Disaster Class animations take three times longer to complete than any other class? And why, unlike ANY OTHER MMO I've played in the last 15 years can't I move my character in the middle of casting and thereby interrupt the casting?
Given how obsessed the devs are with having mobs paint the floor red, moving out of the way is vastly more important than finishing casting. I can't recast when I'm dead. I know that's obvious, but unfortunately it's important to speak to our devs as if explaining something to a 10-year-old.
Yes, DC animations are the slowest of all the classes. But they are not so slow that you cannot learn to work around them with fight experience.
Also, no one is so slow at learning that they don't find DC the easiest class after a short while, it is not as if there is much to manage.
Example: if high mobility is a priority to you during a phase of a fight,
1. learn to love the faster casts like Sunburst, Divine Glow, Healing Word, Chains of Blazing, Astral Shield, Divine Armor or even Brand of the Sun. Avoid all other spells in those phases due to their slower cast times.
2. do not over rely on Shift-moves for just mobility. Actually, use them to dodge and the very short period of immunity time after to avoid damage and CC. This often means learning to dodge just as a boss red aoe damage actually lands (unintuitive), e.g. Dracolith's wing spam. Rest of the time, just run out of the way as normal either early as red aoe appears or anticipating incoming damage.
After a while, you can literally count the number of times you take any damage in a fight like CN's Dracolith on one hand.
Yes, DC animations are the slowest of all the classes. But they are not so slow that you cannot learn to work around them with fight experience.
Also, no one is so slow at learning that they don't find DC the easiest class after a short while, it is not as if there is much to manage.
Example: if high mobility is a priority to you during a phase of a fight,
1. learn to love the faster casts like Sunburst, Divine Glow, Healing Word, Chains of Blazing, Astral Shield, Divine Armor or even Brand of the Sun. Avoid all other spells in those phases due to their slower cast times.
2. do not over rely on Shift-moves for just mobility. Actually, use them to dodge and the very short period of immunity time after to avoid damage and CC. This often means learning to dodge just as a boss red aoe damage actually lands (unintuitive), e.g. Dracolith's wing spam. Rest of the time, just run out of the way as normal either early as red aoe appears or anticipating incoming damage.
After a while, you can literally count the number of times you take any damage in a fight like CN's Dracolith on one hand.
It's not so bad. Just practice.
the DC will always be one of the hardest classes to play so I can't believe a word in which you typed... the DC has to constantly switch to and from divine mode making it way harder to get used to than any other class, when it comes to dodging red on the ground you have to decide to give up your daily or your divinity and your spell you are in the process of casting or being hit hard by the damage as you will be casting first and then the red will be on the ground right where you are at and you don't have time to complete without taking massive damage and in PvP that situation doesn't really improve
the DC will always be one of the hardest classes to play so I can't believe a word in which you typed... the DC has to constantly switch to and from divine mode making it way harder to get used to than any other class
Very early when I made my DC as my first character, I bound my Divinity button, i.e. tab slot to Mouse4. That means it is trivial for me to switch Divinity extremely quickly without interfering with movement or spell selection in any way. It also means that I can proc Linked Spirit from Sunburst (yes, I know it is being patched out) very reliably.
I have three CN endgame alts (DC, CW and GF) and the other two classes as levelling alts. I find DC in PvE by far the easiest class to play.
PvP with DC is a whole different matter and that I can agree is probably the hardest.
Also, no one is so slow at learning that they don't find DC the easiest class after a short while, it is not as if there is much to manage.
I stopped reading after this. DC the easiest class ? Sure lol.
Have you ever played this game before they fixed the aggro ?
From the begining DC has been the hardest class to master. A dead cleric often results in a dead group, and a bad cleric often results in a fail group. There are 2 classes who barely have no right for failing : DC, CW.
I stopped reading after this. DC the easiest class ? Sure lol.
Have you ever played this game before they fixed the aggro ?
Then you learned nothing new and it clearly shows in my profile that I have been playing this game longer than you have.
The DC tank part of beta was one of the most fun periods I have ever had in an MMO. Many clerics left, including extremely strong contributors to the game community (like UnspecifiedError), as a result of the changes to *threat* (not aggro).
If anything, you've just made it even clearer one of the reasons why the current DC is much easier to play than before and easier than other classes in PvE.
Then you learned nothing new and it clearly shows in my profile that I have been playing this game longer than you have.
Wait, are we seriously talking "May 2013" vs "Apr 2013"? Because if so...I don't think that qualifies as a significant difference. It does do a good job at making you sound hilariously elitist though. That and the needless correction regarding "threat" vs "aggro".
As for clerics being easy/hard, clearly YOU find them easier, and that's....nice for you? But a single datapoint does not a trend make. The general consensus appears to be that most people find the cleric harder to play than the other characters (you very, very rarely have threads saying "HOW I CANS DO SOLO CONTENT OMG" in the rogue/warrior/wizard forums, whereas we get them here all the time), so on balance I'd say it's fair to state that clerics are a harder class for most people?
