Hey, rather than whine, here are some ideas for relatively simple PvP fixes that won't nerf anyone and will make the game more fair/enjoyable.
1. Rewards for short-handed teams
For every player less than 5 when the match ends, the remaining players get a bonus of "+X" glory (I'll let the devs decide what the value should be, but around +100 each wouldn't be too unreasonable, max of +400 if 4 people quit and you stay in for the hammering, so not really unbalanced).
2. Let the queue fill in open spots, plus reward for filling in
If you queue, and there is a short-handed team, you are placed in that team. Now, likely they are losing, this is just a fact. So, as compensation for this, if you are ever put in as a fill-in, you get bonus glory at the end no matter if you win or lose. Again, "+X", up to the devs. In this case maybe a bit more, say, 250 or so would be fair.
3. Spawn-camping penalty
If your character ever steps into the opposite team's spawn area, for any reason, you get no reward for that match, at all. Instead of trying to prevent players from doing it, simply make them stop wanting to do it.
4. (this one is optional, and just an idea) Whenever a team is short-handed, each team member on the short-handed team gets a +10% bonus to all stats (power, recovery, crit, etc.). This immediately ends if a fill-in appears (per 2 above). It also immediately ends of the other team also loses a player (4v4), etc. Example, if its 3v5, the 3-team gets +20% to all stats. Worst case, its 1v5, and the 1 gets +40% to all stats.
Anyway, those are just some random ideas. The first 3 really make sense and account for "real circumstances" that players face, and none of them "nerf" anything or anyone.
Post edited by zaodun on
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Hey, rather than whine, here are some ideas for relatively simple PvP fixes that won't nerf anyone and will make the game more fair/enjoyable.
3. Spawn-camping penalty
If your character ever steps into the opposite team's spawn area, for any reason, you get no reward for that match, at all. Instead of trying to prevent players from doing it, simply make them stop wanting to do it.
These are all good ideas. I particularly support 3. I just finished a steamroller game where my side won 1000:5 after 600, three members on the other team quit. Our CW decided to spawn camp them. I complained, called it petty and told him not to do it. He ignored me and said he'd do what he wanted. I kicked him with 5 points to go and laughed.
The other problem with PvP is the lack of a rank system and the repetitive maps. Bigger teams would be cool as well.
1) It would have to be MUCH less than 100 otherwise way to exploitable and people would WANT people to leave... Heck how much do you get for WINNING? and you want to reward people almost that much just for being there? I agree to give incentive to stay, but thats probably not the best way...
2) Yeah I wish this would happen, actually BETTER would be the match "freezes" until a fill in is found. That might create issues... Honestly the game should just punish leavers by making them LOSE 200 glory... People generally leave because they are getting stomped on, and they dont have a chance to win, so its more profitable to leave and join another game where they can win... They need to let people that D/C rejoin however, just like 5 mans "return to instance" - within a reasonable amount of time. Like 60 seconds...
3) Honestly HORRIBLE idea... If you dont wanna get spawn camped, dont sit in your spawn... I made an entire thread about this and I think the issue is there is NO reason to even TRY once you realize its a losing match, its actually BETTER to do nothing so the match ends faster and you can move on... that SHOULDNT be the case and players should be rewarded for trying...
But the entire reason this is an issue is because people STOP playing... Plus there is no perm K/D ratio so I REALLY cant comprehend WHY people care if they are just going to give up anyways.... If your just gonna sit, why do you care if your opponent is 50-0 or 10-0? It doesnt affect you at all...
4) Not a BAD idea, I would rather have them punish leavers and autofill empty spot.
In all honestly, a ranking/rating system would fix alot of this... When you win, your rating goes up, lose it goes down and leave it goes down extra! rating can take into consideration personal scores to diminish the loss of rating... This puts player against people of their own skill/gear level generally and will help people getting stomped on, AND alleviate leaving...
These are all good ideas. I particularly support 3. I just finished a steamroller game where my side won 1000:5 after 600, three members on the other team quit. Our CW decided to spawn camp them. I complained, called it petty and told him not to do it. He ignored me and said he'd do what he wanted. I kicked him with 5 points to go and laughed.
The other problem with PvP is the lack of a rank system and the repetitive maps. Bigger teams would be cool as well.
Cept no you didn't because you can't kick people from matches for a while now. So you Prolly were getting spawn camped and cried about it while you sat around the fire. QQ.
Hey, rather than whine, here are some ideas for relatively simple PvP fixes that won't nerf anyone and will make the game more fair/enjoyable.
1. Rewards for short-handed teams
For every player less than 5 when the match ends, the remaining players get a bonus of "+X" glory (I'll let the devs decide what the value should be, but around +100 each wouldn't be too unreasonable, max of +400 if 4 people quit and you stay in for the hammering, so not really unbalanced).
2. Let the queue fill in open spots, plus reward for filling in
If you queue, and there is a short-handed team, you are placed in that team. Now, likely they are losing, this is just a fact. So, as compensation for this, if you are ever put in as a fill-in, you get bonus glory at the end no matter if you win or lose. Again, "+X", up to the devs. In this case maybe a bit more, say, 250 or so would be fair.
