What do you guys think of area's in PvE, where if players enter the area they can be attacked by other players and vice versa.
They could be on the map like "Red Zones"
Anything can happen in there you can be ambushed and if you die you lose like 20% of your gold or something like that.
The reason for this is to make it a bit more challenging for players to do quest and also imo it's more interesting than PvP Arena only.
Ofc the people that just wanna do there quest can just avoid the area.
Just a basic idea it can be better with more input.
I'm sure they would just end up being "empty areas"
sort of like the pvp area in SWTOR on Tatooine
.
_______________________
---- FIRE EVERYTHING ! ----
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
I see it as optional, a way to get perhaps T1 gear or tokens to buy gear that requires tasks and things in that zone with the risk of being attacked by other players. It would have to be carefully worked out for it to be optional.
Indeed! I DESPISE PvP. Any game that would cram it down my throat, willy nilly, would lose my patronage and support. PvP is, further, completely antithetical to original DnD (pen and paper). I realize that it is included in MMOs due to demand by some percent of the player base but I believe that there is also a part of the player base that does not care for it and would be most unhappy to be forced into it.
Lottie
0
guidolsMember, Neverwinter Beta UsersPosts: 2Arc User
edited August 2013
There's already areas for consensual PvP - games that already exist with this option have dead zones where this option exists. Thanks, but no. Game is already too PvP centric as is.
Why is it never PVP, just for the PVP? Always gota have the ability to jack something off someone. In this case 20% of their cash...in a game with, absolutely no way to safely stash any of it.
Yea, cant see a problem here at all.
0
brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
Just make a FFA, full-loot PvP server, where people choose to live in a mugger environment -- mug or be mugged, but it's by choice. Like UO.
0
brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
What do you guys think of area's in PvE, where if players enter the area they can be attacked by other players and vice versa.
They could be on the map like "Red Zones"
Anything can happen in there you can be ambushed and if you die you lose like 20% of your gold or something like that.
The reason for this is to make it a bit more challenging for players to do quest and also imo it's more interesting than PvP Arena only.
Ofc the people that just wanna do there quest can just avoid the area.
Just a basic idea it can be better with more input.
*Excuse my English it's not my native language
WAR had this, and almost everyone avoided the red lakes during leveling, PvP'd in BGs during leveling, and did open world PvP when fully-geared at level cap. You can't really change that. People don't like being ganked, generally, other than a tiny fringe.
What do you guys think of area's in PvE, where if players enter the area they can be attacked by other players and vice versa.
What I think:
<Removed Meme as per Rules of Conduct>
Thumbs down.
I'm unhappy and I can't say why.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
Worst experiences for a PvE Player: "High Risk, High Reward Areas" meant to temp them to go do some of the most enjoyable or rewarding content in areas where PvP trolls can get together to ruin their day.
Such areas exist purely to temp players who would want nothing more than never know PvP exists into a PvP area with the ultimate effect of being lambs for the slaughter for PvP players.
If you want to PvP, great. Do it. But there should never be anything that tempts non-pvp players into a PvP zone, and without such a temptation to justify killing things in a PvE/PvP area even the PvPers would avoid the areas leaving them venerable ghost towns.
So, no,
Separated PvE and PvP players = happier players.
I like the Idea and it could work since guild's picked sides it would be bad if it was a free for all PvP zone but since guilds picked side like Luksan & Dalzoran it could be based on that for PvP so even if PvE player want to gain item's or good items from this area they have ally's to help them along the way. Atleast its not like WoW with full world PvP with Ally and Horde in this way it's just in one area you choose to be in.
0
kerlaaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited August 2013
I have never been a fan of PvP as it is often disguised as a reason to gank/troll/harass/steal from other players,ruin other players gaming experience. If its not 100% optional then I'm not really into it. I have two lvl 60s and a lvl 30+ so far and I have yet to into PvP, don't see the need nor the desire.
It really doesn't fit in well with the D&D theme imo. Most pnp games was about teamwork overcoming the big bad guy not killing each other. There are plenty of PvP centric games out there so I don't get the desire of some to make any new game have to have it or scream this game sucks-fails-etc. I would rather they spend time on making grouping the main theme (easier to get balanced pug, better rewards for working in a team, reward all that group together,easier to overcome the big bad guy,etc). IMO its the hanging out with friends and working together that made D&D fun and not the my e-peen is bigger then yours arguments, raging.
