I used to farm with that spell because it could hit more than 5 enemies.
Now it can only target 5 enemies, like Daunting Light. Still no critical, like it used to.
Anyone else noticed that ninja nerf ? Or have I missed it in a previous patch note ?
I'm pretty certain it has always hit only 5 targets, though I could be wrong since I never explicitly tested it in earlier patches. It was my levelling spell of choice during mid open beta and my Divinity "generator" as a new 60 in dungeons (yes, I didn't have a clue, lol).
So, unless a patch somehow glitched it to work for unlimited targets for a while or perhaps you last used it in earlier beta, I do not think there's a change from previous.
I used a the combination of chains plus daunting while solo leveling. 5 targets was the maximum, and worst, you can see clearly how the effect decreases when the number of targets grows from 1 to 5.
Too slow, too weak to be used in anything except soloing.
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So, unless a patch somehow glitched it to work for unlimited targets for a while or perhaps you last used it in earlier beta, I do not think there's a change from previous.
Too slow, too weak to be used in anything except soloing.