The animation times are quite short for DCs, it's awfully longer for CWs. Also, you don't need to be casting spells all the time. I barely use my at-wills sometimes. Encounters, yes, you have to use them on CD. At wills aren't that useful, unless you need extra divinity or can afford not to move all the time.
Astral seal is pretty useful, surely? Admittedly it's also fairly easy to spam/run/spam.
Sacred flame is a bit more "stand in one place waving hands in the air"-esque, definitely. For kite heavy fights where I'm unlikely to have the luxury of standing, waving and proccing tiny tempHP boosts on my tank, I tend to go BotS/AS because they're both fire/forget: you can cast one then t'other, run, repeat.
The animation times are quite short for DCs, it's awfully longer for CWs. Also, you don't need to be casting spells all the time. I barely use my at-wills sometimes. Encounters, yes, you have to use them on CD. At wills aren't that useful, unless you need extra divinity or can afford not to move all the time.
I play mine every day. I can also solo heal pretty much anything, including CN. Clearly, you have to learn to play. I have no trouble playing mine, you have issues playing yours. If you can't accept advises from more experienced people, don't post on the forums. So, when i tell you you don't NEED to keep casting at-wills, well, i have evidences it works pretty well.
Comments
Also, no one is so slow at learning that they don't find DC the easiest class after a short while, it is not as if there is much to manage.
Example: if high mobility is a priority to you during a phase of a fight,
1. learn to love the faster casts like Sunburst, Divine Glow, Healing Word, Chains of Blazing, Astral Shield, Divine Armor or even Brand of the Sun. Avoid all other spells in those phases due to their slower cast times.
2. do not over rely on Shift-moves for just mobility. Actually, use them to dodge and the very short period of immunity time after to avoid damage and CC. This often means learning to dodge just as a boss red aoe damage actually lands (unintuitive), e.g. Dracolith's wing spam. Rest of the time, just run out of the way as normal either early as red aoe appears or anticipating incoming damage.
After a while, you can literally count the number of times you take any damage in a fight like CN's Dracolith on one hand.
It's not so bad. Just practice.
the DC will always be one of the hardest classes to play so I can't believe a word in which you typed... the DC has to constantly switch to and from divine mode making it way harder to get used to than any other class, when it comes to dodging red on the ground you have to decide to give up your daily or your divinity and your spell you are in the process of casting or being hit hard by the damage as you will be casting first and then the red will be on the ground right where you are at and you don't have time to complete without taking massive damage and in PvP that situation doesn't really improve
Very early when I made my DC as my first character, I bound my Divinity button, i.e. tab slot to Mouse4. That means it is trivial for me to switch Divinity extremely quickly without interfering with movement or spell selection in any way. It also means that I can proc Linked Spirit from Sunburst (yes, I know it is being patched out) very reliably.
I have three CN endgame alts (DC, CW and GF) and the other two classes as levelling alts. I find DC in PvE by far the easiest class to play.
PvP with DC is a whole different matter and that I can agree is probably the hardest.
I stopped reading after this. DC the easiest class ? Sure lol.
Have you ever played this game before they fixed the aggro ?
From the begining DC has been the hardest class to master. A dead cleric often results in a dead group, and a bad cleric often results in a fail group. There are 2 classes who barely have no right for failing : DC, CW.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
Then you learned nothing new and it clearly shows in my profile that I have been playing this game longer than you have.
The DC tank part of beta was one of the most fun periods I have ever had in an MMO. Many clerics left, including extremely strong contributors to the game community (like UnspecifiedError), as a result of the changes to *threat* (not aggro).
If anything, you've just made it even clearer one of the reasons why the current DC is much easier to play than before and easier than other classes in PvE.
Wait, are we seriously talking "May 2013" vs "Apr 2013"? Because if so...I don't think that qualifies as a significant difference. It does do a good job at making you sound hilariously elitist though. That and the needless correction regarding "threat" vs "aggro".
As for clerics being easy/hard, clearly YOU find them easier, and that's....nice for you? But a single datapoint does not a trend make. The general consensus appears to be that most people find the cleric harder to play than the other characters (you very, very rarely have threads saying "HOW I CANS DO SOLO CONTENT OMG" in the rogue/warrior/wizard forums, whereas we get them here all the time), so on balance I'd say it's fair to state that clerics are a harder class for most people?
Sacred flame is a bit more "stand in one place waving hands in the air"-esque, definitely. For kite heavy fights where I'm unlikely to have the luxury of standing, waving and proccing tiny tempHP boosts on my tank, I tend to go BotS/AS because they're both fire/forget: you can cast one then t'other, run, repeat.
I play mine every day. I can also solo heal pretty much anything, including CN. Clearly, you have to learn to play. I have no trouble playing mine, you have issues playing yours. If you can't accept advises from more experienced people, don't post on the forums. So, when i tell you you don't NEED to keep casting at-wills, well, i have evidences it works pretty well.
You only played DC, didnt you? You are either ignorant or never played another class, DC is not slowest.