Plagefire, its cheep and increases the damage your team members will do to the adds you hit
the effect lesser for each hit is about 6.8% weapon damage, and 5% defense decrease which stacks 3 time.
and greater is 15% per strike, so 45% enemy defense decrease after 3 hits...
but it also doesn't stack with others plagefire
Lifedrinker is pretty nice at peeling mobs off of any ally.
Lifedrinker + Knight's Valor + Supremacy of Steel = Able to peel almost anything off of any ally while standing still
You know what also peels almost anything off any ally:
Knights Valor with nothing. Or better yet enforced threat with the odd tab as that way your allies cant get you killed, plus youll deal some damage.
Not hard to get agro these days. Life Drinkers quite pointless aside from possibly making a unkillable pvp gf build.
Plaguefire is pretty much number one for a GF.
Only other acceptable choices are vorpal if you wear timeless hero (though thats garbage armor from all the testing ive done with it imo).
Or maybe perfect flaming if you're running in a very baller group where everyones close/at the 24% armor pen cap anyways so the defense debuff from plague fire is negated.
When did they make plaguefire not work properly with ArP? Plaguefire is useless with another plaguefire.
Unless everyone is holding still and taking your attacks, how does lifedrinker maker you unkillable in PvP? Lifedrinker does HAMSTER compared the damage you should be taking from any skilled PvP'r.
How do you peel mobs with one snap aggro that doesn't snap that much aggro? It's great for putting up marks so you can get hate with another attack or two.
You can make very viable timeless builds, they just don't suit your playstyle, but at least you said "imo" for this one. If your party members are killing you with KV, get better party members.
You know what also peels almost anything off any ally:
Knights Valor with nothing.
I've run both Plague Fire and Lifedrinker. Guess which one is better at pulling aggro?
It's really noticeable during Epic Spell Plague's final boss. Whenever the boss drops below the lava, I activate SoS and KV while sitting near an edge. Any ally getting hit once will instantly send the enemy running my way from all the way across the platform.
It's also really good for picking up a LOT of aggro and kiting around the room with it, like during Epic Frozen Heart's final boss. You can focus your time more on not getting hit, rather than trying to manually run up and peel aggro off of your CW.
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petpet2Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I've run both Plague Fire and Lifedrinker. Guess which one is better at pulling aggro?
It's really noticeable during Epic Spell Plague's final boss. Whenever the boss drops below the lava, I activate SoS and KV while sitting near an edge. Any ally getting hit once will instantly send the enemy running my way from all the way across the platform.
It's also really good for picking up a LOT of aggro and kiting around the room with it, like during Epic Frozen Heart's final boss. You can focus your time more on not getting hit, rather than trying to manually run up and peel aggro off of your CW.
most of us could peel off aggro from CWs in FH manually without much problem. in fact, it's too easy.
and also, i *think* i could peel off aggro from anyone in FH without any gear (maybe just the sword)
most of us could peel off aggro from CWs in FH manually without much problem. in fact, it's too easy.
and also, i *think* i could peel off aggro from anyone in FH without any gear (maybe just the sword)
What's your point? I can peel mobs without going anywhere near the mobs. Walking all the way over to manually peel mobs off may be easy, but you're bringing your mob congo line closer to your allies as you do so. This means that they'll have to dodge some red circles they may not be expecting.
The OP asked what the best weapon enchantment for a full tank is. Lifedrinker pretty much hits that on the head, since it gives you extra health on hit and gives you extra threat generation. Plague fire isn't quite as good because it's very rare for someone else in your party to not have plaguefire. Also, as a tank, you won't be as good at applying Plaguefire as say a GWF.
Plague fire isn't quite as good because it's very rare for someone else in your party to not have plaguefire. Also, as a tank, you won't be as good at applying Plaguefire as say a GWF.
You mean its very rare for anyone but a GF to have Plague Fire...
Above Lessers (which anyone can and do put anything, especially Plague Fire since it does not cost a Coalescent):
TR: Vorpal (crit primary stat)
GWF: Vorpal (they have Resistance Ignored from CON and feats)
CW: Vorpal or Lightning (remember they are not on boss vast majority of the time. They are trash specialists.)
