So I am currently 2-piece Miracle Healer's and 2-piece Divine Emissary,.. it's finally time to finish my T2 set and decide on which way 2 go with 4-piece Miracle Healer vs. 2-piece Miracle Healer + 2-piece beacon of faith and at a crossroads,...
People swear by both ways,...
I've had high-end clerics tell me that the 4-piece Miracle Healer's set is buggy and not reliable and it doesn't even choose who it heals and is very unreliable and doesn't outway the 450 power from going 2-piece beacon faith bonus and all the more power you get from 2-piece BF
Then I've also talked 2 people who swear by the 4-piece miracle healer's set,... saying it def outweighs the 450 power from BF 2-piece bonus and saying it's a no-brainer and hands down the best healing set in the game...
really at a crossroads and looking for some solid advice,...
I just upgraded from 4 piece Sacred Hand to 4 piece Beacon of Faith and it is going well for me so far.
Miracle Healer is way too expensive so instead of going for it I picked up gemmed exquisite pants and will save up for an ancient symbol or stone of allure. Either of those should go close to more than making up the difference between Beacon of Faith and Miracle Healer.
I'm pretty sure I've read the return for power on heals is pretty lackluster, something like 400 for 1.5% increases. I've also seen people post logs of the 4pc MH doing 8-14% of their overall healing. Personally I've noticed a small difference since moving towards it. But getting the cat/stone is far more beneficial than grabbing 4pc MH. I got stone, then shirt/pants, then 4pc MH, then ancient set. Just my personal opinion.
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daytakMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
edited August 2013
you guys are getting off-topic,... I have stone shirt and pants,... and price doesn't play into at all for me I just want what's going to make me overall more effective and what's the better way 2 go for end-game healing...
I would watch out for arguments based on what the combat log says.
If you fail badly at healing reactively the combat log will rate Miracle Healer set bonus very highly due to them being a large portion of the heals that actually land on an injured party member.
There is no doubt that 4/4 is better in my opinion regardless of which set you use.
edit: If money is no object how about you run tests and tell us :P
Personally I wouldn't be too quick to discount 4/4 Beacon of Faith or Grand Templar either because if your healing is sufficient the group buffs will be much more useful than heals you don't need.
I use the 4 pieces of miracle and im pretty happy with it.
I use advance combat traking to check the combat log and i was very suprized to see that the miracle set heal arround 10-14% of my total heal during a dungeon run. Everytime u cast an encounter u heal yourself or the closer target if u dont have any dmg. In my case i heal arround 1250-1500 since i have 25k HP. I have arround 6k power and i dont think those +450 power will match 1500 heal every ~10secs when using miracle set
So my honestly advice is to get full miracle set
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daytakMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
edited August 2013
yeah some people love 4 MH and some bash the 4-piece MH hard saying it's unreliable doesn't always work and its usually healing u don't need at the time and doesn't make a huge difference,... and especially with a rank 25 stone you can get soft-crit cap'd easily and Beacon of faith pieces have more power and less crit as well as the +450 bonus your looking at over +500 power which you can never go wrong with that (and all that +power will always be with you making you that much more OP heals) ,... that's a real nice boost and power doesn't have a cap, I just wish I knew more about the 4-piece MH proc
Since we have righteousness, getting healed by the MH is actually nice specially if you have to deal with the need for survivability. That being said I also have a grand templar set (both set, except for 1 in each, was farmed through numerous runs ) which I love for buffing my party with the 4 pc set and if I want to go a la wanna-be wizzy. I think the gear makes an even bigger difference depending on your chosen feat and encounters you like to play with (e.g. crit and power or crit and recovery, etc.). To explain things shortly: 4MH = aids in survivability. I hope that makes sense and helps you.
Well at the moment no 4pc set bonuses are working for many/most players. So, it does not matter what you wear.
But eventually, assuming they fix it, you will realise that DC does not scale well with extra stats once you hit diminishing returns range. So, the 4pc bonus of MH called Seeker's Beacon that occurs on every encounter use and works out to be around ~1200 HP each encounter is the best bonus you can get. Trying to replicate that amount of healing with any stat, including Power, would require a huge amount of stats from any other sets.
That said, the 4pc of Grand Templar is quite nice for a the group due to the Power and some people love the extra Divinity of Prophet Champion or there is the debuff strength of the High Prophet set.