3. Spawn-camping penalty
If your character ever steps into the opposite team's spawn area, for any reason, you get no reward for that match, at all. Instead of trying to prevent players from doing it, simply make them stop wanting to do it.
4. (this one is optional, and just an idea) Whenever a team is short-handed, each team member on the short-handed team gets a +10% bonus to all stats (power, recovery, crit, etc.). This immediately ends if a fill-in appears (per 2 above). It also immediately ends of the other team also loses a player (4v4), etc. Example, if its 3v5, the 3-team gets +20% to all stats. Worst case, its 1v5, and the 1 gets +40% to all stats.
Anyway, those are just some random ideas. The first 3 really make sense and account for "real circumstances" that players face, and none of them "nerf" anything or anyone.
I agree, all great ideas. I hope they would be implemented but seriously doubt it. Yes spawn camping has been addressed by devs but needs to be FURTHER addressed. Backfilling needs to happen more, way more. Quitters and bots suck and are lame. Some bonus for powering through and still fighting would be cool. Also getting rid of bots would be nice. Or the exploiters/hackers at 60. That'd be nice too.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited July 2013
1. Well they had rewards in the form of more Glory for losing (and winning) but they nerfed that. You used to get 350 for a loss and 700 for a win. Make Glory gear BoP and that solves the bot problem. Then set the glory reward back to what it was. Although I think for winning teams it's possible to make more than 700 for a win now if you do well and it's a close game but I'd think that's not the average. I have nothing to back that up with though.
2. Make it optional. I do NOT want to be put into games that have already begun and someone left. Again, put the glory rewards back to what they were and I might consider supporting this option but even then I'm fairly against it. I know a lot of people seem to support this but I have a feeling it's with them on the team that just lost someone as opposed to them being the person that gets stuck in a bad match.
3. They have 'fixed' this what.. 2-3 times now? It seriously can't be that hard. Redesign the zone files a bit so that people can't, in the case of Hotenow, just get up on the column then jump over to the spawn point. Raise the ground elevation about 20 more feet and problem solved. Not sure why they are messing around with invisible walls and whatever it's just over-complicating things.
4. Not sure I see a downside except for people that are already stacked with greater enchantments. Also the thing is logistically it's just hard to dominate the capture points when you're one person despite whatever your stats are boosted up to. At best you could probably hold one point but against 5 I don't think your chances are good at doing much of anything.
4. (this one is optional, and just an idea) Whenever a team is short-handed, each team member on the short-handed team gets a +10% bonus to all stats (power, recovery, crit, etc.). This immediately ends if a fill-in appears (per 2 above). It also immediately ends of the other team also loses a player (4v4), etc. Example, if its 3v5, the 3-team gets +20% to all stats. Worst case, its 1v5, and the 1 gets +40% to all stats.
I don't really need the others but I like the number 4.
It's actually not that simple and you just cannot give a flat % to all stats, but some kind of a bonus to stats while the team is unbalanced would be from my point of view just a great thing and fun
Once again you and many others who make your suggestion fail to notice. There IS an incentive to have your rating drop. There are several reasons why a player would WANT their rating to drop.
What happens when high ranking players are a very small minority? Queue times go through the roof where you get 1 match every hour? Because there are so few high ranking players that it can't find any players to team you with or against.
What if players want to purposely play against "****ty" players so they can feel HAMSTER? Ever consider this? Just like if it was based on gear score, some players will manipulate the system and remove gear before the queue pops and replace just before entering and now they are fighting lower geared players with better equipment than their enemy. The same would happen if you based it off rank. Good players who wanted to stomp noobs would purposely throw matches to reduce their rank.
few more random ideas:
they have infrastructure for all and it seems doable..
- create league and make it like "amateur" where people would join and play with their current equipment (powerful enchantments and stacked gear) or "pro" where they would get another pvp armor with balanced stats (so every player could choose in what s/he will invest like power, defense, attack etc without usage of high gear equipment.. so they would play vs person, not the gear). and also rewards for amateur and pro should be very different (bigger rewards for "pro" players)..
- make it also party/guild games/tournaments with challengers..
- best players are rewarded in AD (not rough) from both teams (glory + AD bonus) so that the best player wins prize even s/he is on losing team
- best player(s) of the week / month gets another bonus in AD
- create pvp ranking system so player/party/guild could advance in matches
I hate number 2, though its properly named toilet wise. The last thing I want is to queue for PvP Domination and be placed into a game already in progress (I'll leave immediately and will be flustered with the time it has taken). It would be a good idea for guontogrym (however you spell it, but I dislike that so much I'll never do it). I wouldn't mind number 2 if I could select a check box in my options settings that would never place me into an already ongoing match.
A better way to handle number 3 would be for the game to instantly kill anyone from the wrong team that jumps into the area, or to make the team that should be there invulnerable while being there, or giving anyone who spawns there mega stats for 5 seconds allowing them not to take damage while instantly killing anyone they hit.
