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  • chieorichieori Member Posts: 137 Arc User
    edited August 2013
    Looking for a Review, willing to Trade. ..

    Ashmadai Invasion - Demons in the Sewer @Chieori
    Short Code: NW-DQ9WRV8HX
    Mission Type: Dungeon Crawl
    Average Duration: 20-25 Mins
    Amount of Combat: Moderate to Heavy
    Starts at: (NPC or location) Guard Frinken / Protector's Enclave
    Mission Summary: Kill the Ashmadai, find out why they are there and how they got there.
    Author tips/hints: 2 Side quests that provide aid during the quest, Optional if want to do or not, one is open to all, other is class based.
    Campaign: Ashmadai Incursion
    [1] Devils in the Sewer :|: NW-DQ9WRV8HX :|: Daily Eligible :|: Featured
    [2] The Summoning :|: NW-DGG95NROO :|: Daily Eligible
    [3] Temple of the Winds :| NW-DM5JFJ3UL :|: Daily Eligible

    Clan Ravenclaw :|: NW-DU3QXH237 :|: Daily Eligible
    Children's Babble :|: NW-DUD5EUH8A :|: Daily Eligible
    Solstice Academy :|: NW-DRJG6BIZM :|: Daily Eligible
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    I published the fixed version, the quest can now be finished.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • winterswitchwinterswitch Member Posts: 95 Arc User
    edited August 2013
    Hey Orangefiree.

    I was working my way through your quest today, but wasn't able to complete it. After I killed the 2 stone golems, for some reason the large ornate door behind them wouldn't let me pass through to the prototype golem. I was enjoying it up until then.

    I few things I saw:

    --I like the automated defenses vibe.
    --You might want to consider changing the objective name from "Destroy the Crystals" to "Smash the Crystals Until They Are Destroyed". That way, the player will know to keep at it.
    --It would be cool if a little bit of story/rationale was offered up at the beginning. Maybe have the player discover a corpse or an old book that sets the stage and makes them want to learn more about the Enchanter.
    --add the word "with" to the alert, so it reads: "...summoning elementals to deal with the intruder."
    The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation.
    Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
    Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    ddsauter wrote: »
    Hello, I just released a quest and am willing to trade reviews.


    Name: Crypt of the Enchanter
    Short code: NW-DO3X5TS21
    Description: Zyraen, a wizard known for his powerful enchantments, was rumored buried with powerful magic items. Several adventurers have gone in to search for them, but none have returned. perhaps you should search the crypt yourself.


    Hi there Orangefiree:

    I just tried to play the quest referenced above and could not finish it. I got to a point where i had to destroy a crystal and clicked on it then a mob spawned. During that fight i got knocked back and i guess over an invisible wall or something triggered it etc. Anyway, i found myself on the other side of a short wall of fire with the monsters and the crystal on the other side. Could not advance the quest since i could not kill the mob or get to the crystal.

    I'd love to finish this quest, so let me know when this is fixed ;o)

    Thanks!

    I just finished playing your quests.

    I had done For "Drow Family Ties" you may want to make it a little more obvious that I need a key to free Rolf. The enemies looked very tall but I assume that was intended.

    The "Book Of Time" campaign was very detailed" How long did those areas take to build? I also liked the puzzles at the end, you may want to consider having an objective to return to the courtyard gate in the second one.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    Hey Orangefiree.

    I was working my way through your quest today, but wasn't able to complete it. After I killed the 2 stone golems, for some reason the large ornate door behind them wouldn't let me pass through to the prototype golem. I was enjoying it up until then.

    I few things I saw:

    --I like the automated defenses vibe.
    --You might want to consider changing the objective name from "Destroy the Crystals" to "Smash the Crystals Until They Are Destroyed". That way, the player will know to keep at it.
    --It would be cool if a little bit of story/rationale was offered up at the beginning. Maybe have the player discover a corpse or an old book that sets the stage and makes them want to learn more about the Enchanter.
    --add the word "with" to the alert, so it reads: "...summoning elementals to deal with the intruder."

    You just missed the fix for that, somehow the end room got it's y coordinate set to -10. The fix is publishing at the moment, it should be ready shortly.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    jedite2012 wrote: »
    I will review yours if you review my arena, it is in my signature

    I just played your quest. The only issue I noticed was in the second wave of ninjas, there was a mind flayer and a guard near the arena master.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    I tried this quest, by I got to the end, and a wall blocked my path. I didn't know what to do, or how to remove the wall. I walked back and forth the crypt several times hoping to find a trigger(and also fighting respawning air elementals again and again).

    What did I miss?

    Also, if you could try my quest, it would be great. :)

    I just played your quest, I'm not sure if it was intended but I encountered some birds even though I pulled the chain to put them in their cage. The was the only potential issue I encountered, everything else was great.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    docsc00ter wrote: »
    Hey, orangefiree!

    I tried playing through your quest but ran into a show-stopper. At the point where I'm supposed to destroy the crystal (and a bunch of elementals spawn), I began the combat. As a Level 60 Cleric, I used Sun Burst (but not in Divinity mode), and a couple of the mobs were bumped back just a little bit. It was far enough to push them past your wall of fire. As a result, they couldn't attack me and I couldn't attack them. So I couldn't finish the fight, or destroy that crystal, or see anything that comes beyond that point.