0
powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited August 2013
If you want this type of PvP go play EvE !!! (or any one of the other games that are based on this idea)
I feel that already there is far too much dev. time spent HAMSTER up the PvE to placate the PvPers in a game that is based on a co-op game!
New maps, new styles of pure PvP are fine, Gauntlgrym is a close to mixed that I'd accept, but new 'ganking' zones with rewards that just make others targets of opportunity - no!
I would like to have a couple of free-for-all pvp zones. But gotta make questing there optional, so the feelings of pve carebears crowd won't hurt much
D&D powers aren't designed with PvP in mind, so it would just be one nerf fest after another.
PvP players would be constantly complaining about OP classes and PvE would be constantly be complaining about unnecessary nerfs.
Having ways to win PvP other than direct combat mitigates the nerf cycle to a significant degree.
Of course, any inclusion of PvP is going to inherently include a nerf cycle.
0
bendhemMember, Neverwinter Beta UsersPosts: 1Arc User
edited August 2013
I don't like the idea of having PvP zones in PvE areas at all!, but there is one thing I would like to see the option to ask friends in your friends list or guild to 1v1 PvP, just to test your skills on one another and at the end no rewards and no injuries it is only to test yourself.
this could be handy to see who has a better build for instance 2 GWF's going for it, or anything like that.
when you think now is a good time to test my character out you meet up with your friend press F and have a choice in the options to 1v1 with them and they can accept or decline.
if you both think ok lets do this you get sent to a small arena with enough room to move around but not too much room you don't want to be chasing each other over a large area, but you don't want to have to small area that a rouge can't stealth and move around without being seen.
also maybe a 5min time limit.
I was just thinking that it could be a better idea than the zones idea?
Comments
PvP shouldn't be forced on anyone.
I'm sure they would just end up being "empty areas"
sort of like the pvp area in SWTOR on Tatooine
.
---- FIRE EVERYTHING ! ----
Indeed! I DESPISE PvP. Any game that would cram it down my throat, willy nilly, would lose my patronage and support. PvP is, further, completely antithetical to original DnD (pen and paper). I realize that it is included in MMOs due to demand by some percent of the player base but I believe that there is also a part of the player base that does not care for it and would be most unhappy to be forced into it.
Lottie
Yea, cant see a problem here at all.
WAR had this, and almost everyone avoided the red lakes during leveling, PvP'd in BGs during leveling, and did open world PvP when fully-geared at level cap. You can't really change that. People don't like being ganked, generally, other than a tiny fringe.
What I think:
<Removed Meme as per Rules of Conduct>
Thumbs down.
Such areas exist purely to temp players who would want nothing more than never know PvP exists into a PvP area with the ultimate effect of being lambs for the slaughter for PvP players.
If you want to PvP, great. Do it. But there should never be anything that tempts non-pvp players into a PvP zone, and without such a temptation to justify killing things in a PvE/PvP area even the PvPers would avoid the areas leaving them venerable ghost towns.
So, no,
Separated PvE and PvP players = happier players.
It really doesn't fit in well with the D&D theme imo. Most pnp games was about teamwork overcoming the big bad guy not killing each other. There are plenty of PvP centric games out there so I don't get the desire of some to make any new game have to have it or scream this game sucks-fails-etc. I would rather they spend time on making grouping the main theme (easier to get balanced pug, better rewards for working in a team, reward all that group together,easier to overcome the big bad guy,etc). IMO its the hanging out with friends and working together that made D&D fun and not the my e-peen is bigger then yours arguments, raging.
I feel that already there is far too much dev. time spent HAMSTER up the PvE to placate the PvPers in a game that is based on a co-op game!
New maps, new styles of pure PvP are fine, Gauntlgrym is a close to mixed that I'd accept, but new 'ganking' zones with rewards that just make others targets of opportunity - no!
What Class Are You?
PvP players would be constantly complaining about OP classes and PvE would be constantly be complaining about unnecessary nerfs.
Having ways to win PvP other than direct combat mitigates the nerf cycle to a significant degree.
Of course, any inclusion of PvP is going to inherently include a nerf cycle.
this could be handy to see who has a better build for instance 2 GWF's going for it, or anything like that.
when you think now is a good time to test my character out you meet up with your friend press F and have a choice in the options to 1v1 with them and they can accept or decline.
if you both think ok lets do this you get sent to a small arena with enough room to move around but not too much room you don't want to be chasing each other over a large area, but you don't want to have to small area that a rouge can't stealth and move around without being seen.
also maybe a 5min time limit.
I was just thinking that it could be a better idea than the zones idea?