Comments
These are all good ideas. I particularly support 3. I just finished a steamroller game where my side won 1000:5 after 600, three members on the other team quit. Our CW decided to spawn camp them. I complained, called it petty and told him not to do it. He ignored me and said he'd do what he wanted. I kicked him with 5 points to go and laughed.
The other problem with PvP is the lack of a rank system and the repetitive maps. Bigger teams would be cool as well.
2) Yeah I wish this would happen, actually BETTER would be the match "freezes" until a fill in is found. That might create issues... Honestly the game should just punish leavers by making them LOSE 200 glory... People generally leave because they are getting stomped on, and they dont have a chance to win, so its more profitable to leave and join another game where they can win... They need to let people that D/C rejoin however, just like 5 mans "return to instance" - within a reasonable amount of time. Like 60 seconds...
3) Honestly HORRIBLE idea... If you dont wanna get spawn camped, dont sit in your spawn... I made an entire thread about this and I think the issue is there is NO reason to even TRY once you realize its a losing match, its actually BETTER to do nothing so the match ends faster and you can move on... that SHOULDNT be the case and players should be rewarded for trying...
But the entire reason this is an issue is because people STOP playing... Plus there is no perm K/D ratio so I REALLY cant comprehend WHY people care if they are just going to give up anyways.... If your just gonna sit, why do you care if your opponent is 50-0 or 10-0? It doesnt affect you at all...
4) Not a BAD idea, I would rather have them punish leavers and autofill empty spot.
In all honestly, a ranking/rating system would fix alot of this... When you win, your rating goes up, lose it goes down and leave it goes down extra! rating can take into consideration personal scores to diminish the loss of rating... This puts player against people of their own skill/gear level generally and will help people getting stomped on, AND alleviate leaving...
Noone wants their rating to drop...
2. mmmm, maybe
3. I like this.
4. I like this too.
Cept no you didn't because you can't kick people from matches for a while now. So you Prolly were getting spawn camped and cried about it while you sat around the fire. QQ.
I agree, all great ideas. I hope they would be implemented but seriously doubt it. Yes spawn camping has been addressed by devs but needs to be FURTHER addressed. Backfilling needs to happen more, way more. Quitters and bots suck and are lame. Some bonus for powering through and still fighting would be cool. Also getting rid of bots would be nice. Or the exploiters/hackers at 60. That'd be nice too.
2. Make it optional. I do NOT want to be put into games that have already begun and someone left. Again, put the glory rewards back to what they were and I might consider supporting this option but even then I'm fairly against it. I know a lot of people seem to support this but I have a feeling it's with them on the team that just lost someone as opposed to them being the person that gets stuck in a bad match.
3. They have 'fixed' this what.. 2-3 times now? It seriously can't be that hard. Redesign the zone files a bit so that people can't, in the case of Hotenow, just get up on the column then jump over to the spawn point. Raise the ground elevation about 20 more feet and problem solved. Not sure why they are messing around with invisible walls and whatever it's just over-complicating things.
4. Not sure I see a downside except for people that are already stacked with greater enchantments. Also the thing is logistically it's just hard to dominate the capture points when you're one person despite whatever your stats are boosted up to. At best you could probably hold one point but against 5 I don't think your chances are good at doing much of anything.
I don't really need the others but I like the number 4.
It's actually not that simple and you just cannot give a flat % to all stats, but some kind of a bonus to stats while the team is unbalanced would be from my point of view just a great thing and fun
Once again you and many others who make your suggestion fail to notice. There IS an incentive to have your rating drop. There are several reasons why a player would WANT their rating to drop.
What happens when high ranking players are a very small minority? Queue times go through the roof where you get 1 match every hour? Because there are so few high ranking players that it can't find any players to team you with or against.
What if players want to purposely play against "****ty" players so they can feel HAMSTER? Ever consider this? Just like if it was based on gear score, some players will manipulate the system and remove gear before the queue pops and replace just before entering and now they are fighting lower geared players with better equipment than their enemy. The same would happen if you based it off rank. Good players who wanted to stomp noobs would purposely throw matches to reduce their rank.
they have infrastructure for all and it seems doable..
- create league and make it like "amateur" where people would join and play with their current equipment (powerful enchantments and stacked gear) or "pro" where they would get another pvp armor with balanced stats (so every player could choose in what s/he will invest like power, defense, attack etc without usage of high gear equipment.. so they would play vs person, not the gear). and also rewards for amateur and pro should be very different (bigger rewards for "pro" players)..
- make it also party/guild games/tournaments with challengers..
- best players are rewarded in AD (not rough) from both teams (glory + AD bonus) so that the best player wins prize even s/he is on losing team
- best player(s) of the week / month gets another bonus in AD
- create pvp ranking system so player/party/guild could advance in matches
A better way to handle number 3 would be for the game to instantly kill anyone from the wrong team that jumps into the area, or to make the team that should be there invulnerable while being there, or giving anyone who spawns there mega stats for 5 seconds allowing them not to take damage while instantly killing anyone they hit.