    :(

    I'll try it again sometime as you continue to tweak the "gauntlet" run. :)


    I played your quest, everything worked fine. I was a little confused if the witch was undead at the start of the fight, she looked like an undead, but I saw no mention of her dying before I got there.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    chieori wrote: »
    Looking for a Review, willing to Trade. ..

    Ashmadai Invasion - Demons in the Sewer @Chieori
    Short Code: NW-DQ9WRV8HX
    Mission Type: Dungeon Crawl
    Average Duration: 20-25 Mins
    Amount of Combat: Moderate to Heavy
    Starts at: (NPC or location) Guard Frinken / Protector's Enclave
    Mission Summary: Kill the Ashmadai, find out why they are there and how they got there.
    Author tips/hints: 2 Side quests that provide aid during the quest, Optional if want to do or not, one is open to all, other is class based.

    I just ran through your quest, the only issue I noticed was that the Ashmadai were refered to as demons several times, they are actually devils.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    Hey Orangefiree.

    I was working my way through your quest today, but wasn't able to complete it. After I killed the 2 stone golems, for some reason the large ornate door behind them wouldn't let me pass through to the prototype golem. I was enjoying it up until then.

    I few things I saw:

    --I like the automated defenses vibe.
    --You might want to consider changing the objective name from "Destroy the Crystals" to "Smash the Crystals Until They Are Destroyed". That way, the player will know to keep at it.
    --It would be cool if a little bit of story/rationale was offered up at the beginning. Maybe have the player discover a corpse or an old book that sets the stage and makes them want to learn more about the Enchanter.
    --add the word "with" to the alert, so it reads: "...summoning elementals to deal with the intruder."

    I just finished your quests, they were both very well done.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • chieorichieori Member Posts: 137 Arc User
    edited August 2013
    Greetings orangefiree! Thanks for running and reviewing my quest. I tried to run yours tonight, but ran into two problems. First, after the 2 golems near the begining died, there was a interact, but it showed as "out of sight", so I was not able to do anything with it. Later on, after the 2 Stone Golems, there was a stone wall that would not move, I looked all around but could not find a way past it and so had to drop the quest ;/
    Campaign: Ashmadai Incursion
    [1] Devils in the Sewer :|: NW-DQ9WRV8HX :|: Daily Eligible :|: Featured
    [2] The Summoning :|: NW-DGG95NROO :|: Daily Eligible
    [3] Temple of the Winds :| NW-DM5JFJ3UL :|: Daily Eligible

    Clan Ravenclaw :|: NW-DU3QXH237 :|: Daily Eligible
    Children's Babble :|: NW-DUD5EUH8A :|: Daily Eligible
    Solstice Academy :|: NW-DRJG6BIZM :|: Daily Eligible
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    chieori wrote: »
    Greetings orangefiree! Thanks for running and reviewing my quest. I tried to run yours tonight, but ran into two problems. First, after the 2 golems near the begining died, there was a interact, but it showed as "out of sight", so I was not able to do anything with it. Later on, after the 2 Stone Golems, there was a stone wall that would not move, I looked all around but could not find a way past it and so had to drop the quest ;/


    The wall is still there? I hope the publishing didn't fail.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    Oops, I forgot to click publish after making the changes, it should be fixed in a few minutes.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    The fix is published now, I tested it and everything is working.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • chieorichieori Member Posts: 137 Arc User
    edited August 2013
    I'll give it another try then ;)
    Campaign: Ashmadai Incursion
    [1] Devils in the Sewer :|: NW-DQ9WRV8HX :|: Daily Eligible :|: Featured
    [2] The Summoning :|: NW-DGG95NROO :|: Daily Eligible
    [3] Temple of the Winds :| NW-DM5JFJ3UL :|: Daily Eligible

    Clan Ravenclaw :|: NW-DU3QXH237 :|: Daily Eligible
    Children's Babble :|: NW-DUD5EUH8A :|: Daily Eligible
    Solstice Academy :|: NW-DRJG6BIZM :|: Daily Eligible
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    chieori wrote: »
    I'll give it another try then ;)

    Thank you.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    chieori wrote: »
    I'll give it another try then ;)

    Where you able to complete it this time?
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • adylhereadylhere Member Posts: 46
    edited August 2013
    It is kinda straightforward but the variety of enemies and impressive settings make up for it. It is not hard and the objectives are represented in subtle way which makes it a pleasure hack & slash adventure. The green floating ladies creped me out.

    You can try mine if you want NW-DM71LY21M
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited August 2013
    adylhere wrote: »
    It is kinda straightforward but the variety of enemies and impressive settings make up for it. It is not hard and the objectives are represented in subtle way which makes it a pleasure hack & slash adventure. The green floating ladies creped me out.

    You can try mine if you want NW-DM71LY21M

    I just did your quest, the only issue I noticed was that some objects had their original names.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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