Besides, when you have enough resources, you are likely to change sets often for different things, even in the middle of fights.
4 pieces sets are often a better option, because the stat caps are really low, and set bonuses have no cap, unless it's yet another (pointless) stat bonus. MH a reliable set, it will keep you alive longer than most cleric sets, extra heals will be sent to team members, and it's even better if you use spells with a short CD, like sun burst. People swearing by gear score are a little funny. That's a pretty common mistake, because of the zone chat requirements. But that only means it's popular, not optimal.
As a general rule, if you find something (be it an enchantment, a set) not increasing your stats but making you better at something, that's likely to be a good option. It can be extra "free" heals, debuffs, divinity gains... The only exception is power. Yes, you might want to get power bonuses, but it's definitely not the only viable option.
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focusmanMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
I used to play with a 2/2 + 2/2. But I changed to 4 pieces of Miracle Healer. Why? Every encounter you use it heals for something like 1300 or higher (mostly you, but hej you need the heals also)... the 450 extra stats from a 2/2 aint worth having when you wear Best In Slot gear because of the deminishing returns except for power. But I don't know how much power is needed to grant you an extra heal of 1300+.
Since I also use Linked Spirit which can gives redicules increase in stats 100% of the time, the 450 extra stats won't even be noticed but a 1300 heal will in my opinion. So i went for MH, but I think every 4 set piece is better then having 2/2 + 2/2.
Eventually it is all about the way you play, someone with BiS gear can still be your worst nightmare. This is about the details, I love MH and some swear by a 2/2 + 2/2 combination either way it will work (not yet an answer he
Well at the moment no 4pc set bonuses are working for many/most players.
Someone in guild chat earlier today was saying that he was not seeing the healing from his MH set. I went immediately and testing mine and it worked, then about two hours later, in the middle of a foundry quest, it suddenly stopped working. I sent in a bug ticket, we'll see how that goes. I will be using a 2/2 MH/GT, testing every now and then to see if it gets fixed.
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focusmanMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Ok so I just did 2 CN runs and this were the results for my personal heals and outgoing heals to party members. As you can see Miracle Healer heals here for 5-8% (it's called: seeker's beacon) which I think is not bad.
Ok so I just did 2 CN runs and this were the results for my personal heals and outgoing heals to party members. As you can see Miracle Healer heals here for 5-8% (it's called: seeker's beacon) which I think is not bad.
Hmm. My Miracle Healer full set bonus isn't working, but seeing as how your set still works, maybe it's not a universal problem?
I wonder what percentage of sets are working vs not working.
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focusmanMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
I didn't saw it proc on every encounter, but well I guess it did but maybe didn't show up or I didn't notice it. Try running it with ACT to see if it really doesn't work. But I agree, maybe it works for 50-75% on me since other people who tested it came with a rating of 8-14%, and that was before the patch.
Hmm. My Miracle Healer full set bonus isn't working, but seeing as how your set still works, maybe it's not a universal problem?
I wonder what percentage of sets are working vs not working.
It is a universal problem in that it can happen to any set bonus or class. If you've removed or changed your gear since the last little patch, your 4-piece bonus has stopped working. Cannot be fixed on the user end.
So, is there a verdict as to which route may be better atm, a 4 piece set, or the 2 + 2 set up? And has it been determined that the 4 piece set bonuses are working?
So, is there a verdict as to which route may be better atm, a 4 piece set, or the 2 + 2 set up? And has it been determined that the 4 piece set bonuses are working?
For me MH is not working so im using 2+2 for +450 crit bonus but as soon MH is good i will return to MH set
So, is there a verdict as to which route may be better atm, a 4 piece set, or the 2 + 2 set up? And has it been determined that the 4 piece set bonuses are working?
I would say: go Miracle Healer. The set bonusses will get fixed, and the additional 450 stats from 2/2 + 2/2 compared to the MH set bonus is nothing...
As Aierrs said , it procs a lot even with Healing Word. See my picture in the previous post, and for self healing it comes at the 5th place. Now compare that for 5 feat points in Moon Touched for example, it is equal to that...well at least in my way of playing a DC and I try to have Hallowed Ground up as much as possible.
Anyway: any 4 piece set is better then a 2/2 + 2/2 if you ask me.
