For me its the NPC patrol speed. I love good chase scenes in adventure movies. Think its an element that really adds to the different types of conflict a story can have. Wonder if there is an easy fix. My companions have no problem running. Maybe they could out speed types in. "Slow Walk, Casual Walk, Walk, Jog, Sprint." rather then feet per second. Would make coding easier and make easy to make a town or city scene feel a little more alive.
1. Appear When being overridden by Objective In Progress just bit me in Invasion! -- all my attack waves appeared instantly.
2. NPC Patrol speed
3. Teleporting guards on patrol paths that teleport across disappeared platforms -- broke my OR detector in Tower District contest.
4. Encounters spawning above placement
5. Freakin' Teleporter "centerpoint" offsets being wrong
6. Invisible wall centerpoint inconsistencies -- some at bottom, some dead center, jeez pick one or the other!
3. Teleporting guards on patrol paths that teleport across disappeared platforms -- broke my OR detector in Tower District contest.
This is critical. In comes my final boss, with a huge theatrical entry and *ZIP*, he warps off to the distant platform. He doesn't even have a "patrol" path and he still does it.
Teleporters are my biggest issues so far for multiple reasons. They are a huge pain in the neck for me at least.
1. I can't rename (you can, it just doesn't matter in play) them and it doesn't seem to matter what I do to them.
2. They always just say "Press F to interact", again no matter what I do to try and make that say something different.
3. They are extremely difficult to manually place. This is especially true on large terrain or if the 2 parts are on different levels. They just do not want to be placed without hours of tweaking.
4. As far as I can tell they do not appear or disappear like other objects will. I cannot change visibility and I can't tweak the arrangement in 3D editing.
All in all I hate working with them and it makes me mad that they really need to play such an essential role in quest building. For me at least, I have not come up with anything better. Making the player load too many maps is not a good thing so it is better if I can use these.
The Secret to Paradise: NWS-DCV313OOCFOUNDRY DAILY Part 1 - Paradise Lost? NW-DDMMIKYTB Part 2 - Into the Mist NW-DIJXRI4NT Part 3 - Wind of The North NW-DFB9K8KWH
Search! Many quests don't even show up at all. Meanwhile, half of the quests listed in the review tab can't even be completed and have been there since May!
Don't get me started...:mad:
0
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Search! Many quests don't even show up at all. Meanwhile, half of the quests listed in the review tab can't even be completed and have been there since May!
Don't get me started...:mad:
Yeah, nearly impossible to get the beta quest achievements.
0
crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited July 2013
I got all my beta reviews a while ago, but the rest of my achievements keep stalling out for no reason for days or weeks at a time. Like fan powered 3. I get the astral diamonds but never credit for the max tip. I have guildies who max tip me every day but it just won't register. I used an alt account to max tip myself, I get the diamonds but the achievement won't budge. I opened a ticket quite a while ago and they responded to /bug it. I did. It is quite frustrating to have that one stuck forever.
Comments
2. NPC Patrol speed
3. Teleporting guards on patrol paths that teleport across disappeared platforms -- broke my OR detector in Tower District contest.
4. Encounters spawning above placement
5. Freakin' Teleporter "centerpoint" offsets being wrong
6. Invisible wall centerpoint inconsistencies -- some at bottom, some dead center, jeez pick one or the other!
Encounter Matrix | Advanced Foundry Topics
Yeah the cup sticking through the side of the hand looks really bad. Makes the bar scenes many people have done looks slightly off.
1. I can't rename (you can, it just doesn't matter in play) them and it doesn't seem to matter what I do to them.
2. They always just say "Press F to interact", again no matter what I do to try and make that say something different.
3. They are extremely difficult to manually place. This is especially true on large terrain or if the 2 parts are on different levels. They just do not want to be placed without hours of tweaking.
4. As far as I can tell they do not appear or disappear like other objects will. I cannot change visibility and I can't tweak the arrangement in 3D editing.
All in all I hate working with them and it makes me mad that they really need to play such an essential role in quest building. For me at least, I have not come up with anything better. Making the player load too many maps is not a good thing so it is better if I can use these.
Part 1 - Paradise Lost? NW-DDMMIKYTB
Part 2 - Into the Mist NW-DIJXRI4NT
Part 3 - Wind of The North NW-DFB9K8KWH
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Don't get me started...:mad:
Yeah, nearly impossible to get the beta quest achievements.