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Rubberbanding And The change instance timer

xcom43xcom43 Member Posts: 822 Arc User
edited August 2013 in General Discussion (PC)
Please for the love of god remove the timer on changing instances waiting 2 mins when you get super bad rubber banding this ridiculous.

This needs to be fixed soon i flip out be cause of this annoying problem.

And on top of this way does this game keep putting me in full servers when they are all ready full how is that possible the other day i saw 157 people on one server and yet i though 150 was max.

This is the most hardest part in this game dealing with the rubber banding.Every thing else is easy compared to this.
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
Post edited by xcom43 on

Comments

  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited August 2013
    1) The timer is there to prevent abuse of the system. For instance preventing players from haphazardly changing instances in order to farm skill nodes.

    2) Changing instances should not greatly effect the rubberbanding. In fact ideally you shouldn't be rubberbanding at all.

    The problem and the solution you propose are quite simply related in the most basic forms. The rubberbanding players experience should get better with time. That plus much of the "lag" and rubberbanding players are reporting recently is graphical lag and not actually bandwidth/server related. ;)
  • xcom43xcom43 Member Posts: 822 Arc User
    edited August 2013
    This is BS and you know it.The 2 min timer needs to be removed so we can switch servers i play the game.farm skill nodes who cares then fix it.And leave the instance timer alone.

    Changing an instance from 150 player to 90 does effect the rubber banding when there are 150+ in one instance it is bad and i got a 10 mb up and 5 mb down connection i play star trek online just fine with out zero rubber banding.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2013
    Oh yes, it is a real issue caused by high population in an instance, in the protectors enclave at least, other areas aren't quite as bad (that I've noticed, due to lower numbers), although it's happened to me once or twice in gauntlegrym phase 1 too. Ideally an automic solution would be best, but giving a free instance transfer token upon logging in/switching town would help.
  • nephtnepht Member Posts: 5,826 Arc User
    edited August 2013
    I do have to admit today I experienced the most epic of banding. I went right across the whole town then BAMO I was back right where I started :I

    After that it was fine with no issue at all. Might have been caused by people logging on who knows >_>

    That said I've seen much worse the game with the cow people was awful due to rubberbanding this week.
  • xcom43xcom43 Member Posts: 822 Arc User
    edited August 2013
    What needs to be done is remove 150 people to 75 people on one instance this will drastically cut down on the rubber banding.

    150 People is 150 too many even sto did not 150 to one instance max was 125 then they dropped it down to 75 or so this needs to be addressed way are you guys ignoring the problem.This will eventually start making the game crash i am surprised it hasten yet.

    And to the mod that posted then you do not under stand how Internet works with online games.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • brendan03usbrendan03us Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    Oh there's certainly load-related lag in PE. If I am rubberbanding, I just wait the two minutes and switch to a less populated instance of PE and the lag disappears. It's clearly related to the number of people in the instance of PE. Probably that number should be lowered, because when it gets close to 150, it rubberbands pretty much all the time and is basically not playable.
  • buffsmadbuffsmad Member Posts: 100 Arc User
    edited August 2013
    There are lots of reasons for lag and rubber-banding but this post is specifically about population based r-b. Rarely happens to me but in PE today on Beholder, lowest populated instance (of the 10 created) was 125. I logged into a '154' which produced the 1 step forward 2 back. Folks are logging off, I'm now on a '104' and everything is peachy.

    PS. I wish tho folks would ditch the talk of 'my connection speed'. Its meaningless for the most part. Its the quality of your connection that counts. ;)
  • xcom43xcom43 Member Posts: 822 Arc User
    edited August 2013
    My quality is fine my ping test is around 39ms
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • trollgretrollgre Member Posts: 297
    edited August 2013
    its not the graphics
    checked my ping and its not stable it always goes so high

    before at PE max population (you can use your 110% movespeed mount from knox to rhix without a single lag/rubbernanding/game freeze

    but today(more than 2 weeks?) from knox to rhix you will lag every 10secs or lower?
  • parp12parp12 Member Posts: 642 Arc User
    edited August 2013
    xcom43 wrote: »
    150 People is 150 too many
    I can foresee problems if the limit was set to zero.
  • bootyjoosbootyjoos Member, Neverwinter Beta Users Posts: 54
    edited August 2013
    Cap instances to <100 people each or put newcomers into the instance with the least people. Both of those will help until they fix rubberbanding and neither of them requires removing the Change Instance timer.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited August 2013
    I was in PE last night, and was experiencing heavy rubber-banding. I checked the instance I was in, and it had 149 players. I switched to one with only 29 people, and the rubber banding went away.

    They should disable mounts around the vendors, and lock out powers while in PE, (unless there's an event going on that requires use of your powers, like the Beta finale).

    They should also disable companions while in PE, (again, unless there's something going on that requires they be out).

    Speaking of mounts - can you please limit how often someone can summon them or make them rear up? People are doing this to be annoying and/or to grief others.
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  • stalesmokestalesmoke Member, Neverwinter Beta Users Posts: 126 Bounty Hunter
    edited August 2013
    Not graphics related, I can play fully maxxed out settings with no problems, then randomly ill rubber band all over, sometimes while in the middle of a Domination match, CANT be graphics related in a 5v5 tiny map
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