Comments
Miracle Healer is way too expensive so instead of going for it I picked up gemmed exquisite pants and will save up for an ancient symbol or stone of allure. Either of those should go close to more than making up the difference between Beacon of Faith and Miracle Healer.
(4) MH
vs.
(2) MH + (2) BF
If you fail badly at healing reactively the combat log will rate Miracle Healer set bonus very highly due to them being a large portion of the heals that actually land on an injured party member.
There is no doubt that 4/4 is better in my opinion regardless of which set you use.
edit: If money is no object how about you run tests and tell us :P
Personally I wouldn't be too quick to discount 4/4 Beacon of Faith or Grand Templar either because if your healing is sufficient the group buffs will be much more useful than heals you don't need.
I use advance combat traking to check the combat log and i was very suprized to see that the miracle set heal arround 10-14% of my total heal during a dungeon run. Everytime u cast an encounter u heal yourself or the closer target if u dont have any dmg. In my case i heal arround 1250-1500 since i have 25k HP. I have arround 6k power and i dont think those +450 power will match 1500 heal every ~10secs when using miracle set
So my honestly advice is to get full miracle set
But eventually, assuming they fix it, you will realise that DC does not scale well with extra stats once you hit diminishing returns range. So, the 4pc bonus of MH called Seeker's Beacon that occurs on every encounter use and works out to be around ~1200 HP each encounter is the best bonus you can get. Trying to replicate that amount of healing with any stat, including Power, would require a huge amount of stats from any other sets.
That said, the 4pc of Grand Templar is quite nice for a the group due to the Power and some people love the extra Divinity of Prophet Champion or there is the debuff strength of the High Prophet set.
Besides, when you have enough resources, you are likely to change sets often for different things, even in the middle of fights.
As a general rule, if you find something (be it an enchantment, a set) not increasing your stats but making you better at something, that's likely to be a good option. It can be extra "free" heals, debuffs, divinity gains... The only exception is power. Yes, you might want to get power bonuses, but it's definitely not the only viable option.
Since I also use Linked Spirit which can gives redicules increase in stats 100% of the time, the 450 extra stats won't even be noticed but a 1300 heal will in my opinion. So i went for MH, but I think every 4 set piece is better then having 2/2 + 2/2.
Eventually it is all about the way you play, someone with BiS gear can still be your worst nightmare. This is about the details, I love MH and some swear by a 2/2 + 2/2 combination either way it will work (not yet an answer he
Black Lotus
http://nl.twitch.tv/wixardofoz
Someone in guild chat earlier today was saying that he was not seeing the healing from his MH set. I went immediately and testing mine and it worked, then about two hours later, in the middle of a foundry quest, it suddenly stopped working. I sent in a bug ticket, we'll see how that goes. I will be using a 2/2 MH/GT, testing every now and then to see if it gets fixed.
Black Lotus
http://nl.twitch.tv/wixardofoz
Hmm. My Miracle Healer full set bonus isn't working, but seeing as how your set still works, maybe it's not a universal problem?
I wonder what percentage of sets are working vs not working.
Black Lotus
http://nl.twitch.tv/wixardofoz
It is a universal problem in that it can happen to any set bonus or class. If you've removed or changed your gear since the last little patch, your 4-piece bonus has stopped working. Cannot be fixed on the user end.
For me MH is not working so im using 2+2 for +450 crit bonus but as soon MH is good i will return to MH set
How many power you need to generate an additional 1.3k proc?
and best of all seekers beacon heals u without the 40% reduction and proc off any encounter. Including healing word 3x.
MH os hands down the best set for DC.
The reason why ppl say its buggy previously once because the tooltip mention closest allies. But it actually only heal one ally.
The latest bug abput 4 set bonus not working for every character I am not sure, but I believe that will get fixed soon.
I would say: go Miracle Healer. The set bonusses will get fixed, and the additional 450 stats from 2/2 + 2/2 compared to the MH set bonus is nothing...
As Aierrs said , it procs a lot even with Healing Word. See my picture in the previous post, and for self healing it comes at the 5th place. Now compare that for 5 feat points in Moon Touched for example, it is equal to that...well at least in my way of playing a DC and I try to have Hallowed Ground up as much as possible.
Anyway: any 4 piece set is better then a 2/2 + 2/2 if you ask me.
Black Lotus
http://nl.twitch.tv/wixardofoz