Looking to trade reviews for my foundry feature contest submission. Particulars are listed below. Have fun and let me know what you think. I look forward to taking a look at what you have done as well.
Quest Name: Tower District Travails @yourname: @Celantra
Short Code: NW-DE8A3L2BE
Quest Type: #Story, #Combat, #Spoof
Average Duration: 35 min
Amount of Combat: Good Amount (There are companions to assist as well.)
Starts at: Tower District
Mission Summary: Strange things are happening in the Tower District. The Many Arrows Orcs have disappeared, and while some consider this to be blessing, most are looking to discover what has happened.
Sgt. Knox has sent you to the tower district to find out where the Many Arrows Orcs have gone, and what kind of threat this may portend for the people of Neverwinter. The guard investigating the disappearance is Guard Keldom, who is stationed in the Tower District Guard Offices in a quiet corner of the Tower District. Meet him there to discover what is known so far.
Author tips/hints: Don't worry about losing companions they reappear after combat sessions. Follow the road to make sure you don't miss anything. I have had reports that if you have your graphics turned all the way down, you may not see the road.
I waste an hour and an Item to go back protectors enclave cause there is no way to enter the tower, I suuposed is from the door but i hadn't the option to enter so I couldn't finish the quest. The story is the wizard of OZ, so is 0 original, the combats are easy so a 0 again and there is a lot of bugs, I have not 4 companion ,
I waste an hour and an Item to go back protectors enclave cause there is no way to enter the tower, I suuposed is from the door but i hadn't the option to enter so I couldn't finish the quest. The story is the wizard of OZ, so is 0 original, the combats are easy so a 0 again and there is a lot of bugs, I have not 4 companion ,
I don't understand how this is one of the best foundry, when is no original and is plenty of bugs.
Did you play the one that was labeled "Previously Featured Foundry Contest Winner Sep 10, 2013-Sep 24, 2013" ?
If so -- that "version" is a copy of the quest AS IT WAS as of Sep 10, 2013.
Since then there have been several foundry updates that have BROKEN existing quests.
And since that one is a featured copy - the author CANNOT edit it to fix any subtle bugs introduced by Cryptic.
Quest Name: A magical training @yourname: @tumbak7
Short Code: NW-DJ8LRYJ7I
Quest Type: #Combat, #Unusual, #Solo
Average Duration: 17 min
Amount of Combat: Good Amount. Challenging for Solo, Easy for Duo.
Starts at: Protector's Enclave
Only need 3 reviews. Thx!
More foundry!
-A magical training(Eligible for Daily foundry) -The Ossuary(Eligible for Daily foundry)
-A magical training(Eligible for Daily foundry) -The Ossuary(Eligible for Daily foundry)
Author: tumbak7
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celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited December 2013
looted from the bone golem
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artaxdarkmaneMember, Neverwinter Knight of the Feywild UsersPosts: 11Arc User
edited December 2013
This is my go to FQ for leveling and dailies. This was the first Wizard of Oz rewrite I saw in this or any game, so originality for me was cool. I really don't care for any version of WoO so I wasn't particularly jazzed by it either, but as a story plot it was as good as the original story for me, with a big thumbs up for no flying monkeys. Overall I like the quest.
What I like about it:
1) Combat isn't so difficult that newbies, solo wizards, etc. can't finish the quest.
2) It's a fairly straight forward quest with a trail to keep people on track.
3) Once you've played it a few times you can blow through it in nearly half the time as the first. A big plus since at higher levels you have to do four freakin' foundry quests to get your daily quota.
What I didn't like:
1) Orbital drop spawn ... why so high? You're being 'ported in not tornadoed in so it makes no sense.
2) The beginning is very cluttered. All the ramps and scaffolding make it very difficult to find what little treasure you may get from loot drops.
3) The trail isn't very clear at times, so a new player running through it can lose track occasionally.
I have done this gem numerous times. When I do dailies this is one of them. Just did it yesterday as Neverember had his Foundry Quest up. Combined with Rhix, its an easy 12,000 AD!
I like it for the same reasons ataxdarkmane said plus a couple more.
I mainly like it for what it is. A twist on a familiar story, that's easy to do.
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celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited December 2013
Thanks guys, I really appreciate that this is still being played and enjoyed. All the best on these Holidays to my Neverwinterien friends.
Comments
Did you play the one that was labeled "Previously Featured Foundry Contest Winner Sep 10, 2013-Sep 24, 2013" ?
If so -- that "version" is a copy of the quest AS IT WAS as of Sep 10, 2013.
Since then there have been several foundry updates that have BROKEN existing quests.
And since that one is a featured copy - the author CANNOT edit it to fix any subtle bugs introduced by Cryptic.
Encounter Matrix | Advanced Foundry Topics
Quest Name: A magical training
@yourname: @tumbak7
Short Code: NW-DJ8LRYJ7I
Quest Type: #Combat, #Unusual, #Solo
Average Duration: 17 min
Amount of Combat: Good Amount. Challenging for Solo, Easy for Duo.
Starts at: Protector's Enclave
Only need 3 reviews. Thx!
-A magical training (Eligible for Daily foundry)
-The Ossuary (Eligible for Daily foundry)
Author: tumbak7
-A magical training (Eligible for Daily foundry)
-The Ossuary (Eligible for Daily foundry)
Author: tumbak7
What I like about it:
1) Combat isn't so difficult that newbies, solo wizards, etc. can't finish the quest.
2) It's a fairly straight forward quest with a trail to keep people on track.
3) Once you've played it a few times you can blow through it in nearly half the time as the first. A big plus since at higher levels you have to do four freakin' foundry quests to get your daily quota.
What I didn't like:
1) Orbital drop spawn ... why so high? You're being 'ported in not tornadoed in so it makes no sense.
2) The beginning is very cluttered. All the ramps and scaffolding make it very difficult to find what little treasure you may get from loot drops.
3) The trail isn't very clear at times, so a new player running through it can lose track occasionally.
NW-DAZ2F74LW
I like it for the same reasons ataxdarkmane said plus a couple more.
I mainly like it for what it is. A twist on a familiar story, that's easy to do.