DC: Holy Avenger or Vorpal (crit synergy with feats, Divinity, heals and pvp).
Those are the normal enchants in practice. There are minor exceptions ofc, from pvp or non-pugs, but they are exceptions.
As to whether anyone in a group should bring Plague Fire at all in pve, given its many nerfs and the fact it functions as an Armor Pen mechanic rather than mitigation reduction mechanic, is a different matter all together, but at least that would support your position better...
Comments
the effect lesser for each hit is about 6.8% weapon damage, and 5% defense decrease which stacks 3 time.
and greater is 15% per strike, so 45% enemy defense decrease after 3 hits...
but it also doesn't stack with others plagefire
Lifedrinker + Knight's Valor + Supremacy of Steel = Able to peel almost anything off of any ally while standing still
You know what also peels almost anything off any ally:
Knights Valor with nothing. Or better yet enforced threat with the odd tab as that way your allies cant get you killed, plus youll deal some damage.
Not hard to get agro these days. Life Drinkers quite pointless aside from possibly making a unkillable pvp gf build.
Plaguefire is pretty much number one for a GF.
Only other acceptable choices are vorpal if you wear timeless hero (though thats garbage armor from all the testing ive done with it imo).
Or maybe perfect flaming if you're running in a very baller group where everyones close/at the 24% armor pen cap anyways so the defense debuff from plague fire is negated.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Unless everyone is holding still and taking your attacks, how does lifedrinker maker you unkillable in PvP? Lifedrinker does HAMSTER compared the damage you should be taking from any skilled PvP'r.
How do you peel mobs with one snap aggro that doesn't snap that much aggro? It's great for putting up marks so you can get hate with another attack or two.
You can make very viable timeless builds, they just don't suit your playstyle, but at least you said "imo" for this one. If your party members are killing you with KV, get better party members.
I've run both Plague Fire and Lifedrinker. Guess which one is better at pulling aggro?
It's really noticeable during Epic Spell Plague's final boss. Whenever the boss drops below the lava, I activate SoS and KV while sitting near an edge. Any ally getting hit once will instantly send the enemy running my way from all the way across the platform.
It's also really good for picking up a LOT of aggro and kiting around the room with it, like during Epic Frozen Heart's final boss. You can focus your time more on not getting hit, rather than trying to manually run up and peel aggro off of your CW.
most of us could peel off aggro from CWs in FH manually without much problem. in fact, it's too easy.
and also, i *think* i could peel off aggro from anyone in FH without any gear (maybe just the sword)
What's your point? I can peel mobs without going anywhere near the mobs. Walking all the way over to manually peel mobs off may be easy, but you're bringing your mob congo line closer to your allies as you do so. This means that they'll have to dodge some red circles they may not be expecting.
The OP asked what the best weapon enchantment for a full tank is. Lifedrinker pretty much hits that on the head, since it gives you extra health on hit and gives you extra threat generation. Plague fire isn't quite as good because it's very rare for someone else in your party to not have plaguefire. Also, as a tank, you won't be as good at applying Plaguefire as say a GWF.
You mean its very rare for anyone but a GF to have Plague Fire...
Above Lessers (which anyone can and do put anything, especially Plague Fire since it does not cost a Coalescent):
TR: Vorpal (crit primary stat)
GWF: Vorpal (they have Resistance Ignored from CON and feats)
CW: Vorpal or Lightning (remember they are not on boss vast majority of the time. They are trash specialists.)
DC: Holy Avenger or Vorpal (crit synergy with feats, Divinity, heals and pvp).
Those are the normal enchants in practice. There are minor exceptions ofc, from pvp or non-pugs, but they are exceptions.
As to whether anyone in a group should bring Plague Fire at all in pve, given its many nerfs and the fact it functions as an Armor Pen mechanic rather than mitigation reduction mechanic, is a different matter all together, but at least that would support your position better...