You won't get rid of permastealth Rogues. Permastealth is still going to be viable. They just won't be able to kill as many ill-equipped bad players as before in PvP.
The devs didn't nerf what needed to be nerfed: Bait and Switch refilling the entire stealth bar while in stealth. They nerfed everything else Rogues used however, making PvE Rogues obsolete and non-permastealth PvP Rogues a little less efficient at killing other players. The devs destroyed the Rogue's primary class feature: using At-Wills while in stealth, along with the main Daily Rogues use (after they've already nerfed our other Daily - Shocking Execution - with a previous patch).
Cryptic completely ruined 2 Dailies, demolished attacking while in stealth, and killed the DPS potential of Rogues' main At-Will in PvE, Duelist's Flurry, TWICE... all the while, not addressing the main problem of permastealth Rogues that started the PvP QQ fest in the first place.
This is the most incomprehensible, heavy-handed, and improper nerfing to any 1 class I've ever seen in any MMO. But make no mistake about it, they still haven't addressed the issue of permastealth. Good PvP Rogues will still destroy their opponents post-patch, just not as fast as before. Sentinel GWFs and GFs will still reign supreme in PvP, becoming even more immortal now because Rogues will have a tougher time killing them. Greater Tenebrous stacking will still be broken in PvP because Cryptic fails at balancing that OP Enchant. PvE Rogues and dungeon groups will just have to suffer through much longer boss fights as a result of these terrible nerfs.
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